[+1]: Create a 1/1 red Human creature token with haste. [–2]: Untap all creatures you control. Until end of turn, they gain “{T}: This creature deals 1 damage to each opponent.” [–6]: You get an emblem with “Whenever a creature becomes tapped, this emblem deals 2 damage to any target and you gain 2 life.”
Whenever Cattish Bluestocking deals combat damage to a player, draw a card. Attain {4}{U}({4}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Those typically barred from formal study formed their own defiant societies.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Cauldish Cavalier becomes renowned, you may pay 2 life. If you do, draw two cards.
Flash Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn.
Archive 4 (As this enters the battlefield, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) {1}, Sacrifice a permanent: Put a permanent card with a mana value less than the sacrificed permanent's from the archived library onto the battlefield. Activate only as a sorcery.
Flash When Ceaseless Valiant enters the battlefield, another target permanent gains indestructible until end of turn. Recite {1}{W}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters the battlefield or if it would leave the battlefield.)
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Destroy target tapped creature. 3 | Prevent all combat damage that would be dealt this turn.
It is said that even centaurs can become Ensouled. The centaurs fervently deny such claims, and mercilessly hunt any among their kind who prove them right.
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | Target creature you control deals damage equal to its power to target creature or planeswalker. 3 | Draw a card.
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) Shuffle any number of target cards in graveyards into their owners' libraries. Scry 2, then you gain 3 life.
...as well as ensuring the dead join their ancestors.
Chain of Decimation deals 4 damage to target creature, 3 damage to two other target creatures, 2 damage to three other target creatures and 1 damage to four other target creatures. (You can't cast Chain of Decimation unless it has ten targets.)
Chained Greatwolf enters the battlefield with a defender counter on it. {3}{G}{G}, Remove a defender counter from Chained Greatwolf: Chained Greatwolf gets +5/+5 and gains trample until end of turn. Activate only during your turn.
Trample Chained Ravager can't attack or block unless a player has lost life this turn.
“I rejoice that these hellspawn are kept here, not joining the breach. But perhaps they are also a sign we should turn back.” —Masha, three days into the Nav
Creatures entering or leaving the battlefield don't cause abilities to trigger. (This includes dying.) Players can't sacrifice creatures to cast spells or activate abilities.
“With nowhere else to go, the prisoner moves inward and discovers the truth of life.” —Gurifu, Rakkiri chainwarden