Whenever a player casts a spell from their hand, they reveal the top card of their library. If it's a nonland card with a mana value less than that spell's, they may cast it without paying its mana cost. Otherwise, they put it on the bottom of their library. {2}{U}: Scry 1.
Defender Whenever Slumbering Bear is dealt damage, put a +1/+1 counter on it. Remove a +1/+1 counter from Slumbering Bear: It can attack as though it didn't have defender this turn.
Whenever you cast a spell, sacrifice a permanent and draw a card. Exile three cards from your graveyard: Counter target noncreature spell unless its controller pays {1}.
As an additional cost to cast this spell, discard a card. Search your library for a card with mana value X or less, where X is 1 plus the discarded card's mana value, reveal it, put it into your hand, then shuffle.
This spell costs {2} less to cast if a permanent you controlled left the battlefield this turn. Target creature gets +3/+0 and gains trample until end of turn.
Revenge would cost him everything, but he had nothing left to lose.
Hexproof When Cantrip Collector enters, rediscover an instant card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an instant card. Otherwise, put it back or into your graveyard.)
“I've no clue why I can do this now or what I'll be able to do next... and I wouldn't have it any other way.”
Whenever a creature you control enters, if its mana value is greater than the number of bloom counters on From a Seed, put a bloom counter on From a Seed. Creatures you control get +1/+1 for each bloom counter on From a Seed.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) When Cheerful Generator has three or more +1/+1 counters on it, remove them all and transform it.
“Something is... not quite right here.” —Professor Maple
{1}, {T}: Add one mana of any color. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Long dormant, yet its true colors still shine through.
Search your library for a card and reveal it. If it has mana value X or less and this spell was foretold, you may play it without paying its mana cost. Otherwise, put it into your hand. Then shuffle. Foretell {X}{B}{B}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When Percy's Perfect World enters, search your library for a legendary white card, reveal it, put it into your hand, then shuffle. If an effect would create one or more creature tokens under your control, it creates twice that many of those tokens instead.
Deathtouch When Kaneh Assassin enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Wait and plan. Time is on our side.” —The Faceless
You have no maximum hand size. {T}: Add {C}. {3}, {T}: Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever an experience ability puts a +1/+1 counter on a creature you control, put a +1/+1 counter on that creature.