538 cards found
Stoneshrine Guardian

Stoneshrine Guardian {2}{W}

Creature - Turtle Monk
Whenever you cast a spell, if it isn't your main phase, you may have Stoneshrine Guardian's base power and toughness become 4/1 or 1/4 until end of turn.
“When insurgents disturb the Stoneshrine, I put the stones— and the insurgents— back in their rightful place.”
1/4
  • Adventurers of Onora
Stormtide Renegade

Stormtide Renegade {U}

Creature - Merfolk Rogue
Whenever one or more creatures you control deal combat damage to a player, exile a nonland card from that player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
1/1
  • Worlds Away
Stormtide Sovereign

Stormtide Sovereign {U}{B}

Creature - Merfolk Wizard
At the beginning of your upkeep, you may pay 2 life. If you do, exile the top card of target opponent's library. If a nonland card is exiled this way, copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
2/2
  • Worlds Away
Strange Sights

Strange Sights {U}

Creature - Whale Spirit
Flash
Flying
When Strange Sights dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
1/1
  • End of Wollensie
Sturdyshell Hammerclaw

Sturdyshell Hammerclaw {2}{G}{G}

Enchantment Creature - Crab
Concord — At the beginning of combat on your turn, if there are four or more card types among permanents you control, Sturdyshell Hammerclaw gets +2/+1 and gains trample until end of turn.
“Trespassers enter Coralight at their own risk.”
—Warning sign
3/4
  • Elmare: Into the Abyss
Stygian Leviathan

Stygian Leviathan {3}{B}{B}

Creature - Leviathan
When Stygian Leviathan enters, target opponent loses life equal to the number of Curses attached to them and you gain that much life.
With cursed gold on board, no corner of the three seas is safe.
4/4
  • Dark Seas of Shiryen
Subnautical Legionnaire

Subnautical Legionnaire {3}{W}{W}

Creature - Merfolk Soldier
First strike, vigilance
When Subnautical Legionnaire enters, choose artifact, enchantment, or Merfolk. Exile target nonland permanent you don't control until you control no permanents of the chosen type.
Excellence, exemplified.
4/4
  • Elmare: Into the Abyss
Suitor of the Sea

Suitor of the Sea {R}

Creature - Human Pirate
At the beginning of your upkeep, Suitor of the Sea deals 1 damage to each player.
“I'm looking for a lover that doesn't fear death. A lover who will sail into the fire with me. Are you interested?”
2/1
Suncatcher

Suncatcher {2}{R}

Creature - Merfolk Wizard
{W}: Target creature gains vigilance until end of turn.
There are those that believe the power of the Lotus is wasted on those “pitiful little nymphs,” but few who have dared to steal that power.
2/2
  • Novea
Sunchaser Mantas

Sunchaser Mantas {1}{W}{U}

Creature - Fish
(Color indicator: Sunchaser Mantas is blue)
Flying
When Sunchaser Mantas enters, choose a color. Look at the top four cards of your library. You may reveal a card of the chosen color from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
  • Worlds Away
Sunken Outcast

Sunken Outcast {R}

Creature - Merfolk
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{W}: You gain life equal to Sunken Outcast's power.
0/1
  • Novea
Sunken Slasher

Sunken Slasher {3}{R}

Creature - Merfolk Warrior
Primal {1}{W}{W} (During your turn, you may cast this spell for {1}{W}{W} instead of playing a land.)
Double strike
When Sunken Slasher enters, if you didn't play a land this turn, put a +1/+1 counter on it.
2/2
  • Novea
Sunken-Eye Angler

Sunken-Eye Angler {B}{G}

Creature - Merfolk Horror Shaman
Pressure {3}{B}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
When Sunken-Eye Angler enters, mill three cards. Then if it was cast for its pressure cost, you may return a creature card from your graveyard to the battlefield.
The Danithra always manage to reel in new members. Or victims.
2/2
  • Elmare: Into the Abyss
Sunlit Diver

Sunlit Diver {2}{R}

Creature - Merfolk
Haste
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
3/1
  • Novea
Suspicious Gambler

Suspicious Gambler {2}{R}

Creature - Weasel Pirate
Haste
{T}, Discard a card: Flip a coin. If you win the flip, draw two cards. Otherwise, you may pay {R}. If you do, repeat this process.
“I win again, eh? What're the odds?”
2/3
  • Adventurers of Onora
Swift Corsair

Swift Corsair {1}{R}{W}

Creature - Human Pirate
Haste
At the beginning of combat on your turn, target creature or Vehicle you control gets +2/+0 until end of turn.
“No other rig on the three seas will get you where you're going faster than the Winged Steed and my faithful crew.”
1/3
  • Dark Seas of Shiryen
Syzygy Navigator

Syzygy Navigator {1}{U}

Creature - Human Pirate
When Syzygy Navigator enters, exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Whenever you cast a spell from anywhere other than your hand, draw a card, then discard a card.
2/1
  • Worlds Away
Syzygy Privateer

Syzygy Privateer {1}{U}{B}

Creature - Human Pirate
During each of your turns, you may cast a copy of a card in an opponent's graveyard by exiling that card in addition to its other costs. (Copies of permanents enter as tokens.)
3/2
  • Worlds Away
Tabia of the Lionheart

Tabia of the Lionheart {2}{W}{B}

Legendary Creature - Human Pirate
First mate—Your starting deck contains no more than eight cards of each nonland card type. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink
At the beginning of your upkeep, you may pay 3 life. If you do, exile another target nonland permanent until Tabia leaves the battlefield. If you control another permanent that shares a card type with it, exile it instead.
3/3
Tarraka-no-Oni

Tarraka-no-Oni {10}{G}{G}{G}

Legendary Creature - Demon Turtle
Indestructible
If Tarraka-no-Oni would be put into a graveyard from anywhere, reveal Tarraka-no-Oni and shuffle it into its owner's library instead.
20/20
Tempest Stormcaster

Tempest Stormcaster {2}{U}

Creature - Human Pirate Wizard
Flying
When Tempest Stormcaster enters, if a permanent you control left the battlefield this turn, you may have target player draw a card.
“The winds bow to no master!”
2/2
  • Over the Horizon
Tempest Termagant
Garish Gillian

Tempest Termagant

Creature - Merfolk Wizard
(Color indicator: Tempest Termagant is blue and red)
When you unveil Tempest Termagant, you may put target land on top of its owner's library.
The mer pact granted her power over storms, therefore trade, and wealth enough to ignore the pact's cost.
3/3
Card has other part: Garish Gillian
  • Feanav: The Apothecary's Progress
Terrasculpt Mantas

Terrasculpt Mantas {1}{U}

Creature - Elemental Fish
Flying
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Nothing changes except the planet, the flora, and the fauna.
1/1
  • Love Song
Terror of Palta Gorge

Terror of Palta Gorge {4}{U}{U}

Creature - Leviathan
Protection from nonblue
Whenever Terror of Palta Gorge attacks, exile another target nonblue creature until Terror of Palta Gorge leaves the battlefield.
“As sharks swam past the Benthic Chamber, the pilots suddenly realized the situation was worse than expected.”
—Azamir, “Deepwater Surging”
4/4
  • Storytime
Thassa's Shoreguards

Thassa's Shoreguards {2}{U}

Creature - Merfolk Soldier
Heroic — Whenever you cast a spell that targets Thassa's Shoreguards, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Whenever Thassa's Shoreguards deals combat damage to a player, draw a card.
There are lines drawn in sand that even waves cannot erase.
3/1
  • Theros Triumphant