Exile up to one target artifact or enchantment. Coalesce {5}{G}(You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Create a Treasure token. Showcase {2}{R}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
Bulwark — {2}{G}: Stronghold Recruit gets +2/+2 until end of turn. Activate only once each turn and only if you control a creature with toughness 4 or greater.
“Each one of us is trained to fight a group of ten and emerge victorious.”
Defender Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Student of Lightning deals damage equal to its power to target player.
When Student of Secrets enters, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Mei doesn't leave victims hungry for blood, but students hungry for knowledge.
Whenever Student of the Coil attacks, target creature gains poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
{T}: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery. Scavenge {W}({W}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Until your next turn, target creature can't attack or block. Fabled {1}{W}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Whenever Study Sphere or another artifact or enchantment you control enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Return target nonland permanent to its owner's hand. If you control an artifact, draw a card.
“They've already started implementing measures to impede us from reclaiming what they've already conquered. The war is close...” —Jeska, Neolition Leader
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)