8944 cards found
Army's Suppliers

Army's Suppliers {1}{G}{W}

Creature - Azra Soldier
Lifelink
When Army's Suppliers enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Family is always on your side with Kahroba.”
—Saeedi Kahroba, Granddaughter
2/1
  • Alkabah
Around the Plane in Three Days

Around the Plane in Three Days {3}{B}{R}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile each player's graveyard. Create a token that's a copy of a creature card exiled this way.
II — Create a token that's a copy of an artifact or enchantment card exiled with Around the Plane in Three Days.
III — Create a token that's a copy of a land or planeswalker card exiled with Around the Plane in Three Days.
  • The Stage Presents: The Neverending Act
Arpechian Bellowers

Arpechian Bellowers {3}{G}{G}

Creature - Giant Beast
Trample
When Arpechian Bellowers enters, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
4/4
  • Arcanum Academia
Arpechian Groundskeeper

Arpechian Groundskeeper {3}

Artifact Creature - Construct
When Arpechian Groundskeeper enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Remove a +1/+1 counter from Arpechian Groundskeeper: Draw a card.
1/1
  • Arcanum Academia
Arpechian Stag

Arpechian Stag {4}{R}{G}{W}

Creature - Elk
When Arpechian Stag enters, create a 3/3 red Elk creature token with haste, a 3/3 green Elk creature token with trample, and a 3/3 white Elk creature token with vigilance.
6/6
  • Arcanum Academia
Arpechian Tiger

Arpechian Tiger {2}{R}{R}

Creature - Cat
Haste
Whenever Arpechian Tiger attacks, you may sacrifice a land. If you do, Arpechian Tiger deals 3 damage to target creature or planeswalker.
Rowdy and reckless, the students of the Arpechian Academy are said to be overly inspired by the local wildlife.
4/3
  • Carpe Arcanum
Arpechian Yatte

Arpechian Yatte {3}{G}{G}

Creature - Beast
Trample
When Arpechian Yatte enters, put a +1/+1 counter on each other creature you control.
Whenever another creature you control enters, put a +1/+1 counter on Arpechian Yatte.
3/3
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
“Men have the right to be silent until such time that they are ready to confess their crimes.”
— The Judges' Law
Related card: Bearidge Marshall
  • High Noon
Arrogant Fencer

Arrogant Fencer {2}{R}

Creature - Human Noble Soldier
Double strike
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
1/2
Arrogant Orator

Arrogant Orator {2}{B}

Creature - Demon
When Arrogant Orator enters, create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
“Is this not simpler?”
2/2
  • Nangjiao In Bloom
Arroyo, Infinitely Branching

Arroyo, Infinitely Branching {2}{B}{B}

Legendary Creature - Reflection
Once during each of your turns, when a card is put into a graveyard from anywhere, you may cast it. You may spend mana of any color to cast that spell.
When Arroyo, Infinitely Branching is put into your graveyard from anywhere, you may cast it.
4/4
Arroyo, the Bound

Arroyo, the Bound {3}{B}{B}

Legendary Enchantment
If a player would draw a card, instead that player may put a card they own exiled with Arroyo, the Bound into their hand.
{3}: Search target player's library for a card and exile it face down, then that player shuffles. They may look at that card for as long as it remains exiled.
The dreaming are not the dead.
  • Ophorio
Arsenal Curator

Arsenal Curator {5}{R}

Creature - Human Warrior
Arsenal Curator gets +1/+1 as long as you control a Plains.
{2}{W}: Untap target creature you control. It gets +0/+1 until end of turn.
3/5
  • Tides of War
Artful Chari

Artful Chari {G/W}{U}{R}

Legendary Creature - Frog Shaman
{1}{G/W}: Put a +1/+1 counter on Artful Chari.
Whenever you cast an instant or sorcery spell, you may remove a number of +1/+1 counters from Chari equal to that spell's mana value. If you do, copy that spell, and you may choose new targets for the copy.
1/3
  • Kahembo: Olde Dawn
Artful Coercion

Artful Coercion {2}{U}{U}

Sorcery
Gain control of target creature with the least power among creatures on the battlefield, then invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
  • Goliaths of Nangjiao
Artful Diversion

Artful Diversion {3}{U}

Instant
Exile up to two target permanents you control, then return those cards to the battlefield under your control.
Artful Portmanteau

Artful Portmanteau {4}{U}

Sorcery
Draw two cards. You may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is the number of cards in your hand.
  • Adventurers of Onora
Artiaburz, Granter of Boons

Artiaburz, Granter of Boons {1}{U}{R}{G}

Legendary Creature - Manticore
Flying
At the beginning of your upkeep, you may create a token that is a copy of target Aura you control and attach it to target permanent or player it could enchant.
{2}, Sacrifice an Aura: Artiaburz gains indestructible and hexproof until end of turn.
4/4
  • Alkabah
Artian, Phyrexian Architect

Artian, Phyrexian Architect {3}{G}{G}

Legendary Creature - Human Artificer
When Artian, Phyrexian Architect enters, search your library for a land card, put it onto the battlefield, then shuffle.
At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it.
1/1
  • MSEM Secret Lair Drops 48a 48b
  • Spark of Revolution 113 194
Artificer's Gift

Artificer's Gift {1}{W}{W}

Sorcery
As an additional cost to cast this spell, you may sacrifice three artifacts.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle. If you sacrificed three artifacts as you cast this spell, you may put a noncreature artifact card from your hand onto the battlefield.
Artificer's Workshop

Artificer's Workshop {3}

Artifact
At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying.
Where the whir of invention meets the heart of industry.
Artificial Sanctity

Artificial Sanctity {4}{W}

Enchantment
Creatures you control get +2/+2.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
The chamber rings with hymns muttered out of compliance, not reverence.
Artificial Wayfinder

Artificial Wayfinder {3}

Artifact Creature - Construct Scout
When Artificial Wayfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
There are many great lands outside of the five great Satrapies. While most contact is limited to wayfinders, most are content with keeping away from any foreign influence.
0/3
  • Alkabah
Artillery Mage

Artillery Mage {5}{R}

Creature - Human Wizard
When Artillery Mage enters, it deals 5 damage to target creature you don't control.
{5}{R}, {T}, Discard a card: Artillery Mage deals 5 damage to target creature you don't control.
5/3
  • Feanav: The Apothecary's Progress
Artillery Professor

Artillery Professor {2}{R}

Creature - Human Wizard
Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn.
“You can always compensate for the lack of accuracy with excess cannon fire.”
1/2