1196 cards found
Forgotten Pit

Forgotten Pit

Land - Swamp Animus
({T}: Add {B}.)
Forgotten Pit enters tapped.
Deathtouch
{2}{B}{B}: Forgotten Pit becomes a creature in addition to its other types until end of turn.
1/4
Forgotten Sins

Forgotten Sins {B}

Sorcery
Return target creature card from your graveyard to your hand.
When punishment falls from the minds of the living, misdeeds are soon to follow.
  • Plagues of Fretport
Forgotten Steppe

Forgotten Steppe

Land - Mountain Plains
({T}: Add {R} or {W}.)
Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands.
Formed Anew

Formed Anew {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has erratic. (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
  • Mious
Fortified Village

Fortified Village

Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
{T}: Add {G} or {W}.
Fortune Dealer

Fortune Dealer {B}{R}{G}

Creature - Human Shaman
At the beginning of each combat, target creature you control gets +3/+3 until end of turn.
Revive {2}{B}{R}{G} ({2}{B}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/1
  • Beyond Our Ken
Frailty

Frailty {B}

Instant
Target creature gets -1/-1 until end of turn. If that creature is tapped, it gets -3/-3 until end of turn instead.
Frayed Nerves

Frayed Nerves {W}{U}

Enchantment
Whenever a creature attacks you, tap that creature. It doesn't untap during its controller's next untap step.
The press of fighters, men crowded shoulder to shoulder without room to even raise their blade, snarling and spitting at each other as arrows fall from above and skill becomes meaningless next to fickle fate.
  • A Tourney at Whiterun
Freedom of Life

Freedom of Life {2}{G}

Sorcery
Destroy up to one target artifact or enchantment. Rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Frenzied Watchkeeper

Frenzied Watchkeeper {1}{B}

Creature - Human Soldier
Lifelink
Frenzied Watchkeeper enters with six -1/-1 counters on it.
At the beginning of each end step, if an opponent lost life this turn, remove a -1/-1 counter from Frenzied Watchkeeper.
7/7
Fretport Anarchists

Fretport Anarchists {1}{R}{R}

Creature - Human Rogue
{1}{B}, {T}, Remove a time counter from a permanent you control: Fretport Anarchists deals 2 damage to any target. You gain 2 life.
3/2
  • Plagues of Fretport
Fretport Bounty Hunter

Fretport Bounty Hunter {1}{U}

Creature - Human Rogue
When Fretport Bounty Hunter enters, scry 1.
She took Yvette's coin without hesitation. What was the plague but one more threat among dozens?
2/1
  • Plagues of Fretport
Fretport Froppers

Fretport Froppers {3}{G}{G}

Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/2 green Frog creature token.
  • Plagues of Fretport
Fretport Gravetender

Fretport Gravetender {2}{U}

Creature - Human Citizen
{2}{U}: Each player mills three cards.
{3}{B}, Discard a card: Return target creature card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/4
  • Plagues of Fretport
Fretport Mob

Fretport Mob {R/G}

Creature - Human Citizen
Whenever you sacrifice another permanent, Fretport Mob gets +1/+1 and gains haste until end of turn.
1/1
  • Plagues of Fretport
Fretport Warden

Fretport Warden {1}{W}{W}

Creature - Human Soldier
When Fretport Warden enters, scry 2.
In order to keep the plague contained, keeping a tight reign on what entered and left the city became more important than every.
3/2
  • Plagues of Fretport
Fretport's Fade

Fretport's Fade {1}{B/R}{B/R}

Enchantment
At the beginning of each end step, Fretport's Fade deals 2 damage to each player that had one or more cards put into their graveyard this turn.
  • Plagues of Fretport
Fretport's Heedless

Fretport's Heedless {R}

Creature - Human Soldier
Haste
{W}: Fretport's Heedless gains lifelink until end of turn.
At the beginning of your end step, sacrifice Fretport's Heedless.
3/2
  • Plagues of Fretport
Fretport's Lament

Fretport's Lament {X}{G}

Sorcery
Exile X target creature cards from graveyards. You gain life equal to the total mana value of those cards.
  • Plagues of Fretport
Friend of Tides

Friend of Tides {2}{U}

Creature - Human Wizard
Defender
When Friend of Tides enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
0/4
  • Arcanum Academia
Frigid Thicket

Frigid Thicket

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {G} or {W}.
  • Harvest Festival
From Peace and Purpose

From Peace and Purpose {1}{G}{W}{W}{U}

Enchantment
When From Peace and Purpose enters, exile all creatures until From Peace and Purpose leaves the battlefield.
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • New Horizons
From Stars Above

From Stars Above {1}{U}

Sorcery
You may reveal a Revelation card you own from outside the game or choose a face-up Revelation card you own in exile. Put that card into your hand. Exile From Stars Above.
The stars had always helped guide the clans from settlement to settlement. But as the constellations began to change, Mishka no longer trusted where they might lead.
  • Beyond Our Ken
From Unbidden Realms

From Unbidden Realms {G}

Sorcery - Revelation
You gain 3 life and you mill three cards.
Coalesce {5}{G} (You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
  • Beyond Our Ken
Furtive Witch

Furtive Witch {2}{W}

Creature - Human Shaman
{1}{W}: Exile Furtive Witch. If you do, exile another target nonland permanent. Return both of those cards to the battlefield at the beginning of the next end step under their owners' control.
2/2
  • Harvest Festival