8597 cards found
Arroyo, Infinitely Branching

Arroyo, Infinitely Branching {2}{B}{B}

Legendary Creature - Reflection
Once during each of your turns, when a card is put into a graveyard from anywhere, you may cast it. You may spend mana of any color to cast that spell.
When Arroyo, Infinitely Branching is put into your graveyard from anywhere, you may cast it.
4/4
Arroyo, the Bound

Arroyo, the Bound {3}{B}{B}

Legendary Enchantment
If a player would draw a card, instead that player may put a card they own exiled with Arroyo, the Bound into their hand.
{3}: Search target player's library for a card and exile it face down, then that player shuffles. They may look at that card for as long as it remains exiled.
The dreaming are not the dead.
  • Ophorio
Arsenal Curator

Arsenal Curator {5}{R}

Creature - Human Warrior
Arsenal Curator gets +1/+1 as long as you control a Plains.
{2}{W}: Untap target creature you control. It gets +0/+1 until end of turn.
3/5
  • Tides of War
Artful Chari

Artful Chari {G/W}{U}{R}

Legendary Creature - Frog Shaman
{1}{G/W}: Put a +1/+1 counter on Artful Chari.
Whenever you cast an instant or sorcery spell, you may remove a number of +1/+1 counters from Chari equal to that spell's mana value. If you do, copy that spell, and you may choose new targets for the copy.
1/3
  • Kahembo: Olde Dawn
Artful Coercion

Artful Coercion {2}{U}{U}

Sorcery
Gain control of target creature with the least power among creatures on the battlefield, then invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
  • Goliaths of Nangjiao
Artful Diversion

Artful Diversion {3}{U}

Instant
Exile up to two target permanents you control, then return those cards to the battlefield under your control.
Artful Portmanteau

Artful Portmanteau {4}{U}

Sorcery
Draw two cards. You may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is the number of cards in your hand.
  • Adventurers of Onora
Artiaburz, Granter of Boons

Artiaburz, Granter of Boons {1}{U}{R}{G}

Legendary Creature - Manticore
Flying
At the beginning of your upkeep, you may create a token that is a copy of target Aura you control and attach it to target permanent or player it could enchant.
{2}, Sacrifice an Aura: Artiaburz gains indestructible and hexproof until end of turn.
4/4
  • Alkabah
Artian, Phyrexian Architect

Artian, Phyrexian Architect {3}{G}{G}

Legendary Creature - Human Artificer
When Artian, Phyrexian Architect enters, search your library for a land card, put it onto the battlefield, then shuffle.
At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it.
1/1
  • MSEM Secret Lair Drops 48a 48b
  • Spark of Revolution 113 194
Artificer's Gift

Artificer's Gift {1}{W}{W}

Sorcery
As an additional cost to cast this spell, you may sacrifice three artifacts.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle. If you sacrificed three artifacts as you cast this spell, you may put a noncreature artifact card from your hand onto the battlefield.
Artificer's Workshop

Artificer's Workshop {3}

Artifact
At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying.
Where the whir of invention meets the heart of industry.
Artificial Sanctity

Artificial Sanctity {4}{W}

Enchantment
Creatures you control get +2/+2.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
The chamber rings with hymns muttered out of compliance, not reverence.
Artificial Wayfinder

Artificial Wayfinder {3}

Artifact Creature - Construct Scout
When Artificial Wayfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
There are many great lands outside of the five great Satrapies. While most contact is limited to wayfinders, most are content with keeping away from any foreign influence.
0/3
  • Alkabah
Artillery Mage

Artillery Mage {5}{R}

Creature - Human Wizard
When Artillery Mage enters, it deals 5 damage to target creature you don't control.
{5}{R}, {T}, Discard a card: Artillery Mage deals 5 damage to target creature you don't control.
5/3
  • Feanav: The Apothecary's Progress
Artillery Professor

Artillery Professor {2}{R}

Creature - Human Wizard
Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn.
“You can always compensate for the lack of accuracy with excess cannon fire.”
1/2
Artisan of Marrow

Artisan of Marrow {2}{W}{W}

Creature - Gorgon Cleric
Flash
When Artisan of Marrow enters, exile another target creature until Artisan of Marrow leaves the battlefield.
2/3
Artisan's Genius

Artisan's Genius {2}{W}{U}

Enchantment
When Artisan's Genius enters, you may tap three untapped artifacts or other enchantments you control. If you do, draw three cards.
{5}{W}{U}, Exile Artisan's Genius: Return any number of artifact or enchantment cards with different names from your graveyard to your hand.
  • Discoveries of Akieva
Artisan's Masterpiece

Artisan's Masterpiece {4}

Artifact
{T}: Add {C}{C}.
{2}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Artisan's Sorrow

Artisan's Sorrow {3}{G}

Instant
Destroy target artifact or enchantment. Scry 2.
The pianist would normally play a sad song...
  • Eralou
Artistic Vision

Artistic Vision {3}{U}

Enchantment
When Artistic Vision enters, create two 1/1 colorless Construct artifact creature tokens.
Whenever you cast an instant or sorcery spell, you may tap two untapped artifacts you control. If you do, copy that spell. You may choose new targets for the copies.
  • Discoveries of Akieva
As a Matter of Course

As a Matter of Course {1}{W}{B}

Instant
Augmented — When you cast this spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it twice.
Choose a nonland permanent type. Each player sacrifices a permanent of the chosen type.
  • Animus Vox
As the Lanterns Float On

As the Lanterns Float On {2}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may sacrifice a permanent. When you do, As the Lanterns Float On deals 3 damage to any target.
II — You may sacrifice a permanent. When you do, exile the top two cards of your library. You may play them this turn.
III — Create a token that's a copy of target permanent card in your graveyard with mana value 4 or less. It gains haste. Sacrifice it at the beginning of the next end step.
  • The Stage Presents: The Neverending Act
Asabeth of the Intrepid

Asabeth of the Intrepid {3}{W}{W}

Legendary Creature - Human Scout
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink, vigilance
Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
*/*
Asahi Yoroi

Asahi Yoroi {3}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap each equipped creature you control.
Equip {2}
  • Path of Shadows
Asamund's Gambit

Asamund's Gambit {2}{W}

Instant
Foretell {2}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose one. If this spell was foretold, you may choose both instead —
• Put a +1/+1 counter on each creature you control.
• Exile target nonland permanent an opponent controls. Its controller may scry 2.