15897 cards found
Masamori Ranger

Masamori Ranger {2}{G}

Creature - Human Scout Ranger
Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
3/2
  • Imperial Legacies
Venture into the Muktann

Venture into the Muktann {1}{G}{W}

Sorcery
Each player chooses an artifact or enchantment they control, then sacrifices the rest.
The souls of those lost to the Muktann Desert still peer through the sands at those that will join them.
  • Alkabah
Portal of Returning

Portal of Returning {3}

Artifact
{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only as a sorcery.
“I sure hope this thing comes with a return address . . .”
—Monro, unlicensed alchemist
  • Quest for the Roseblade
Grotto Guardian

Grotto Guardian {4}{B}

Creature - Plant Zombie
Menagerie — When Grotto Guardian enters, if there are five or more creature types among creatures you control, target creature you don't control gets -2/-2 until end of turn.
So long as fools venture into Frondpond, the bog rises up to meet their challenge.
5/2
  • Adventurers of Onora
War's Trauma

War's Trauma {1}{B}

Sorcery
Up to one target creature gets -1/-1 until end of turn.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Omid's tactics, while heretical to some, definitely achieved results.
  • Alkabah
Pilfered Process

Pilfered Process {2}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Target opponent mills three cards.
III — You may cast target nonland card from a graveyard this turn and you may spend blue mana as though it were mana of any color to cast it.
His own endeavors changing naught, he turned to what his betters thought.
  • Villains: The Musical
Meticulous Mechanist

Meticulous Mechanist {2}{W}

Artifact Creature - Human Artificer
Embellish {4}{W} (If you cast this spell for {4}{W}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
When Meticulous Mechanist enters, scry 1.
3/2
  • Alara
Heretic's Home

Heretic's Home

Land
Heretic's Home enters tapped.
{T}: Add {R} or {G}.
When Heretic's Home enters, you may put a loyalty counter on a planeswalker you control.
“Welcome to the resistance, population, you, me, and a handful of fighters who've had enough.”
—Winona, to Xenocrata
  • Sparks of a Multiverse
Metal Coat

Metal Coat {1}

Artifact - Equipment
Equipped creature gets +0/+4.
Equip {2}
“Being able to take hits is important, of course, but remember, no monster can take hits forever. They have to be able to finish the fight eventually.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Renili, Telenian Weaponist

Renili, Telenian Weaponist {2}{W}{W}

Legendary Creature - Human Wizard
When Renili, Telenian Weaponist enters, you may exile another target creature until Renili leaves the battlefield.
When Renili leaves the battlefield, put a +1/+1 counter on each creature you control.
“Sythian arrogance presents a clear and present danger to our security.”
2/1
  • MSEM Masters: Legends
  • Spark of Revolution 20 187
Paw Valley Alpha

Paw Valley Alpha {1}{R}{G}

Creature - Wolf
Menagerie — When Paw Valley Alpha enters, if there are five or more creature types among creatures you control, you may destroy target artifact or enchantment.
“You won't find anything like that one in the Fang Den.”
—Admiral Otto von Whiskers
4/4
  • Adventurers of Onora
Armament Upgrade

Armament Upgrade {W}

Instant
Target creature gains double strike until end of turn.
Some Syurrai are granted weapons crafted in the Heavens, which are not only stronger but also easier to wield.
  • K15 Core Set
Dancing Mirrorblade

Dancing Mirrorblade {2}

Artifact - Equipment
Whenever equipped creature attacks, create a token that's a copy of it and that's tapped and attacking, except that token isn't legendary if equipped creature is legendary. Exile that token at end of combat.
Equip {3}
  • Al Tabaq
Deranged Apothecary

Deranged Apothecary {2}{B}

Creature - Zombie Wizard
{B}, Sacrifice another creature: Deranged Apothecary gains indestructible until end of turn.
“A cranial ache and a dull pain in the chest? Why, I have just the thing.”
3/2
  • Goliaths of Nangjiao
Clanleader of Beragnos

Clanleader of Beragnos {R}{R}

Creature - Goblin
Armed — Other Goblin creatures you control get +1/+1 and have haste as long as Clanleader of Beragnos is equipped.
Leadership in clans of Beragnian goblins is usually determined by who has the bigger stick.
2/2
  • Aftermath
Aether Road Caravan

Aether Road Caravan {2}{U}{R}

Creature - Human Wizard Scout
When Aether Road Caravan enters, gain control of target nonland permanent with mana value 3 or less for as long as you control Aether Road Caravan.
There are places where only the Excursion Authority has ever given an order.
2/2
  • Worlds Away
Unsolved Disappearance

Unsolved Disappearance {1}{B}

Sorcery
Search target player's graveyard and library for up to one card each and exile those cards. That player shuffles.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Cunning Feint

Cunning Feint {1}{B}

Instant
Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Up to one target creature gets -1/-1 until end of turn. Put a +1/+1 counter on up to one target creature.
  • Quest for the Roseblade
Cryptozoologist

Cryptozoologist {1}{G}

Creature - Human Pirate Scout
{2}{G}: Cryptozoologist voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Cryptozoologist phases in, you may put a creature card from your hand onto the battlefield until Cryptozoologist leaves the battlefield. (It returns to your hand if it's still on the battlefield.)
2/2
  • Dark Seas of Shiryen
Basat Priest

Basat Priest {3}{R}

Creature - Human Cleric
Menace
Cat creatures you control have menace.
When Basat Priest enters, create a 2/2 white Cat creature token.
2/1
  • Pyramids of Atuum
Erudite Aspirant

Erudite Aspirant {U}

Creature - Human Wizard
Prowess
Wizardcycling {1}{U} ({1}{U}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand, then shuffle.)
1/1
Warrior's Bane

Warrior's Bane {2}

Artifact
Each creature with power greater than its toughness doesn't untap during its controller's untap step.
Be still.
  • Villains: The Musical
Archivist Heretic

Archivist Heretic {2}{B}

Creature - Human Rogue
When Archivist Heretic enters, you lose 1 life, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Kazimir lies. My heart is with the seekers.”
2/3
  • The Unraveling
Seafloor Shrine

Seafloor Shrine {1}{W}

Artifact
When Seafloor Shrine enters and when you sacrifice it, create a 1/1 white Merfolk creature token.
{1}{W}, Sacrifice Seafloor Shrine: Draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Curse of Haunting

Curse of Haunting {1}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever a creature enters under enchanted player's control, that player loses 1 life and you gain 1 life.
  • Eralou