8596 cards found
Memories Reignited

Memories Reignited {3}{U}{R}

Instant
Reverberate {2}{U}{R} (When you cast this spell, copy it if you paid its reverberate cost. You may choose new targets for the copy.)
Exile target instant or sorcery card from your graveyard. You may cast a copy of that card without paying its mana cost.
Memories of the Past

Memories of the Past {5}{U}

Sorcery
Draw a card for each instant and sorcery card in your graveyard.
“We must look into the past for answers. And, fortunately, the past is here with us.”
—Merkurio
  • Aftermath
Memory Collector

Memory Collector {3}

Artifact
{T}: Look at the top and bottom card of your library. Put up to one on top of your library and the rest on the bottom in any order.
{2}: Mill a card.
  • Oirohpo
Memory Corruption

Memory Corruption {2}{B}{B}

Sorcery
Target opponent reveals their hand, exiles each nonland card from it, then conjures a card named Data-Point into their hand for each card exiled this way. (It's a sorcery that costs {2} with “Draw a card.”)
Dusk City's best runners created a recursive cell to contain its god. As payment, their memory was overwritten and their shells left to rot.
Related card: Data-Point
  • Beyond the Blackwall
Memory Deterioration

Memory Deterioration {2}{U}{U}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell, they reveal cards from the top of their library until they reveal a card that shares a type with that spell, then puts all cards revealed this way into their graveyard.
  • Oirohpo
Memory Figment

Memory Figment {3}{U}

Enchantment Creature - Avatar
When Memory Figment is put into your graveyard from your hand or library, you may exile it. If you do, for as long as it remains exiled, you may cast it. It costs {2} less to cast this way.
Once forgotten, never dumped.
3/3
  • Beyond the Blackwall
Memory Martyr

Memory Martyr {1}{W}{U}

Creature - Reflection Citizen
At the beginning of each end step, if a creature left the battlefield this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
{2}{W}{U}: When target creature dies this turn, return that card to its owner's hand.
0/4
  • Ophorio
Memory Theft

Memory Theft {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
A mere three days into his journey, Redtooth completely forgot what he'd set out to do.
  • Adventurers of Onora
Memory of Fatalism

Memory of Fatalism {2}{U}{B}

Creature - Spirit Horror
Whenever Memory of Fatalism dies or you cast a noncreature spell, each opponent loses 2 life and you gain 2 life.
{4}: Put Memory of Fatalism from your graveyard on top of your library.
Ghosts have lost all faith and lost all hope that anything means anything.
3/2
  • Animus Vox
Menacing Stance

Menacing Stance {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
Whenever enchanted creature attacks, target creature can't block this turn.
  • Khaliz-Dorahn
Menagerie Expo

Menagerie Expo {2}{G}{G}

Sorcery
Draw X cards and you gain X life, where X is the number of card types among permanents you control.
The show was a dazzling display, no less impractical than extravagant.
  • Al Tabaq
Mending Valkyrie

Mending Valkyrie {5}{W}

Creature - Angel
Flash
Flying
When Mending Valkyrie enters, choose target permanent you own or permanent card with mana value 3 or less in your graveyard. You may return it to your hand.
3/3
  • Arkadai
Menes, the Great Pyramid

Menes, the Great Pyramid {4}{B}{B}{B}

Legendary Planeswalker - Fortress
Whenever one or more creatures attack Menes, the Great Pyramid, create a tapped 2/3 black Mummy creature token.
[+1]: You get an emblem with “Black creatures you control get +1/+1.”
[–3]: Exile target creature card from a graveyard. Create a tapped token that's a copy of it except it's a black Mummy.
Loyalty:
5
  • Pyramids of Atuum
Menhet's Edict

Menhet's Edict {3}{W}{W}

Sorcery
Destroy all creatures without flying.
Menna Al-Mejjat

Menna Al-Mejjat {1}{R}{R}

Legendary Planeswalker - Menna
[+1]: Exile the top two cards of your library. You may play up to one card exiled this way this turn.
[–2]: Menna Al-Mejjat deals 3 damage to target creature. If that creature would die this turn, exile it instead.
[–6]: Draw cards equal to the number of cards in exile. Menna Al-Mejjat deals that much damage to any target.
Loyalty:
2
Menna, Servant to None
The Nascent Godling

Menna, Servant to None {2}{R}{R}

Legendary Planeswalker - Menna
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
[+2]: Exile the top two cards of your library. Until end of turn, you may play one card exiled with this permanent.
[+1]: Exile up to two cards from your hand, then draw that many cards.
[–3]: Menna, Servant to None deals 3 damage to up to one target player and up to one target creature or planeswalker.
Loyalty:
4
Card has other part: The Nascent Godling
  • MSEM Masters Cube
Mental Dislocation

Mental Dislocation {2}{U}

Sorcery
Target player mills six cards.
Draw a card.
“Infinity of planes and it seems the only being without a boring mind is myself.”
—Merkurio Zellurys, Lafterii Renegade
  • K15 Core Set
Mental Meltdown

Mental Meltdown {U}{R}{R}

Enchantment - Aura
Flash
Enchant instant or sorcery spell
Enchanted spell's text box is “This spell deals 3 damage to you.”
{4}{U}{U}{R}{R}: Return Mental Meltdown from your graveyard to the battlefield.
  • Oirohpo
Mental Supremacist

Mental Supremacist {3}{U}

Creature - Human Wizard
When Mental Supremacist enters, choose target creature you don't control. That creature has base power and toughness 1/1 and loses all abilities for as long as you control Mental Supremacist.
2/2
  • Aftermath
Mental Thievery

Mental Thievery {2}{U}

Sorcery
Until end of turn, you may play cards you don't own from exile. Scry 1.
“The Upper Government looks at us and laughs. They think Aeralise is safe.”
  • Spark of Revolution
Mentalist Guardian

Mentalist Guardian {4}{W}{W}

Creature - Elemental
Other Elementals you control get +2/+2.
Whenever one or more Elementals you control attack, tap up to one target creature you don't control.
It wields the mind of a beast with precision and grace.
4/6
  • Love Song
Mentor of the Mighty

Mentor of the Mighty {2}{G}

Creature - Elf Druid
Whenever another creature with power 4 or greater you control enters, you may draw a card.
“The greatest of us can still learn from the smallest of us.”
2/2
  • High Noon
Mephistian Abomination

Mephistian Abomination {3}{B}

Creature - Elemental Horror
Menace
Beyond the gate lie twisted monsters that were once Guardians, still fighting for an early promise that somehow died.
4/3
  • Love Song
Mephitic Fumes

Mephitic Fumes {2}{B}

Enchantment - Aura Curse
Enchant opponent
Whenever a creature enters under enchanted player's control, that creature gets -0/-2 until end of turn unless that player pays 2 life.
The rhyllia flower is infamous in Shiryen for its ability to make a man go mad.
  • Dark Seas of Shiryen
Mercantile Accords

Mercantile Accords {W}{W}{W}

Enchantment
As Mercantile Accords enters, choose a number.
Whenever an opponent casts a spell with the chosen mana value, you draw a card and create a Treasure token.
“No one beats my prices. At least, not for very long.”
—Ramzi, traveling merchant
  • Al Tabaq