5708 cards found
Strategic Retreat

Strategic Retreat {G}{W}

Instant
Target creature gets +2/+2 until end of turn. Untap it.
Being a good warrior is knowing when to fall back and regroup.
  • Khaliz-Dorahn
Stratusform Seraph

Stratusform Seraph {4}{W}

Creature - Angel Elemental
Flying
When Stratusform Seraph enters, you may return target creature you control to its owner's hand.
The Adavene Foundation make nimbus seraphs for everything from predicting the weather to creating it.
3/3
  • Eralou
Straw Simulacrum

Straw Simulacrum {3}

Artifact Creature - Scarecrow
As Straw Simulacrum enters, choose a creature type.
Straw Simulacrum is the chosen creature type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2/2
Straw Soldiers

Straw Soldiers {1}{U}

Creature - Scarecrow Soldier
While their skill at chasing off crows is questionable, spirits give the motionless guards a wide berth.
1/3
  • High Noon
Strawsewn Mentor

Strawsewn Mentor {5}

Artifact Creature - Scarecrow
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+0.
4/4
  • The Petals Wilt
Stray Sighthound
Seer of the Hunt

Stray Sighthound {1}{G}

Creature - Hound
Stray Sighthound can't be blocked by creatures with power 2 or less.
Attain {3}{G} ({3}{G}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
2/1
Card has other part: Seer of the Hunt
  • The Empty Throne of Feanav
Streaming Waters

Streaming Waters {U}{U}

Sorcery
Return target creature to its owner's hand.
Draw a card.
The pyramids are known for their manifold, malicious traps.
  • Pyramids of Atuum
Streamlash

Streamlash {2}{U}

Instant
Creatures your opponents control get -3/-0 until end of turn.
Draw a card.
Water magic doesn't look scary until you remember that at such high altitudes, the temperature is close to freezing.
  • Descent from the Highlands
Street Busker

Street Busker {W}

Creature - Human Actor
Street Busker gets +2/+0 as long as you've gained life this turn.
“They aren't breaking any laws by performing, so long as that's all they're up to on the streets all day.”
—Heddywn
0/3
  • Villains: The Musical
Street Husher

Street Husher {1}{B/R}

Creature - Human Wizard
Wither (This deals damage to creatures in the form of -1/-1 counters.)
“Beaten by the street's cruelty for years, to then become an enactor of such. I can scarcely blame them, only pity.”
—Madame Beatrice
2/2
  • Feanav: The Apothecary's Progress
Street Performer

Street Performer {1}{U}

Creature - Human Wizard
When Street Performer enters, create a 2/1 blue Illusion creature token with “When this creature becomes the target of a spell or ability, sacrifice it.”
1/2
Street Smarts

Street Smarts {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked by creatures with greater mana values.
  • High Noon
Street Stalker

Street Stalker {B}

Creature - Vampire Rogue
When Street Stalker enters, target opponent loses 1 life for each creature you control named Street Stalker.
“The city's thieves seem to be more focused on drawing blood than coin these days...”
—Inspector Vivian Dymra
1/1
  • Villains: The Musical
Street Stray

Street Stray {U}

Creature - Cat
Whenever you make first contact, target creature you control can't be blocked by Humans this turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
You can take the girl out of the street but you can't take the street out of the girl.
1/1
  • Karina's Explorations
Streetside Entertainer

Streetside Entertainer {R}

Creature - Human Bard
Harmony — Target creature gains haste until end of turn.
When Streetside Entertainer enters, harmonize. (Trigger up to one harmony of one permanent you control.)
1/1
  • Eralou
Strength from Chaos

Strength from Chaos {2}{G}

Instant
Scry 3, then reveal the top card of your library. Target creature gains trample and gets +X/+X until end of turn, where X is that card's mana value.
“I'll enjoy this boon from Ifram while it lasts. You probably won't, though.”
  • Mious
Strength in Imagining

Strength in Imagining {1}{G}{U}

Enchantment - Aura
Enchant creature
When Strength in Imagining enters, if it enchants a face-down creature, put a +1/+1 counter on that creature.
Enchanted creature has flying and trample.
“The body is a plaything of the mind.”
—Tunys, cherub of Ifram
  • Mious
Strength of Character

Strength of Character {1}{G}

Sorcery
Choose one or both —
• Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
• Target creature you control fights target creature you don't control.
  • The Stage Presents: The Neverending Act
Strength of Purpose

Strength of Purpose {W}

Instant
Target creature gains hexproof and indestructible until end of turn. If it's legendary, put a +1/+1 counter on it.
“Many of these knights know of no reason to fight other than the orders they're given. Let's kindle a new fire in their souls.” —Kenleigh, to Amelle
  • Seasons of War
Strength of the Devout

Strength of the Devout {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
  • Plagues of Fretport
Strength of the Patient

Strength of the Patient {1}{W}

Creature - Elk Spirit
When Strength of the Patient enters, if it was revived, put four +1/+1 counters on it.
Revive {4}{W}{W}{W} ({4}{W}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
  • Descent from the Highlands
Strength of the Phalanx

Strength of the Phalanx {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
“Prosanian phalanxes rely on their precision and tightness, they clearly have to have some sort of Danuri ancestry.”
—Omenn of the Triumvirate
  • Aftermath
Strict Instructor

Strict Instructor {U}

Creature - Human Wizard Advisor
Whenever Strict Instructor attacks, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Tap or untap another target permanent.
“Try again.”
1/1
  • Arcanum Academia
Strider Engine

Strider Engine {6}

Artifact Creature - Construct
Strider Engine enters tapped and with a -1/-1 counter on it unless you spent at least three colors of mana to cast it.
Devonport's engineers found that with minimal modifications, factory machinery could be just as deadly on the battlefields.
7/6
  • The Empty Throne of Feanav
Strider Harness

Strider Harness {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Riding a camel is easy. Riding it into war requires some persuasion.
  • Al Tabaq