481 cards found
Tsolmon, the Huntress

Tsolmon, the Huntress {2}{G}{G}

Legendary Creature - Human Scout
Trample, hexproof
Renown 4 (When this creature deals combat damage to a player, if it isn't renowned, put four +1/+1 counters on it and it becomes renowned.)
{1}{G}: Target creature blocks Tsolmon, the Huntress this turn if able.
3/3
  • Rail War
Twelve Thousand Eyes

Twelve Thousand Eyes {X}{B}

Sorcery - Revelation
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Coalesce {8}{B} (You may cast this from your graveyard for {8}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
It's getting dark, too dark to see.
6/6
Twinblade Paragon

Twinblade Paragon {R}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{4}{R}{G}: Twinblade Paragon gains double strike until end of turn.
“Sure, they can usually survive being stabbed. That's why I brought another sword.”
2/2
  • Rail War
Unforget

Unforget {2}{B}

Instant
Search your library for a card, reveal it, then shuffle and put that card on top of it. If you revealed a noncreature card this way, each opponent loses 2 life and you gain 2 life.
Union Rail Strikebreaker

Union Rail Strikebreaker {1}{U}

Creature - Human Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token.
“You think this little stunt will get you anything? We've got a hundred more just as strong as you who would kill for the pay we're so graciously giving.”
1/1
Unlicensed Replication

Unlicensed Replication {U}

Sorcery
Conjure six duplicates of target instant or sorcery card in a graveyard into your main library. Then shuffle.
Draw a card.
Since the inception of the web, all of humanity's creations have been stored. Some on purpose, some by negligence.
  • Beyond the Blackwall
Unorthodox Methods

Unorthodox Methods {2}{B}

Enchantment - Project
Whenever a creature dies, you may put a progress counter on Unorthodox Methods.
[progress 2-6] Whenever you cast a noncreature spell, Unorthodox Methods deals 2 damage to any target and you gain 2 life.
[progress 7+] Whenever you cast a noncreature spell, Unorthodox Methods deals 4 damage to any target and you gain 4 life.
Whenever you cast a noncreature spell, CARDNAME deals 4 damage to any target and you gain 4 life.
  • Rail War
Vat Awakening

Vat Awakening {2}{G}

Sorcery
Create an X/X green Mutant creature token, where X is the greatest power among creatures you've controlled this turn. If you control a creature with flying, the token has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
Beneath Dusk City, GenTech's insurance thaws.
  • Beyond the Blackwall
Vilted Crown

Vilted Crown {2}{B}

Sorcery
Target opponent exiles two cards from their hand. If that player is cursed, they lose 3 life.
Where Nox sought their promised dominion, Mayar hosted no such compassion for their captor.
  • Beyond the Blackwall
Virtual Access Point

Virtual Access Point {U}

Enchantment Creature - Wall
Defender
When Virtual Access Point enters, create a Function token with “Target player mills four cards.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
0/4
  • Beyond the Blackwall
Visage of Hope

Visage of Hope {3}{W}

Enchantment Creature - Spirit
Flash
When Visage of Hope enters, you gain 3 life.
As the cracks in the Blackwall grew, the purpose starved of Dusk City glimpsed something greater. In the neon reflections of bleak alleys, faith slowly returned.
2/4
  • Beyond the Blackwall
Visionary Developer

Visionary Developer {1}{G}

Creature - Human Artificer
{T}: Add {G}.
{T}: Sacrifice Visionary Developer: Create a token that's a copy of target token you control. Activate only as a sorcery.
GenTech never cared much for the cost of its Prefect Program, but under Shara's guiding hand some sliver of humanity is back.
1/1
  • Beyond the Blackwall
Voice of New Divinity

Voice of New Divinity {1}{W}{B}

Enchantment Creature - Avatar Cleric
At the beginning of your end step, if you gained life this turn, you gain 2 life.
Pay 3 life: Target attacking creature gains indestructible until end of turn.
“We created grand gods, and then we exiled them. To do what, exactly? Bask in our inferiority? We are truly fools.”
3/2
  • Beyond the Blackwall
Wandering Doyen

Wandering Doyen {R}

Creature - Human Monk
Whenever Wandering Doyen is dealt damage, it deals that much damage to you.
{4}{R}: Attacking creatures you control get +1/+0 and gain first strike until end of turn.
2/1
  • Rail War
Watch from Above

Watch from Above {U}

Sorcery - Revelation
Target player mills two cards.
Draw a card.
Coalesce {6}{U} (You may cast this from your graveyard for {6}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Look at the stars, and how they shine for you.
4/6
Watchful Signalman

Watchful Signalman {3}{W}

Creature - Human Scout
Vigilance
Whenever you cast a noncreature spell, you gain 2 life.
“I may not be able to stop Union Rail's saboteurs, but at least I can keep our trains well away from them.”
1/4
  • Rail War
Wayward Wanderers

Wayward Wanderers {X}{G}{G}

Enchantment Creature - Avatar
As Wayward Wanderers enters, you may have it become X/X with ward {X} and “Other creatures you control have base power and toughness X/X.”
{1}{G}: Return Wayward Wanderers to its owner's hand.
Many cross the Blackwall seeking Bastion, but not all find their path before they lose their self.
*/*
  • Beyond the Blackwall
Weary Sentinel

Weary Sentinel {R}{W}

Creature - Human Monk
Haste
Whenever Weary Sentinel attacks, you may pay {2}{R}{W}. If you do, it gets +2/+0 and gains first strike until end of turn.
“I understand your desire for peace, but if this world is to know peace again, first we must fight.”
—Xiong Mao
2/2
  • Rail War
Wetware Deprecation

Wetware Deprecation {1}{B}{B}

Sorcery
Destroy target creature.
You gain 2 life.
Even in the post-digital world of Dusk City, the simplest solution is always cutting out the person.
  • Beyond the Blackwall
Wingline Virus

Wingline Virus {G}

Enchantment - Aura
Enchant creature with flying
Enchanted creature can't attack or block, and it loses all abilities other than flying.
“The death of Lt. Chen is the tenth accident this month, yet Milicore insists their ACE program is as safe as ever.”
—Kij Anderssen, Host of the NerPod
  • Beyond the Blackwall
Witchlock Sniper

Witchlock Sniper {W}{U}

Creature - Human Soldier
First strike, hexproof
“I'll start worrying when they start returning fire.”
1/1
  • Rail War
Worlds Colliding

Worlds Colliding {3}{G}{U}{U}

Sorcery - Revelation
Each player shuffles their hand and each non-Revelation card from their graveyard into their library, then draws seven cards. You may put any number of land cards from your hand onto the battlefield.
Coalesce {6}{G}{U}{U} (You may cast this from your graveyard for {6}{G}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
6/6
Worldwide Reach

Worldwide Reach {1}{W}

Enchantment - Project
Whenever one or more creatures you control attack, you may put a progress counter on Worldwide Reach.
[progress 2+] Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
[progress 4+] Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War
Wunderkind Devising

Wunderkind Devising {3}{U}

Enchantment - Project
Whenever you cast a noncreature spell, you may put a progress counter on Wunderkind Devising.
[progress 1+] At the beginning of your upkeep, reveal the top three cards of your library. Put each artifact card from among them into your hand and the rest into your graveyard.
[progress 4+] Artifacts you control are artifact creatures with base power and toughness 5/5.
Artifacts you control are artifact creatures with base power and toughness 5/5.
  • MSEM Masters 2020