15897 cards found
Samaki School

Samaki School {U}

Creature - Fish
{7}, {T}, Sacrifice Samaki School: Look at the top four cards of your library. Put two into your hand and the rest on the bottom of your library in any order.
0/3
  • Kahembo: Olde Dawn
Goblin War Chariot

Goblin War Chariot {2}

Artifact - Vehicle
Haste
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Goblin War Chariot becomes crewed, untap each creature that crewed it with mana value 1 or less. This ability triggers only once each turn.
Crew 3
3/2
Warring Ways
Glory Days

Warring Ways {W}

Instant
Target creature you control gets +1/+1 and gains indestructible until end of turn.
Fabled {3}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Glory Days
  • Glacia: Hail to the Queen
Nekomi, the Thought Police

Nekomi, the Thought Police {2}{W}{B}

Legendary Planeswalker - Nekomi
[+1]: Target opponent reveals their hand. Exile a nonland card from it. For as long as it remains exiled, its controller may cast that card, and it costs {2} more to cast.
[–2]: Exile target creature or planeswalker with mana value 3 or less.
[–8]: Search target opponent's library for up to twenty cards and exile them. Then that player shuffles.
Loyalty:
4
  • Adventurers of Onora
Gatekeeper Geist

Gatekeeper Geist {2}{W}

Creature - Spirit
Vigilance
Death knell — Tap up to two creatures you don't control. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“They tried to return to their normal lives, acting as if their sorrows were truly gone.”
—Mei Liva, to Karina and Flynn
1/4
  • Karina's Explorations
Mukal Swarmhorde

Mukal Swarmhorde {3}{B}{B}

Creature - Construct Horror
When Mukal Swarmhorde enters, put a +1/+1 counter on each other Construct you control.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
4/3
  • Arkadai
Sails of Commerce

Sails of Commerce {2}{U}{U}

Enchantment
At the beginning of each player's upkeep, exile target creature that player controls. Return that card to the battlefield under its owner's control at the beginning of the next upkeep.
For two centuries, war waged between Caulder and Daeland, and so merchants took the long route north to trade with the city of Fretport. Now, during the peace brokered by the latest generation of kings, gold flows south once more.
  • A Tourney at Whiterun
Depthlight Beacon

Depthlight Beacon {4}

Artifact Creature - Ship
{4}{B}: Depthlight Beacon gets +1/+1 and gains lifelink until end of turn.
Cycling {2/B} ({2/B}, Discard this card: Draw a card.)
“Mayday! Systems critical! Deploy the medics and provide cover fire.”
—Mettalia
3/3
  • Elmare: Into the Abyss
Put to Rest

Put to Rest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature leaves the battlefield, you gain 4 life.
The fox offers his adversary a rhetorical choice—a long, painful battle, or a deep, peaceful slumber.
  • Goliaths of Nangjiao
Crypt Viper

Crypt Viper {1}{B}

Creature - Snake
Flash
Deathtouch
“Let's see those thieving stitchers mess with my graf again.”
—Renke, ghoulcaller of Gavony
2/1
  • Innistrad In Memoriam
Join the Pack

Join the Pack {3}{G}

Enchantment - Aura
Enchant creature
When Join the Pack enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.
  • Glacia: Hail to the Queen
Gulchdrinker Serpent

Gulchdrinker Serpent {4}{U}{U}

Creature - Serpent
When Gulchdrinker Serpent enters, detain target permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
“There are no serpents in the Bearidge Lake. Anyone found guilty of saying otherwise will be jailed six months if they were not eaten.”
— The Judges' Law
5/5
  • High Noon
Cold Heart

Cold Heart {W}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.
Equip {1}
An iron heart grants nerves of steel.
  • Karina's Explorations
Golna's Heart
Blessing of Golna

Golna's Heart

Artifact Creature - Construct Monument
(Color indicator: Golna's Heart is green)
Trample
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Golna's Heart.
“Seeds gained through hatred will always bear bitter fruit. Seeds gained through peace will sustain the future forever.”
—Golna, the First Shah
2/2
Card has other part: Blessing of Golna
  • Alkabah
Form of the Sunbird
Cradle of the Sun

Form of the Sunbird {3}{R}{W}

Legendary Enchantment
When Form of the Sunbird enters, it deals 4 damage to each creature. Your life total becomes 4.
If you would lose the game, instead transform Form of the Sunbird.
Card has other part: Cradle of the Sun
  • Panxiou
Fuhai-no-Oni

Fuhai-no-Oni {6}{G}

Creature - Demon Worm
This spell costs {1} less to cast for each creature card in your graveyard.
6/6
Greater Restoration

Greater Restoration {2}{W}

Instant
Return up to one target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. Creatures you control get +1/+1 until end of turn.
“Rise. Vraniveer still has need of you.”
—Kenleigh, Liege of Redemption
  • Seasons of War
Scourge of the Slipsands

Scourge of the Slipsands {4}{B}

Creature - Bird Cleric
As an additional cost to cast this spell, pay 3 life and sacrifice a creature.
7/6
Card has other part: Restore Faith
  • Adventurers of Onora
Goblin Raidleader

Goblin Raidleader {R}{R}

Creature - Goblin Warrior
Whenever Goblin Raidleader attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
{1}{R}: Other Goblins you control get +1/+0 until end of turn.
2/2
  • Khaliz-Dorahn
Shattered Prison

Shattered Prison {4}{G}

Enchantment
Creatures you control can't be blocked by creatures with power 2 or less.
Whenever you tap a land for mana, add {G}.
“The land will bow to its true owners.”
—Vakavanha, Who Sees Anew
Barx, Interplanar Mastermind

Barx, Interplanar Mastermind {X}

Legendary Planeswalker - Barx
As an additional cost to cast this spell, exile a noncreature artifact you control with mana value X until Barx leaves the battlefield or fails to resolve. X can't be 0.
[+1]: Exile the top card of your library. You may play it until you exile another card with Barx.
[–3]: Create an X/X colorless Hound artifact creature token, where X is the greatest mana value among cards exiled by Barx as you activate this ability.
[–10]: Search each player's library for any number of nonland cards with total mana value 10 or less and exile them, then those players shuffle. Cast those cards without paying their mana costs.
Loyalty:
X
Blessing from Above

Blessing from Above {1}{W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+3.
Whenever enchanted creature attacks, you gain 1 life.
  • K15 Core Set
Leech Seed

Leech Seed {2}{B}

Enchantment - Aura
Enchant player
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Some monsters draw life from others as easily as a plant does from sunlight.
  • Monsters of Chikyu
Crown of the Speaker

Crown of the Speaker {2}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, each opponent who controls more artifacts than you sacrifices an artifact. Opponents sacrifice creatures, enchantments, lands, and planeswalkers the same way.
Equip {1}{W}
  • Dark Seas of Shiryen
Mukal Charger

Mukal Charger {2}{R}{R}

Creature - Construct Berserker
Haste
Whenever Mukal Charger attacks during your first combat phase each turn, untap all Constructs you control. After this phase, there's an additional main phase followed by an additional combat phase.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
3/3
  • Arkadai