6704 cards found
Babyscale Bruiser

Babyscale Bruiser {1}{G}

Creature - Lizard Scout
When Babyscale Bruiser enters, you may reveal a creature card from your hand. If you do, Babyscale Bruiser deals damage to target creature an opponent controls equal to the revealed card's power. That creature deals damage equal to its power to Babyscale Bruiser.
2/3
Back to Back

Back to Back {3}{G}

Instant
Put two +1/+1 counters on target creature. Untap that creature.
“Why did you save me? After the ravagers fell, you could have cut me down just as easily.”
“War was never what I wanted, elf. Now do you finally believe me?”
—Imisti and Queen Asamund
  • Quest for the Roseblade
Backburner

Backburner {R}

Instant
You may cast target instant card from your graveyard this turn. If a card cast this way would be put into your graveyard, exile it instead.
  • Tales of Old Jidai
Backdrop Artisan

Backdrop Artisan {2}{R}

Creature - Construct Actor
Haste
When Backdrop Artisan dies, audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
3/1
  • The Stage Presents: The Neverending Act
Backstage Banter

Backstage Banter {2}{R}

Sorcery
Non-Actor creatures can't block this turn.
“The trail led to the stages of Koras. After speaking with some of the players, the pieces are finally coming together.”
—Inspector Vivian Dymra
  • Villains: The Musical
Backstage Rooms

Backstage Rooms

Land
{T}, Pay 1 life: Add {R} or {W}.
{1}, {T}, Sacrifice Backstage Rooms: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical
Backstreet Gutter-Runner

Backstreet Gutter-Runner {1}{R}

Creature - Human Rogue
Whenever Backstreet Gutter-Runner attacks, if you control another Pirate or Rogue, it deals 2 damage to each opponent.
The rogues of Aravant divide the city into territories, marking both their districts and their bodies with special symbols denoting their loyalties.
2/1
  • Quest for the Roseblade
Backwood Rangers

Backwood Rangers {1}{G}{G}

Creature - Human Scout Ranger
Basic Forests you control have “{G}, {T}: Untap target attacking creature and remove it from combat.”
“‘You look lost,' said the young man, ‘and these woods are dark and deep.'”
—Azamir, “The Road From Fretport”
3/3
  • Storytime
Backwoods Cultivator

Backwoods Cultivator {1}{G}

Creature - Human Druid
When Backwoods Cultivator enters, put a +1/+1 counter on target creature you control.
When Backwoods Cultivator dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
1/1
Badland Zealot

Badland Zealot {R}{R}

Creature - Mutant Warrior
Menace, haste
“You think yourself above Ninhasir? No God would tremble so weakly at the point of my sword.”
2/2
  • Al Tabaq
Bag of Holding

Bag of Holding {1}

Artifact
Whenever you discard a card, exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
‘Overprepared' is quitter talk.
Bahet's Emissary

Bahet's Emissary {G}

Creature - Human Cleric
Deathtouch
Bahet's Emissary gets +1/+1 as long as you control a white or black permanent.
“Give me strength to spread finality in this world.”
1/1
  • Mious
Balanced Blade

Balanced Blade {R}

Creature - Human Soldier
Double strike
Engage (This creature must be blocked each combat if able.)
{1}{R}: Balanced Blade gets +1/+0 until end of turn.
0/1
  • Plagues of Fretport
Balefire Conjurer

Balefire Conjurer {2}{R}

Creature - Azra Wizard
Prowess
Whenever Balefire Conjurer attacks, you may pay {1}{R}. If you do, exile the top card of your library. You may play that card until the end of your next turn.
“From chaos, clarity.”
3/2
  • Seasons of War
Balloon Dragoon

Balloon Dragoon {1}{R}

Creature - Human Knight
Haste (This creature can attack and {T} as soon as it comes under your control.)
{1}{U}: Balloon Dragoon gains flying until end of turn.
“This isn't what I asked for. However, this is what I wanted.”
—Lord Erollin
2/1
  • Eralou
Balsam Elemental

Balsam Elemental {4}{G}{G}

Creature - Elemental
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul preferred fusing essences into krasis—but on Feanav, a single life's essence was challenge enough.
6/6
  • The Empty Throne of Feanav
Band of Irregulars

Band of Irregulars {2}{R}

Enchantment
At the beginning of combat on your turn, if there are five or more creature types among creatures you control, creatures you control get +2/+0 and gain menace until end of turn.
  • Eralou
Bandit's Blade

Bandit's Blade {4}

Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance.
Equip {3}
Alrathans forge their weapons from the finest steel, while tribesmen use whatever they can find. Bandits are happy to steal both.
  • Riddles of Revio
Banewidow

Banewidow {2}{G}

Creature - Spider
Reach
{4}{B}: Each opponent loses 2 life and you gain 2 life.
“Not even angels pass through this part of the woods. What could they be afraid of?”
—Corinne, Somberwald tracker
1/4
  • Innistrad In Memoriam
Banished Companion

Banished Companion {R}

Creature - Human Warrior
Haste
Whenever Banished Companion attacks, it deals 2 damage to you.
Though he always knew he'd be left alone in the end, he found no pleasure in being right.
2/2
Bank Job

Bank Job {3}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. If it's a creature, it gains haste until end of turn and up to one target creature can't block it this turn.
Desperate times call for desperate measures committed by desperate people with desperate trigger fingers.
  • Rail War
Bank Skimmer

Bank Skimmer {2}{G}{G}

Creature - Merfolk Aurashaper Warrior
Trample
When Bank Skimmer enters, create a green Aura enchantment token named Turtle's Valor attached to target creature. The token has enchant creature and “Enchanted creature gets +X/+X, where X is its mana value.”
1/1
Banner of Warfare

Banner of Warfare {1}

Artifact
When Banner of Warfare enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
{1}, {T}: Add one mana of any color.
  • Alkabah: The Rise of Soli
Baptism by Fire

Baptism by Fire {1}{R}

Instant
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Baptism by Fire deals 3 damage to target creature or planeswalker. If you're in a renaissance, Baptism by Fire deals 6 damage to that permanent instead.
  • Nangjiao In Bloom
Bar-Room Brawler

Bar-Room Brawler {1}{R}

Creature - Dwarf Berserker
Trample
Whenever another Dwarf you control enters, create a colorless artifact token named Ale. It has “{T}, Sacrifice this artifact: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.”
2/2
  • Over the Horizon