5360 cards found
Trail of Bones

Trail of Bones {B}

Enchantment
At the beginning of your end step, you may mill a card.
{3}{B}, Exile two cards from your graveyard: Target player loses 2 life.
  • Riddles of Revio
Trained Warhawk

Trained Warhawk {2}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Trained Warhawk enters, create a 1/1 white Soldier creature token.
A truly loyal hawk never flies far from its master.
1/2
  • K15 Core Set
Trainer of the Abyss

Trainer of the Abyss {B}

Creature - Human Wizard
When Trainer of the Abyss dies, create a 1/1 black Demon Hound creature token with deathtouch.
“Our enemies have enemies, but mind that our hands are not eaten by those we feed.”
—Lettie Wormwood
1/1
  • The Empty Throne of Feanav
Training Duel

Training Duel {2}{G}

Sorcery
Rouse 2. Target permanent you controls fights target creature you don't control if both are creatures. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Traitor's Touch

Traitor's Touch {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. Remove two loyalty counters from each planeswalker.
Seven generations of her descendants saw in their nightmares the wailing spirits of the nobles she beheaded.
Tranquil Cove

Tranquil Cove

Land
Tranquil Cove enters tapped.
When Tranquil Cove enters, you gain 1 life.
{T}: Add {W} or {U}.
Tranquil Endeavors

Tranquil Endeavors {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
{2}{W}: Return Tranquil Endeavors from your graveyard to your hand.
Tranquil Repose

Tranquil Repose {2}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Draw a card.
“In the chaos of our new world, even the warmth of daylight is an uncertainty. Cherish it.”
—Mayael the Anima
Tranquil Shrine

Tranquil Shrine

Land
Tranquil Shrine enters tapped.
When Tranquil Shrine enters, if you don't control a legendary creature, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
  • Seasons of War
Tranquil Stream

Tranquil Stream

Land - Plains Island
({T}: Add {W} or {U}.)
Tranquil Stream enters tapped.
Transformative Insights

Transformative Insights {1}{G}

Instant
Reveal the top four cards of your library. You may put a creature or Revelation card from among them into your hand. Put the rest into your graveyard.
“When our masters return, they will see we have not been idle like the rest of humanity, but striving for the perfection they exemplify.”
  • Rail War
Transformative Paints

Transformative Paints {1}{R}

Artifact - Equipment
When Transformative Paints enters, create a 1/1 white Human creature token, then attach Transformative Paints to it.
Equipped creature gets +1/+0 and has prowess.
Equip {3}
  • End of Wollensie
Translate

Translate {1}{U}

Instant - Tale
Draw a card. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Student of the Scroll
  • Kahembo: Olde Dawn
Transnaturalist

Transnaturalist {1}{U}

Creature - Human Wizard
Wanderlust — When Transnaturalist enters, if you control four or more differently named lands, you may return target creature to its owner's hand.
“There's a cycle that rules over all, and I'm a special guest at its center.”
2/1
  • Worlds Away
Traumatic Memories

Traumatic Memories {1}{R}

Sorcery
Up to two target creatures can't block this turn.
The regrets of years past are a hollow ache, but the horrors of yesterday are a paralyzing vice.
  • Plagues of Fretport
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“It is your heart that truly guides you. The amulet only focuses that power.”
—Semala, moorland hermit
  • Quest for the Roseblade
Traveler's Trial

Traveler's Trial {2}{B}

Instant
Destroy target creature with no counters on it and no permanents attached to it.
“Perhaps the best lesson learned from the Great War is this—much of the natural world should be simply left untamed.”
—Ing'Wei Zhang
  • Nangjiao In Bloom
Traveling Duo

Traveling Duo {2}{W}

Creature - Human Scout
Vigilance
When Traveling Duo enters, create a 1/1 colorless Servo artifact creature token.
“Hey, 2-NA, are you ready to go?”
2/2
  • Animus Vox
Traveling Marshal

Traveling Marshal {W}

Creature - Human Detective
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Traveling Marshal is renowned, it has first strike.
Have gun, will travel.
1/1
  • Rail War
Traveling Scholar

Traveling Scholar {1}{W}

Creature - Human Wizard
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, if you control three or more creatures, Traveling Scholar gets +1/+0 until end of turn.
2/2
  • Riddles of Revio
Treacherous Den

Treacherous Den

Land
Treacherous Den enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice Treacherous Den: Draw a card.
The fires at Mogis's temples are fueled by the wrath of his worshipers.
  • Theros Triumphant
Treacherous Shade

Treacherous Shade {3}{B}

Creature - Shade
{B}: Treacherous Shade gets +1/+1 until end of turn.
{1}{B}{B}: Treacherous Shade gets +3/+3 until end of turn.
Nimunotians have a right to be scared of their own shadow.
2/2
  • K15 Core Set
Treacherous Toss

Treacherous Toss {3}{B}{B}

Instant
Destroy target creature. Mill a number of cards equal to its power.
Neither minds nor buildings can withstand a strike of that force.
  • Rail War
Treasure Beach

Treasure Beach

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Treasure Beach: Create three Treasure tokens. (They have “{T}, Sacrifice this artifact: Add one mana of any color.”)
A quiet place in a wild world.
Treasure Haulers

Treasure Haulers {3}{R}

Artifact Creature - Construct Scout
Haste
When Treasure Haulers enters, you may salvage an artifact card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss