When Bloodpact Tormentor enters, you may put a -1/-1 counter on target creature. Bloodpact Tormentor can't be blocked by creatures with counters on them.
Haste Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Bolstered Guardian. It loses this ability and gains “Whenever this attacks, it deals 2 damage to each of up to two targets.”
Flying, deathtouch, lifelink Ride {1}{B}({1}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.) You may activate Bonescourge Kazadrak's ride ability from your graveyard by sacrificing a creature in addition to paying its other costs.
Disgraced 2 (This enters with two -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.) When Branded Contractor dies, you may put its counters on target creature.
{2}{R}: Target creature can't block Brimstone Courser this turn. Ride {3}{R}{R}({3}{R}{R}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Even the steeds of the Brimstone Order burn with the fire of hatred.
{T}: Add {C}. Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
{6}{U}: Brume Trench-Thrasher can't be blocked this turn. This ability costs {1} less to activate for each instant and sorcery card you own in exile and in your graveyard.
Flying Whenever a permanent you control becomes the target of a spell or ability you don't control, choose one — • Create a 3/3 red Manticore creature token. • Create two Treasure tokens. • Draw a card.
Flying When Calamity Dragon enters, it deals 2 damage to each creature you don't control. Whenever a creature dealt damage this way dies this turn, Calamity Dragon deals 2 damage to that creature's controller.
Hexproof Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
If a source would deal damage to a creature in Cascading Zhenzu's pack, prevent 1 of that damage. (Two or more creatures you control with equal power are in a pack.) {U}: You may switch Cascading Zhenzu's power and toughness until end of turn.
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.) Each creature you control with a +1/+1 counter on it has lifelink.
Chained Greatwolf enters with a defender counter on it. {3}{G}{G}, Remove a defender counter from Chained Greatwolf: Chained Greatwolf gets +5/+5 and gains trample until end of turn. Activate only during your turn.
Defender, trample As long as you control a creature with power greater than its base power, Chained Minotaur can attack as though it didn't have defender.
Trample Chained Ravager can't attack or block unless a player has lost life this turn.
“I rejoice that these hellspawn are kept here, not joining the breach. But perhaps they are also a sign we should turn back.” —Masha, three days into the Nav
This spell costs {2} less to cast if you've cast a blue noncreature spell this turn. The same is true for a red noncreature spell. Menace
“Need is of no object under Andazir. There is only want—and when all wills are fulfilled, when the highest angel bends to the lowliest rat's whim, we shall be rewarded.”