982 cards found
Inscrutable Elixir

Inscrutable Elixir {5}

Artifact
{4}, {T}: Put a -1/-1 counter on target creature.
{4}, {T}: Remove a -1/-1 counter from target creature.
It will cure your weakness, either by granting you strength or putting you out of your suffering.
  • Khaliz-Dorahn
Insidious Terror

Insidious Terror {4}{B}

Artifact Creature - Horror
Whenever a creature you control dies, Insidious Terror gets +1/+0 and gains menace until end of turn.
“Kevthra has shown me power beyond that I could possibly imagine. I will gladly serve her cause.”
—Hathrik, Last Tyrant of Iscathia
4/3
  • Tides of War
Insipid Metamorph

Insipid Metamorph {1}{U}

Creature - Shapeshifter
You may have Insipid Metamorph enter the battlefield as a copy of any other creature on the battlefield, except it's 1/1.
0/0
Inspiring Personality

Inspiring Personality {1}{W}{W}

Instant
Creatures you control get +1/+1 until end of turn. Token creatures you control get an additional +1/+1 until end of turn.
Every single Land-Dweller has blind faith in the Heavenly.
  • K15 Core Set
Instinctual Savagery

Instinctual Savagery {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has haste and menace.
Beragnos is a treacherous and hostile country, reflecting perfectly the nature of those who inhabit it.
  • Aftermath
Insurgent Racketeer

Insurgent Racketeer {2}{R}

Creature - Human Warrior
When Insurgent Racketeer enters the battlefield or dies, you may discard a card. If you do, draw a card.
“Only through chaos can we expect to surprise the Omenspeakers.”
2/1
  • K15 Core Set
Insurgent's Blade

Insurgent's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
“No longer shall we stand the tyranny of the machine-men!”
  • Tides of War
Intellectual Incentive

Intellectual Incentive {U}{R}

Sorcery
Exile the top card of your library. Until end of turn, you may play that card. If that card is an instant or sorcery card, it costs {2} less to cast this turn.
A Lafterii always enjoys a new challenge.
  • Khaliz-Dorahn
Intelligence

Intelligence {4}{U}{R}

Creature - Elemental Incarnation
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{U}{R}: Target creature without prowess gains prowess until end of turn. Activate only if Intelligence is in your graveyard.
5/5
  • Khaliz-Dorahn
Into Strange Territories

Into Strange Territories {3}{G}

Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced.
Sacrifice Into Strange Territories: Untap up to two lands.
“I'm not sure what exactly we'll find in Reolem, but I'm sure it won't be good.”
—Mawdryk, Endrison Warden
  • Aftermath
Intrepid Shooter

Intrepid Shooter {1}{G}{W}

Creature - Human Soldier Archer
Flash
When Intrepid Shooter enters the battlefield, it deals 2 damage to target attacking creature.
People who think themselves they can be at a safe distance from a Danuri archer are usually lethally disappointed.
2/2
  • Khaliz-Dorahn
Iridescent Familiar

Iridescent Familiar {1}{U}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Iridescent Familiar enters the battlefield, if you control another creature with flying, draw a card.
1/2
  • Tides of War
Irisglow Dryad

Irisglow Dryad {2}{G}

Creature - Dryad
{T}: Add {G}.
{T}: Add one mana of any color. Activate only if you control another Dryad.
Created by the Endrisons to ward the Neo-Duskwood, Khalizor dryads are the most gentle beings the plane has ever known.
0/4
  • Aftermath
Ishtari's Deliverance

Ishtari's Deliverance {4}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Tides of War
Ishtari, Oasis Warden

Ishtari, Oasis Warden {2}{U}{U}

Legendary Creature - Human Shaman
Whenever you cast a noncreature spell, scry 1.
{3}{U}, Exile an instant or sorcery card from your graveyard: Draw a card.
“A woman of her beauty and wisdom only comes once in a lifetime.”
—Fatresya of Rammaneth
2/4
  • Tides of War
Island

Island

Basic Land - Island
Jeska's Command

Jeska's Command {3}{R}{R}

Instant
Choose two —
• Attacking creatures target player controls get +2/+0 and gain first strike until end of turn.
• Jeska's Command deals 3 damage to target creature.
• Creatures target player controls without flying can't block this turn.
• Target player exiles the top card of their library. Until the end of their next turn, they may play that card.
  • Tides of War
Jeska, Neolition Leader

Jeska, Neolition Leader {3}{R}{R}

Legendary Planeswalker - Jeska
[+2]: Up to one target creature gets +1/+0 and gains first strike and haste until end of turn.
[–3]: Jeska deals 3 damage to target creature. If that creature is an artifact, she deals 5 damage instead.
[–10]: You get an emblem with “Creatures you control get +2/+0.” and “All creatures have haste and can't block.”
Loyalty:
5
  • Tides of War
Keeneye Drake

Keeneye Drake {3}{U}

Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3/1
  • K15 Core Set
Kellythross' Workshop

Kellythross' Workshop

Legendary Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast artifact spells. Activate only if you control three or more artifacts.
Kellythross, Master Artificer

Kellythross, Master Artificer {3}{U}{B}

Legendary Planeswalker - Kellythross
[+1]: Create a 1/1 colorless Thopter artifact creature token with flying. It gains lifelink until your next turn.
[–1]: Sacrifice an artifact. If you do, draw two cards.
[–6]: Draw seven cards. Artifact spells you cast this turn cost {2} less to cast.
Loyalty:
3
  • Tides of War
Kevthra's Command

Kevthra's Command {2}{B}{B}

Instant
Choose two —
• Each opponent sacrifices a creature.
• Each player discards two cards.
• All creatures get -1/-1 until end of turn.
• You draw two cards and you lose 2 life.
Kevthra's Will

Kevthra's Will {2}{B}

Sorcery
Until end of turn, you may play cards from your graveyard by paying 2 life in addition to those cards' costs.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Khaliz-Dorahn Restored

Khaliz-Dorahn Restored {4}{G}

Enchantment
Play with the top card of your library revealed.
You may play lands from the top of your library.
At the beginning of your upkeep, if you control fifteen lands with different names, you win the game.
  • Aftermath
Khalizors' Last Stand

Khalizors' Last Stand {5}{R}{R}

Sorcery
Cast Khalizors' Last Stand only during your postcombat main phase.
Gain control of target creature until end of turn. Untap all creatures you control. They gain haste until end of turn. After this phase, there is an additional combat phase followed by an additional main phase.