1200 cards found
Forest

Forest

Basic Land - Forest
Forgo the Past

Forgo the Past {1}{B}

Enchantment
{1}: Exile target card from a graveyard. That card's owner may scry 1.
“I won't fight a war twice as old as anyone alive. But I can fight for us.”
—Arry, to Sera
  • A Tourney at Whiterun
Forgotten Consequences

Forgotten Consequences {R/W}

Instant
Forgotten Consequences deals 2 damage to target attacking or blocking creature.
When misdeeds rise to the attention of the living, punishment is soon to follow.
  • Plagues of Fretport
Forgotten Pit

Forgotten Pit

Land - Swamp Animus
({T}: Add {B}.)
Forgotten Pit enters tapped.
Deathtouch
{2}{B}{B}: Forgotten Pit becomes a creature in addition to its other types until end of turn.
1/4
Forgotten Sins

Forgotten Sins {B}

Sorcery
Return target creature card from your graveyard to your hand.
When punishment falls from the minds of the living, misdeeds are soon to follow.
  • Plagues of Fretport
Forgotten Steppe

Forgotten Steppe

Land - Mountain Plains
({T}: Add {R} or {W}.)
Whenever Forgotten Steppe becomes tapped, you lose 1 life unless you control two or more basic lands.
Formed Anew

Formed Anew {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has erratic. (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
  • Mious
Fortified Village

Fortified Village

Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
{T}: Add {G} or {W}.
Fortune Dealer

Fortune Dealer {B}{R}{G}

Creature - Human Shaman
At the beginning of each combat, target creature you control gets +3/+3 until end of turn.
Revive {2}{B}{R}{G} ({2}{B}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/1
  • Beyond Our Ken
Frailty

Frailty {B}

Instant
Target creature gets -1/-1 until end of turn. If that creature is tapped, it gets -3/-3 until end of turn instead.
Frayed Nerves

Frayed Nerves {W}{U}

Enchantment
Whenever a creature attacks you, tap that creature. It doesn't untap during its controller's next untap step.
“—or was there a plan? Had there ever been a plan?”
Freedom of Life

Freedom of Life {2}{G}

Sorcery
Destroy up to one target artifact or enchantment. Rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Frenzied Watchkeeper

Frenzied Watchkeeper {1}{B}

Creature - Human Soldier
Lifelink
Frenzied Watchkeeper enters with six -1/-1 counters on it.
At the beginning of each end step, if an opponent lost life this turn, remove a -1/-1 counter from Frenzied Watchkeeper.
7/7
Fretport Anarchists

Fretport Anarchists {1}{R}{R}

Creature - Human Rogue
{1}{B}, {T}, Remove a time counter from a permanent you control: Fretport Anarchists deals 2 damage to any target. You gain 2 life.
3/2
  • Plagues of Fretport
Fretport Bounty Hunter

Fretport Bounty Hunter {1}{U}

Creature - Human Rogue
When Fretport Bounty Hunter enters, scry 1.
She took Yvette's coin without hesitation. What was the plague but one more threat among dozens?
2/1
  • Plagues of Fretport
Fretport Froppers

Fretport Froppers {3}{G}{G}

Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/2 green Frog creature token.
  • Plagues of Fretport
Fretport Gravetender

Fretport Gravetender {2}{U}

Creature - Human Citizen
{2}{U}: Each player mills three cards.
{3}{B}, Discard a card: Return target creature card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/4
  • Plagues of Fretport
Fretport Mob

Fretport Mob {R/G}

Creature - Human Citizen
Whenever you sacrifice another permanent, Fretport Mob gets +1/+1 and gains haste until end of turn.
1/1
  • Plagues of Fretport
Fretport Warden

Fretport Warden {1}{W}{W}

Creature - Human Soldier
When Fretport Warden enters, scry 2.
In order to keep the plague contained, keeping a tight reign on what entered and left the city became more important than every.
3/2
  • Plagues of Fretport
Fretport's Fade

Fretport's Fade {1}{B/R}{B/R}

Enchantment
At the beginning of each end step, Fretport's Fade deals 2 damage to each player that had one or more cards put into their graveyard this turn.
  • Plagues of Fretport
Fretport's Heedless

Fretport's Heedless {R}

Creature - Human Soldier
Haste
{W}: Fretport's Heedless gains lifelink until end of turn.
At the beginning of your end step, sacrifice Fretport's Heedless.
3/2
  • Plagues of Fretport
Fretport's Lament

Fretport's Lament {X}{G}

Sorcery
Exile X target creature cards from graveyards. You gain life equal to the total mana value of those cards.
  • Plagues of Fretport
Friend of Tides

Friend of Tides {2}{U}

Creature - Human Wizard
Defender
When Friend of Tides enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
0/4
  • Arcanum Academia
Frigid Thicket

Frigid Thicket

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {G} or {W}.
  • Harvest Festival
From Peace and Purpose

From Peace and Purpose {1}{G}{W}{W}{U}

Enchantment
When From Peace and Purpose enters, exile all creatures until From Peace and Purpose leaves the battlefield.
At the beginning of your upkeep, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • New Horizons