Flying (This creature can't be blocked except by creatures with flying or reach.) When Trained Warhawk enters, create a 1/1 white Soldier creature token.
A truly loyal hawk never flies far from its master.
Rouse 2. Target permanent you controls fights target creature you don't control if both are creatures. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Tranquil Shrine enters tapped. When Tranquil Shrine enters, if you don't control a legendary creature, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
When Transformative Paints enters, create a 1/1 white Human creature token, then attach Transformative Paints to it. Equipped creature gets +1/+0 and has prowess. Equip {3}
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Traveling Marshal is renowned, it has first strike.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, if you control three or more creatures, Traveling Scholar gets +1/+0 until end of turn.
Haste When Treasure Haulers enters, you may salvage an artifact card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)