1798 cards found
Effigy of Creation

Effigy of Creation {3}

Artifact Creature - Golem
First strike
Effigy of Creation gets +1/+1 as long as your fealty to Mountains is four or greater. (Each Mountain you control counts towards your fealty to Mountains.)
2/2
  • Al Tabaq
Effigy of Destiny

Effigy of Destiny {3}

Artifact Creature - Golem
Menace
Effigy of Destiny gets +1/+1 as long as your fealty to Swamps is four or greater. (Each Swamp you control counts towards your fealty to Swamps.)
2/2
  • Al Tabaq
Effigy of Harvest

Effigy of Harvest {3}

Artifact Creature - Golem
Trample
Effigy of Harvest gets +1/+1 as long as your fealty to Forests is four or greater. (Each Forest you control counts towards your fealty to Forests.)
3/2
  • Al Tabaq
Effigy of Ivory Fire

Effigy of Ivory Fire {3}

Artifact
{T}: Add one mana of any color. Put a creation counter on Effigy of Ivory Fire.
{2}: Effigy of Ivory Fire becomes a 4/4 red Dragon artifact creature with flying until end of turn. Activate only if Effigy of Ivory Fire has three or more creation counters on it.
  • Nangjiao In Bloom
Effigy of Morality

Effigy of Morality {3}

Artifact Creature - Golem
Lifelink
Effigy of Morality gets +1/+1 as long as your fealty to Plains is four or greater. (Each Plains you control counts towards your fealty to Plains.)
1/3
  • Al Tabaq
Effigy of Wisdom

Effigy of Wisdom {3}

Artifact Creature - Golem
Flying
Effigy of Wisdom gets +1/+1 as long as your fealty to Islands is four or greater. (Each Island you control counts towards your fealty to Islands.)
1/3
  • Al Tabaq
Egg of Avarice

Egg of Avarice {2}

Artifact
{T}, Sacrifice a creature: Search your library for a creature card with mana value 1, put it onto the battlefield, then shuffle. Activate only as a sorcery.
El-Mazar, Wayward Palace

El-Mazar, Wayward Palace

Legendary Land - Desert
{T}: Add {C}.
{2}, {T}: Add {C} for each Desert you control.
“To the north, desert. South, desert. East, desert. West—you'll never guess.”
—Abdelakh, Palace attendant
  • Al Tabaq
Elaborate Firecannon

Elaborate Firecannon {2}

Artifact
Elaborate Firecannon doesn't untap during your untap step.
{4}, {T}: Elaborate Firecannon deals 2 damage to any target.
At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.
  • Dark Seas of Shiryen
Elder General Hatsuo

Elder General Hatsuo {2}{R}

Legendary Creature - Human Warrior
Whenever Hatsuo attacks, if you control three or more attacking creatures, attacking creatures you control gain first strike until end of turn.
Inspired — Whenever Hatsuo becomes untapped, create a 1/1 white Warrior creature token. It gains haste and attacks this turn if able.
3/2
  • Nangjiao In Bloom
Elder Prophesier

Elder Prophesier {1}{U}

Creature - Human Pirate Warlock
When Elder Prophesier enters, look at the top five cards of your library. You may reveal a Curse card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
  • Dark Seas of Shiryen
Elder Rootwallas

Elder Rootwallas {1}{G}

Creature - Lizard
{3}{G}: Elder Rootwallas gets +4/+2 until end of turn. Activate only once each turn.
An adult rootwalla can break half the bones in a man's body with a single charge. The second adult rootwalla then finishes the job.
0/3
  • Surging Tide
Elder Soothsayer Chian

Elder Soothsayer Chian {2}{U}

Legendary Creature - Human Wizard
Whenever Chian becomes the target of a spell or ability you control, create a 2/2 blue Drake creature token with flying. This ability triggers only once each turn.
“True, I am more dancer than painter, but this sky is quite the tapestry.”
3/2
  • Nangjiao In Bloom
Elegant Agility

Elegant Agility {G/W}

Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
With the cheetah's grace
—Kahemboan saying meaning
  • Kahembo: Olde Dawn
Elken Grovetender

Elken Grovetender {2}{G}

Creature - Elk Druid
Everything he does is for the trees.
3/3
Card has other part: See the Forest
  • Kahembo: Olde Dawn
Emerald Warcaller
Crimson Skycaller

Emerald Warcaller {2}{R}

Creature - Human Warrior
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
At the beginning of combat on your turn, create a 1/1 red Warrior creature token with haste. That token attacks this combat if able.
2/2
Card has other part: Crimson Skycaller
  • Al Tabaq
Emissary of Antiquity

Emissary of Antiquity {R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Emissary of Antiquity deals combat damage to a player, you may cast an instant or sorcery spell with mana value 3 or less from your hand without paying its mana cost.
3/3
Emissary of the Wicked

Emissary of the Wicked {3}{B}{B}

Creature - Demon
Flying
When Emissary of the Wicked enters, you lose 4 life.
Revive {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
4/4
  • Goliaths of Nangjiao
Emperor Dan Te Mogui

Emperor Dan Te Mogui {B}{G}{U}

Legendary Creature - Human Noble
Inspired — Whenever Emperor Dan Te Mogui becomes untapped, look at the top three cards of your library. Put one into your graveyard, one on the bottom of your library, and one on top.
When Emperor Dan Te Mogui dies, you may put it on the bottom of your library. If you do, return target permanent card from your graveyard to your hand.
3/3
  • Nangjiao In Bloom
Empowering Chant

Empowering Chant {G}

Instant
Target creature you control gets +X/+X until end of turn, where X is the number of +1/+1 counters among creatures you control.
“The power of each and every one of us flows through your veins. Now you must learn to channel it.”
  • Goliaths of Nangjiao
Empty the Archives

Empty the Archives {5}{U}{U}

Instant
Draw four cards.
Metamorph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
“We've been stockpiling this research for our time of need, and that time is now.”
  • Surging Tide
Empyrean Griffin

Empyrean Griffin {4}{W}{W}

Creature - Griffin
Flying
Whenever Empyrean Griffin attacks, up to one target creature voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Permanents your opponents control can't phase in.
5/5
  • Dark Seas of Shiryen
Encampment Raid

Encampment Raid {1}{R}

Sorcery
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures your opponents control can't block creatures with less power this turn.
  • Al Tabaq
Encrusted Sahalia

Encrusted Sahalia {1}{R}{R}

Creature - Lizard Beast
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Encrusted Sahalia desecrates a permanent, it deals 3 damage to target player.
3/2
  • Al Tabaq
End of Days

End of Days {3}{W}{W}

Sorcery
Choose a nonland permanent type, then destroy all nonland permanents that aren't of the chosen type.
“This isn't a whim. This is my will.”