15897 cards found
Herald of the White Orchid

Herald of the White Orchid {W}

Creature - Human Soldier
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever a creature deals combat damage to a player, if it was encouraged by Herald of the White Orchid this turn, create a 1/1 white Soldier creature token.
1/1
  • MSEM Masters Cube 2025
  • Alara
Arcanomancer

Arcanomancer {4}{U}{U}

Creature - Human Wizard
When Arcanomancer enters, return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Most Lafterii are not content with experimenting with a spell just once.
2/3
  • Khaliz-Dorahn
Bazaar Braggart

Bazaar Braggart {1}{R/G}

Creature - Human Merchant
When Bazaar Braggart enters, create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“May I interest you in rubies, freshly quarried? Perfumes and censers, fit for a lord? You want it, Avaz has it.”
2/1
  • Alkabah: The Rise of Soli
Impish Delights

Impish Delights {R}

Enchantment - Aura
Enchant creature
When Impish Delights enters, draw a card.
Enchanted creature gets +2/+0.
  • Al Tabaq
Break Hold

Break Hold {2}{G}{G}

Instant
Put a number of +1/+1 counters on target creature you control equal to that creature's power.
Spell mastery — If there are two or more instant or sorcery cards in your graveyard, you may have that creature fight another target creature. (Each deals damage equal to its power to the other.)
  • Spark of Revolution
Gift of Fire

Gift of Fire {R}

Sorcery
Until end of turn, target creature you control gains “{T}: This creature deals 1 damage to any target.”
Draw a card.
  • The Unraveling
Neural Hijack

Neural Hijack {5}{B}{B}{B}

Enchantment - Aura Curse
Enchant opponent
You control enchanted player except during their extra turns.
At the beginning of enchanted player's end step, if it isn't an extra turn, they take an extra turn after this one.
  • Beyond the Blackwall
Druid's Grimoire

Druid's Grimoire {3}{G}

Artifact
When Druid's Grimoire enters, create two 2/2 green Wolf creature tokens.
{T}: Add {G}.
Learn within the nature of the beast.
  • Innistrad In Memoriam
Firebolt

Firebolt {R}

Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“You do not blame fire for the skin it torches. Power does as power pleases.”
—Andazir, First to Aspire
  • Alkabah: The Rise of Soli
Rakkiri Initiate

Rakkiri Initiate {W}

Creature - Fox Soldier
Rakkiri Initiate gets +0/+2 as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
A Rakkiri is given a weapon to wield only when they understand that its purpose is to preserve life, not to take it.
2/1
  • Glacia: Hail to the Queen
Balanced Blade

Balanced Blade {R}

Creature - Human Soldier
Double strike
Engage (This creature must be blocked each combat if able.)
{1}{R}: Balanced Blade gets +1/+0 until end of turn.
0/1
  • Plagues of Fretport
Ghostway

Ghostway {2}{W}

Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
While the ghosts of Daisite have already avoided death once, they aren't keen on pushing their luck.
  • High Noon 15 276
Hisashi's Repose

Hisashi's Repose {2}{W}

Instant
Reprise {2}{W} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
You gain 2 life. Then distribute X +1/+1 counters among creatures you control, where X is the amount of life this spell caused you to gain.
  • Over the Horizon
Ebb and Flow

Ebb and Flow {2}{U}{U}

Sorcery
Each player returns each instant and sorcery card from their graveyard to their hand. Exile Ebb and Flow.
“Belief in the existence of solid form is an obstacle you must overcome if you seek to truly know this world.”
  • Tales of Old Jidai
End of the World

End of the World {5}{R}{R}{R}

Sorcery
Destroy all nonenchantment permanents. If thirty or more lands were destroyed this way, you win the game.
And I feel fine.
  • Love Song
Steamquiver Condor

Steamquiver Condor {6}

Artifact Creature - Bird Construct
Flying
Adorned — Steamquiver Condor has ward {2} as long as it's equipped and/or enchanted.
Those crafty enough will always find a way to mod others' creations.
4/4
  • Over the Horizon
Morningstar Blaze

Morningstar Blaze {X}{B/R}{B/R}

Sorcery
Morningstar Blaze deals X damage divided as you choose among one or two targets.
The lab had tried to produce more like Animus, but also stored the reagents that Lettie would use to end that effort.
  • Feanav: The Apothecary's Progress
Grim Armory

Grim Armory {1}{W}

Enchantment
Whenever a creature dies, put a +1/+1 counter on Grim Armory.
Whenever a creature you control enters, you may move a +1/+1 counter from Grim Armory onto it.
“I remember when I lost my mind. There was something so pleasant about that place.”
—Marcello Vitale, AOSE Turncoat
Enigmazoa

Enigmazoa {2}{U}

Enchantment Creature - Jellyfish Beast
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Scry 1.
[Lore III] Target creature you control can't be blocked until end of turn.
1/4
  • Theros Triumphant
Flurry of Bolts

Flurry of Bolts {1}{W}{W}

Instant
Destroy target attacking or blocking creature. Flurry of Bolts deals 1 damage to each other attacking or blocking creature that creature's controller controls.
“Crossbows are a coward's weapon. They make a mockery of any honest battle.”
—Isak, captured knight
  • Seasons of War
Noxious Kiss

Noxious Kiss {X}{B}

Sorcery
Put X -1/-1 counters on up to one target creature. Exile up to one target card from a graveyard.
After the war, Imisti pledged herself to Asamund's new Rose Court. During Yaran's invasion, her old skills with poisons proved to still be of much use to their alliance.
  • The Petals Wilt
Sanding

Sanding {1}{R}

Sorcery
Destroy target land. Its controller creates a colorless Desert land token with “{T}: Add {C}.”
Song of Wind and Fire

Song of Wind and Fire {3}{U}{R}

Sorcery
Create a 4/4 red Dragon creature token with flying.
Showcase {5}{U}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Troublesome Throng
Vartrossen Vandals

Troublesome Throng {3}{R}

Creature - Human Werewolf
Menace
{3}{R}: Transform Troublesome Throng. Activate only if it's attacking.
When the villagers go hungry . . .
3/3
Card has other part: Vartrossen Vandals
  • Innistrad In Memoriam
Gallant Chevalier

Gallant Chevalier {2}{G}{W}

Creature - Horse Knight
Whenever Gallant Chevalier attacks or blocks, put a +1/+1 counter on it and each other creature you control with a +1/+1 counter on it.
Hailing from the distant capitol, her tales earned her more drinks and camaraderie than any amount of coin could.
3/3
  • Harvest Festival