571 cards found
Siltbottom Conductor

Siltbottom Conductor {1}{U}

Creature - Whale Wizard
{T}: Untap another target nonland permanent. Activate only as a sorcery.
2/1
  • Adventurers of Onora
Siltbottom Expedition

Siltbottom Expedition {1}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast your first spell outside your main phase each turn, add a quest counter.
1, 2 — Draw cards equal to the number of quest counters on Siltbottom Expedition, then discard that many cards.
3 — Put up to two target instant or sorcery cards from your graveyard on top of your library in any order, then draw a card.
  • Adventurers of Onora
Siltbottom Freebooters

Siltbottom Freebooters {1}{B}

Creature - Mouse Pirate
Whenever Siltbottom Freebooters attacks, target Pirate gains menace until end of turn.
Siltbottom's chain of larceny is never-ending.
2/2
  • Adventurers of Onora
Siltbottom Friendfinder

Siltbottom Friendfinder {2}{U}

Creature - Salamander Scout
{2}{U}, {T}: Look at the top card of your library. If it's a Scout card or a card with an Adventure, you may reveal it and draw a card.
2/3
  • Adventurers of Onora
Siltbottom Tax Collectors

Siltbottom Tax Collectors {2}{B}{R}

Creature - Hound Crocodile Pirate
Whenever you discard one or more cards, create a Treasure token and draw a card. This ability triggers only once each turn.
Whenever two or more creatures you control attack, you may discard a card. If you do, target creature can't block this turn.
3/3
  • Adventurers of Onora
Sir Roger Wimbledon

Sir Roger Wimbledon {2}{R}{W}

Legendary Creature - Badger Knight
Whenever Sir Roger Wimbledon deals combat damage to a player, you may put an exiled creature card you own into your hand.
4/4
  • Adventurers of Onora
Sky-High Spires

Sky-High Spires

Land
Sky-High Spires enters the battlefield tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
  • The Land Bundle
Sledgesuit Prospector

Sledgesuit Prospector {1}{R}

Artifact Creature - Construct
Whenever Sledgesuit Prospector attacks, choose any number —
• Sacrifice an artifact. If you do, put a +1/+1 counter on Sledgesuit Prospector.
• Discard a card. If you do, create a Treasure token.
2/2
  • Elmare: Into the Abyss
Slipsand Expedition

Slipsand Expedition {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Once each turn, when you cast an instant or sorcery spell, you may add a quest counter.
1, 2 — Slipsand Expedition deals damage equal to the number of quest counters on it to any target.
3 — Add {R}{R}{R}.
  • Adventurers of Onora
Slipsand Hornshell

Slipsand Hornshell {2}{G}{G}

Creature - Turtle
Menagerie — {1}{G}: Slipsand Hornshell gains indestructible until end of turn. Tap it. Activate only if there are five or more creature types among creatures you control.
The harsh climate of the Slipsands breeds denizens with the toughest of exteriors.
4/4
  • Adventurers of Onora
Slipsand Oasis

Slipsand Oasis

Land
Slipsand Oasis enters the battlefield tapped unless you played it from exile.
{T}: Add {W} or {B}.
  • Adventurers of Onora
Slipsand Ritualist

Slipsand Ritualist {2}{B}

Creature - Lizard Cleric
{T}: Target opponent loses 2 life. Activate only if you gained life this turn.
2/2
  • Adventurers of Onora
Slipsand Runemage

Slipsand Runemage {2}{R}

Creature - Bear Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Slipsand Runemage deals 1 damage to any target.
“Magic Missile is soooo underrated.”
2/1
  • Adventurers of Onora
Smell Blood

Smell Blood {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
It's prudent to be extremely careful with sharp objects around Bloodhollow.
  • Elmare: Into the Abyss
Snuff Out the Light

Snuff Out the Light {1}{B}

Sorcery
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. If that creature would die this turn, exile it instead.
Cycling {B} ({B}, Discard this card: Draw a card.)
Spare Supplies

Spare Supplies {2}

Artifact
Spare Supplies enters the battlefield tapped.
When Spare Supplies enters the battlefield, draw a card.
{2}, {T}, Sacrifice Spare Supplies: Draw a card.
  • Elmare: Into the Abyss
Speaker of Open Waters

Speaker of Open Waters {3}{G}{W}

Creature - Merfolk Aurashaper Cleric
When Speaker of Open Waters enters the battlefield, create a green and white Aura enchantment token named Moray's Resolve attached to target creature you control. The token has enchant creature and “Enchanted creatures you control get +2/+2 and have trample and lifelink.”
1/1
  • Elmare: Into the Abyss
Specimen Collector

Specimen Collector {2}{B}

Artifact Creature - Construct Warrior
When Specimen Collector enters the battlefield, you may salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
The Others quickly set to work harvesting keepsakes to bring back home.
3/2
  • Elmare: Into the Abyss
Spirit Blossom Shrine

Spirit Blossom Shrine

Land
{T}: Add {C}.
{T}: Add one mana of any color among creatures you control.
{X}: Spirit Blossom Shrine becomes an X/X Spirit creature until end of turn. It's still a land. Activate only if you control a creature with power X.
Springtime

Springtime {1}{G}

Sorcery
Reveal cards from the top of your library until you reveal a land card, then put that card onto the battlefield tapped. You may put another card revealed this way on top of your library. Put the rest of the cards revealed this way on the bottom in a random order.
Ssytai, Idleglen Adept

Ssytai, Idleglen Adept {1}{W}{U}

Legendary Creature - Lizard Monk
This spell has flash as long as you control a Monk.
When Ssytai enters the battlefield, return target spell or creature you don't control to its owner's hand.
2/2
  • Adventurers of Onora
Steadfast Smite

Steadfast Smite {4}{W}

Sorcery
You may pay {2}{W} and tap an untapped Cleric you control rather than pay this spell's mana cost.
Exile target artifact, creature, or enchantment. You gain life equal to its mana value.
  • Adventurers of Onora
Sting-Hopper

Sting-Hopper {1}{B}

Creature - Insect Rabbit
Deathtouch
Menagerie — When Sting-Hopper enters the battlefield, if there are five or more creature types among creatures you control, target player reveals their hand. You choose a creature card from it. That player discards that card.
1/2
  • Adventurers of Onora
Stinging Swordfish

Stinging Swordfish {R}{W}

Enchantment Creature - Fish
Stinging Swordfish has first strike as long as it's attacking.
When Stinging Swordfish dies, create an Equipment enchantment artifact token named Fish Sword with “Equipped creature gets +3/+1,” “Equipped creature has first strike as long as it's attacking,” and equip {2}. You may attach that token to a creature you control.
3/1
Stonehoof Familiar

Stonehoof Familiar {2}{W}{W}

Creature - Elk Beast
Whenever Stonehoof Familiar is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Menagerie — As long as there are five or more creature types among creatures you control, all damage that would be dealt to you or other permanents you control is dealt to Stonehoof Familiar instead.
3/4
  • Adventurers of Onora