Flying When Sphinx of Riddles enters, secretly choose a card name. You may reveal the chosen name any time. Whenever a spell an opponent controls with the chosen name resolves, you may draw two cards.
Flying {X}{U}: Gain control of target nonland permanent with mana value X until Sphinx of Supremacy leaves the battlefield. Activate only as a sorcery.
If an ability of a creature or planeswalker an opponent controls was activated this turn, you may pay {1}{B} rather than pay Spike Wall Trap's mana cost. Destroy target creature or planeswalker.
Spined Spire enters tapped. {T}: Add {U} or {R}. {1}{U}{R}: Until end of turn, Spined Spire becomes a Lizard creature with menace in addition to its other types. Scavenge {1}{U}{R}
At the beginning of each player's upkeep, that player discards a card. If that player has no cards in hand, instead they sacrifice a permanent. If they control no permanents, instead they lose the game.
Spires of Caulte enters tapped. {T}: Add {B} or {R}. {B}{R}: Until end of turn, Spires of Caulte becomes a 3/2 black and red Construct creature with with menace and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
{T}: Add {C}. {T}: Add one mana of any color among creatures you control. {X}: Spirit Blossom Shrine becomes an X/X Spirit creature until end of turn. It's still a land. Activate only if you control a creature with power X.
Draw two cards, then discard a card. Whenever you cast an instant or sorcery spell, if Spirit Script is in your graveyard, you may have it become a copy of that spell until end of turn.
When Spirit of Autumn enters, nourish X, where X is the number of creatures you control. (To nourish X, either put X +1/+1 counters on this creature or create X 1/1 white Citizen creature tokens.)
Whenever Spirit of Infamy attacks, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.) Spirit of Infamy gets +2/+0 for each bounty counter on it.
Flying Whenever Spirit of Vitriol attacks, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) Discard a card: Spirit of Vitriol gains hexproof until end of turn. Tap it.
When Spirit of the Falls enters, choose a permanent type. Return all other permanents of the chosen type to their owner's hands. Discard two land cards: Spirit of the Falls gains hexproof until end of turn.
When Spirit of the Sands enters, if you cast it, target opponent gains control of it. At the beginning of your end step, draw three cards, then discard two cards.
Flash If an opponent would gain life or damage to a permanent or opponent would be prevented, instead Spirit-Lantern Incendiary deals 1 damage to that permanent or opponent.
If an effect would create one or more tokens, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.