15897 cards found
Bog Rebirth

Bog Rebirth {B}

Instant
When target creature dies this turn, return it to the battlefield under its owner's control. When you do, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Prismatic Cavern

Prismatic Cavern

Land
Prismatic Cavern enters tapped.
When Prismatic Cavern enters, return a land you control to its owner's hand.
{T}: Add {C} and one mana of any color.
Inquisitive Pod

Inquisitive Pod {4}{U}

Creature - Whale
When Inquisitive Pod enters, draw a card.
Whenever you cast your second spell each turn, Inquisitive Pod gets +3/+3 until end of turn.
Are thoughts clearer under the waves? More pure? Lighter?
3/3
  • End of Wollensie
Ubitsa Forge

Ubitsa Forge {3}

Artifact
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.)
{5}, {T}, Discard a card: Create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.” It can't block this turn.
Creating monsters to fight monsters.
  • MSEM Masters Cube 2025
Paracosm

Paracosm

Land
When you're dealt damage, sacrifice Paracosm.
{T}: Add one mana of any color.
  • Worlds Away
Noxan Altar

Noxan Altar

Land
Noxan Altar enters tapped.
{T}: Add {W} or {B}.
{W}{B}, {T}, Tap an untapped creature you control: Create a Function token with “Lifelink.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Work Up

Work Up {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.
“Trainers with similar monsters have an easier time, but they sell themselves short. Don't cheat yourself with the easy path.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Elemental Power

Elemental Power {1}{G}

Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Elemental Power in your graveyard.
Kinjiru forces occupying Masamori soon found themselves requiring sturdier armor.
  • Tales of Old Jidai
Into the Wiedfree

Into the Wiedfree {3}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Until end of turn, creatures you control gain vigilance and “When this creature dies, create a 1/1 white Human creature token.”
They march for honor and pride, but not safety or hope.
  • End of Wollensie
Ardy's Invocation

Ardy's Invocation {R}{G}

Sorcery
Create a 1/1 red and green Elemental creature token. Creatures you control get +1/+1 and gain haste until end of turn.
Orchestrate {R}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Obliterating Blast

Obliterating Blast {1}{R}

Instant
Obliterating Blast deals 3 damage to any target. A creature dealt damage this way this turn can't be regenerated this turn. If that creature would die this turn, exile it instead.
Flamebearer's Domain
Flensing Tormentor

Flamebearer's Domain

Land
(Color indicator: Flamebearer's Domain is red)
Flamebearer's Domain enters tapped.
{T}: Add {R}.
“A worrying thought; this hellscape shares far too many similarities with our depictions of the underworld to be a coincidence.”
Card has other part: Flensing Tormentor
  • Toll Midnight
Lumenbay Jailer

Lumenbay Jailer {5}

Artifact Creature - Construct
When Lumenbay Jailer enters, you may exile target nonartifact creature until Lumenbay Jailer leaves the battlefield.
“Some criminals don't deserve human contact. Thanks to recent inventions, we can safely deny it to them. If it were up to me, they'd just hang.”
—Marshal MacLain
2/2
  • Rail War
Esiara, Skycaster's Infiltrator

Esiara, Skycaster's Infiltrator {2}{U}{U}

Legendary Creature - Elf Wizard
When Esiara, Skycaster's Infiltrator enters, exile target spell with mana value 4 or less.
{1}{U}{U}, Discard two cards: Exile Esiara, then return it to the battlefield under your control.
{2}{U}{U}, {T}, Exile Esiara: Until end of turn, you may play cards you don't own from exile.
2/2
  • Spark of Revolution 35 190
Unrelenting Noble

Unrelenting Noble {2}{G}

Creature - Human Noble
Trample, ward {1}
Whenever you gain life, put a +1/+1 counter on Unrelenting Noble.
{1}, Sacrifice a permanent: You gain 2 life.
“Move it! You're part of the Intisuyu now, and only those who work hard can enjoy the benefits!”
2/2
  • Road to Carü Mapu
Once Shunned

Once Shunned {1}{W}{W}

Instant
This spell costs {W} less to cast if it targets a black or red permanent.
Exile target nonland permanent with mana value 3 or less.
“Topside and bottom. Oil and water. That's all there is.”
Great Escapade

Great Escapade {3}{U}{U}

Sorcery - Tale
If it isn't an extra turn, take an extra turn after this one. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Prodigious Panya
Eternal Flames

Eternal Flames {1}{B/R}{B/R}

Instant
Put a -1/-1 counter on target creature.
Draw a card.
If not for the veil separating the Abyss from the mortal coil, its perpetual flames would consume all of creation.
  • Feanav: The Apothecary's Progress
Oracle Crab

Oracle Crab {U}

Creature - Crab
When Oracle Crab enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Their shells contain the secrets of fate itself.
0/3
  • Zero
Tales from the Fallen Court

Tales from the Fallen Court {1}{B}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
III — For each color, return up to one target creature card of that color from your graveyard to your hand.
  • The Stage Presents: The Neverending Act
Ashka Ritualist

Ashka Ritualist {3}{G}{G}

Creature - Human Shaman
Trample
When Ashka Ritualist enters or whenever you cast a spell, if {R}{W} was spent to cast it, create two 1/1 red and green Warrior creature tokens. Put a +1/+1 counter on Ashka Ritualist.
3/2
  • Beyond Our Ken
Heathen Rise

Heathen Rise {4}{R}

Sorcery
Shuffle your library, then reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Heathen Rise deals damage to you equal to the number of cards revealed this way.
Ferocious — That creature gains haste if it has power 4 or greater.
  • Surging Tide
Bravery

Bravery {4}{R}{W}

Creature - Elemental Incarnation
Double strike
{1}{R}{W}: Target creature gains double strike until end of turn. Activate only if Bravery is in your graveyard.
3/5
  • Khaliz-Dorahn
Bright Future

Bright Future {4}{U}{R}{W}

Instant
Shuffle your hand and graveyard into your library, then draw seven cards. You may have your life total become 10. You may cast a spell from your hand without paying its mana cost. Exile Bright Future.
“I thought I was an atheist until I realized I'm a god.”
—Remi Amber, Unlimited
Dance of Frost

Dance of Frost {G}{W}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast an enchantment spell, draw a card.
I, II — Tap up to one target nonland permanent and put a stun counter on it. You gain 2 life.
III — Target creature you control gets +1/+1 until end of turn for each enchantment you control.
  • The Stage Presents: The Neverending Act