1886 cards found
Devised Battlesuit

Devised Battlesuit {1}

Artifact - Equipment
Equipped creature gets +2/+2 and has flying.
At the beginning of your upkeep, if Devised Battlesuit is attached to a non-Artificer creature, sacrifice Devised Battlesuit.
Equip {4}
Out of the hands of its creator, a deviser's craft is radically unpredictable; sometimes it breaks down, sometimes it explodes, and occasionally it just works.
  • Rail War
Dha-Bukan, Jewel of the Dunes

Dha-Bukan, Jewel of the Dunes

Legendary Land - Desert
As Dha-Bukan enters, choose a basic land type. You may reveal a Desert card from your hand. If you don't, Dha-Bukan enters tapped.
Deserts you control are the chosen type in addition to their other land types.
  • Over the Horizon
Dignitary's Rickshaw

Dignitary's Rickshaw {1}

Artifact - Vehicle
Tap an untapped Human you control: Dignitary's Rickshaw becomes an artifact creature until end of turn.
Inspired — Whenever Dignitary's Rickshaw becomes untapped, create a 2/1 red and white Fox creature token. It gains haste. Sacrifice the token at the beginning of the next end step.
2/3
  • Nangjiao In Bloom
Dimensional Reshaper

Dimensional Reshaper {3}

Legendary Artifact
{T}: Each of two other target permanents you control that share a card type become a copy of the other until end of turn.
“So, you know how people always say to walk a mile in somebody else's shoes?”
—Kujo, transit technician
  • Worlds Away
  • MSEM Champions 142 142
Dire Dive

Dire Dive

Land
Dire Dive enters tapped unless another player controls a land that could produce {B} or {R}.
{T}: Add {B} or {R}.
The world below the trees is thankfully very, very deep.
  • Ophorio
Discordant Bell

Discordant Bell {2}

Artifact
{1}: Draw a card, then put a card from your hand on top of your library.
Dismal Backwater

Dismal Backwater

Land
Dismal Backwater enters tapped.
When Dismal Backwater enters, you gain 1 life.
{T}: Add {U} or {B}.
Distant Path

Distant Path

Land
Distant Path enters tapped unless you control one or fewer other lands.
{T}: Add {W} or {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Distilled Inspiration

Distilled Inspiration {2}

Artifact
When Distilled Inspiration enters, draw a card, then choose a card name.
{1}, {T}: Add one mana of any color.
{T}: Add one mana of any color. Spend this mana only to cast a spell with the chosen name or activate an ability of a card with the chosen name.
  • Arcanum Academia
Distraction Doll

Distraction Doll {1}

Artifact
Whenever you make first contact, put a patch counter on Distraction Doll. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
{T}: Exile Distraction Doll and target creature with mana value less than or equal to the number of patch counters on it.
Her last possession was gone, but at least she wasn't.
  • Karina's Explorations
Divine Chariot

Divine Chariot {4}

Artifact - Vehicle
Lifelink
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Hannaru's battle chariot gleams with the golden rays of the midday sun.
3/4
  • Scriptures of Urshad
Divining Lens

Divining Lens {2}

Artifact
You may look at the top card of your library and face-down permanents you don't control.
{T}: Exile the top card of your library. If it's an Angel card or a card with morph, you may play that card this turn.
  • Mious
Doctored Trail

Doctored Trail {1}

Artifact - Clue
{2}, Sacrifice Doctored Trail: Draw a card.
{T}, Sacrifice Doctored Trail: Destroy target Clue. If you do, draw a card.
“I've too much work to let myself be caught.”
— Rheila Rachy
  • Kaleidoscope
Dominik's Shack

Dominik's Shack

Land
Dominik's Shack enters tapped.
When Dominik's Shack enters, you may mill two cards.
{T}: Add {B} or {G}.
  • Rail War
Dominion Crown

Dominion Crown {6}

Artifact
You have hexproof.
Whenever you cast a noncreature spell, you may tap or untap target permanent.
  • MSEM Masters: Legends
  • Zero
Donkey Jawbone

Donkey Jawbone {1}

Artifact - Equipment
Equipped creature has first strike.
Whenever another creature you control dies, put a +1/+1 counter on equipped creature.
Equip {2}
In a hero's hands, anything can be a weapon that stories will be sung about.
  • Scriptures of Urshad
Draconic Bulwark

Draconic Bulwark {3}

Artifact - Equipment
Equipped creature gets +0/+4 and has vigilance and reach.
Equip {3}
Impervious to fire, immovable by force.
  • Goliaths of Nangjiao
Draconic Dress

Draconic Dress {2}

Artifact - Equipment
Equipped creature gets +2/+0 and is a Dragon in addition to its other types.
Equip {1}
Flynn wasn't sure if it was the dragon helmet or the dress that was making her feel braver.
  • Sparks of a Multiverse
Dragon Queen's Den

Dragon Queen's Den

Land
Dragon Queen's Den enters tapped.
{T}: Add {U}.
{U}, {T}: Scry 1. Activate only as a sorcery and only if you control a blue creature.
  • Glacia: Hail to the Queen
Dragon's Wake

Dragon's Wake {3}

Artifact - Vehicle
Trample
Art of war — At the beginning of your end step, if Dragon's Wake dealt damage to an opponent this turn, gain control of target land for as long as Dragon's Wake remains on the battlefield.
Tap three untapped creatures you control: Dragon's Wake becomes an artifact creature until end of turn.
6/6
  • Imperial Legacies
Dragon-Forged Armor

Dragon-Forged Armor {4}

Artifact - Equipment
When Dragon-Forged Armor enters, exile a creature card from a graveyard.
Equipped creature gets +X/+Y, where X is the power of the last creature card exiled with Dragon-Forged Armor and Y is its toughness.
Equip {2}
  • Arkadai
Dragonfire Blade

Dragonfire Blade {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equipped creature has first strike as long as it's attacking.
Equip {3}
  • Villains: The Musical
Dragonfire Longboat

Dragonfire Longboat {4}

Artifact - Ship Vehicle
{2}: Dragonfire Longboat gets +1/+0 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
  • Glacia: Hail to the Queen
Dragonfly Shrine

Dragonfly Shrine

Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Dragonglass Harp

Dragonglass Harp {1}

Artifact
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. Then sacrifice Dragonglass Harp. (To harmonize, trigger up to one harmony of a permanent you control.)
When Dragonglass Harp is put into a graveyard from the battlefield, draw a card.
Handcrafted to play just a single, beautiful note.
  • Over the Horizon