15282 cards found
Glimmer Sharper

Glimmer Sharper {R}

Creature - Human Wizard
Prowess
Wither (This deals damage to creatures in the form of -1/-1 counters.)
“Dear, a thief playing with this sort of magic is sure to be burned in time.”
—Madame Beatrice
1/1
  • Feanav: The Apothecary's Progress
Furnace Outpost

Furnace Outpost {2}{R}{R}

Creature - Wall
If a source you control would deal noncombat damage, it deals double that damage instead.
“A few decades, and this climate will be transmuted for the industry we desire.”
—Professor Michael Haldean
0/4
  • Feanav: The Apothecary's Progress
Fencing Grace

Fencing Grace {1}{R}

Instant
Target creature gains double strike until end of turn. Mill a card.
“A shame; my cousin could have rivaled most surgeons had she ever been allowed a scalpel rather than a blade.”
—Doctor Gareth Barton
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Emotive Impulse

Emotive Impulse {2}{R}

Sorcery
Up to two target creatures can't block this turn. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Heartbroken rage spilled onto the page.
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Creative Salvage

Creative Salvage {R}

Sorcery
As an additional cost to cast this spell, discard a nonland card.
Draw two cards.
Lettie resolved to destroy every trace of her research—and if Haldean wanted to keep it for himself, she'd destroy him too.
Clash of Titans

Clash of Titans {3}{R}{R}

Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
“Angels demand we join a struggle that started long before us, beyond our ken.”
—Lettie Wormwood
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Charred Phoenix

Charred Phoenix {3}{R}{R}

Creature - Phoenix
Flying, haste
You may cast Charred Phoenix from your graveyard by exiling four permanents you control and/or cards in your hand and/or graveyard as an additional cost.
4/4
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Carnage Fiend

Carnage Fiend {3}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Where demons hold power, there is cruelty; not as consequence, but as ultimate purpose.
4/3
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Burning Hatred

Burning Hatred {2}{R}

Sorcery
Burning Hatred deals 2 damage to any target.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
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Brimstone Grenadiers

Brimstone Grenadiers {2}{R}

Creature - Human Soldier
{T}: Brimstone Grenadiers deals 1 damage to target player.
Whenever you cast an instant or sorcery spell, untap Brimstone Grenadiers.
2/3
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Bleeding Aces

Bleeding Aces {1}{R}

Sorcery
Discard your hand, then draw two cards.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
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Ashen Mare

Ashen Mare {2}{R}{R}

Creature - Horse Spirit
{T}: Draw two cards. Starting with the next opponent in turn order, each opponent may discard a land card. The first to do so gains control of Ashen Mare. Activate only during your turn.
3/2
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Ash Freebooter

Ash Freebooter {1}{R}

Creature - Human Soldier
Ash Freebooter has first strike as long as it's attacking.
When Ash Freebooter enters, you may discard a card. If you do, draw a card.
Pillage is their only payment.
2/1
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Artillery Professor

Artillery Professor {2}{R}

Creature - Human Wizard
Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn.
Alchemical weaponry has industrialized war, rendering conquest little more than weighing resources against lives.
1/2
Artillery Mage

Artillery Mage {5}{R}

Creature - Human Wizard
When Artillery Mage enters, it deals 5 damage to target creature you don't control.
{5}{R}, {T}, Discard a card: Artillery Mage deals 5 damage to target creature you don't control.
5/3
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Act of Jealousy

Act of Jealousy {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
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Abyssal Accuser

Abyssal Accuser {4}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Abyssal Accuser must be blocked if able.
If a victim were ever found innocent, they would simply redefine guilt.
3/5
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Vile Edict

Vile Edict {1}{B}

Sorcery
Target player sacrifices a creature.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Mortals are materials like any other.
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Unstill Unlife

Unstill Unlife {1}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield with an additional -1/-1 counter on it.
The unsustainability of necromancy was but one of many motivators for the search for true alchemical life.
Tragic End

Tragic End {B}

Sorcery
Destroy target creature with power less than or equal to the number of creature cards in your graveyard.
“We've seen enough opera to know what such bloodstained life leads to.”
—Lettie Wormwood
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Traditional Ingredients

Traditional Ingredients {B}

Instant
You draw a card, lose 2 life, then create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Before reagents, there was eye of newt.
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Stiff Butler

Stiff Butler {1}{B}

Creature - Zombie
When Stiff Butler enters, search target player's library for up to two cards and exile them. Then that player shuffles.
He served the family for generations, but his obligations outlived him.
1/1
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Snarling Omen

Snarling Omen {4}{B}

Creature - Demon Wolf
Flash
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Most believe Heaven's blessings and imperial enlightenment will protect them, until next the Abyss calls.
4/5
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Selfish Epiphany

Selfish Epiphany {2}{B}{B}{B}

Enchantment - Aura
Enchant creature
When Selfish Epiphany enters, search your library for a card and put that card into your hand. Then shuffle.
Enchanted creature has indestructible and can't be sacrificed.
“Neither my death nor yours will redeem you. That was only the wish of those who have always hated us.”
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Sanguine Cut

Sanguine Cut {2}{B}

Instant
Target creature gets -3/-3 until end of turn. You gain 3 life.
Innocent blood is a powerful component for demonic pacts. With that, destructive magic can be granted with the confidence it will not be wasted.
  • Feanav: The Apothecary's Progress