15897 cards found
Salim and Certo

Salim and Certo {1}{R}{G}{W}

Legendary Planeswalker - Salim Certo
[+2]: Exile the top two cards of your library. You may put a permanent card from among them into your hand.
[–3]: Create Salim, a legendary 3/3 green and white Cat creature token with vigilance, trample, and indestructible.
[–3]: You get an emblem with “Whenever a creature you control enters, that creature gets +2/+2 and gains haste until end of turn.”
Loyalty:
4
Lonesome Ravager
Packbond Mount

Lonesome Ravager {G}

Creature - Wolf
{2}{G}: Put a +1/+1 counter on Lonesome Ravager.
Ride {G} ({G}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
1/1
Card has other part: Packbond Mount
  • Quest for the Roseblade
Venerated Sanctity

Venerated Sanctity {W}

Creature - Whale Spirit
Flying
Whenever Venerated Sanctity deals combat damage to a player, put a faith counter on it. Then you may pay {X}{W} and sacrifice Venerated Sanctity. When you do, exile target nonland permanent with mana value less than or equal to X plus the number of faith counters on Venerated Sanctity.
1/2
  • End of Wollensie
Warden of Distortion

Warden of Distortion {3}{B}{B}

Legendary Creature - Nightmare Dragon
Flying
If Warden of Distortion would die, you may exile a creature card from your graveyard. If you do, Warden of Distortion becomes a copy of that creature, except it's a 4/4 Nightmare Dragon and it has flying and this ability. It gains indestructible until end of turn.
4/4
Confusion

Confusion {2}{U}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Return target nonland permanent to its owner's hand. If this spell was harnessed, draw a card.
  • Monsters of Chikyu
Tortle Tinkerer

Tortle Tinkerer {4}{R}{R}

Creature - Turtle Scout Artificer
Trample
{4}{R}{R}: Tortle Tinkerer explores. This ability costs {1} less to activate for each artifact you control. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
4/4
  • Karina's Explorations
Naya Shardseeker

Naya Shardseeker {2}{G}

Creature - Elf Scout
Vigilance
Mountaincycling {1}, plainscycling {1} ({1}, Discard this card: Search your libary for a Mountain or Plains card, reveal it, put it into your hand, then shuffle.)
“Beasts in this realm brim with vigor, but I yearn to see Naya's behemoths once more.”
3/3
  • Alara
Grafted Experiment

Grafted Experiment {3}{U}

Creature - Horror
Flash
Flying
“Another interesting but incomplete experiment. The subject acquired the speed and flight of its griffin donor, but alas, has kept its primal brain as well.”
—Doctor Hitana
3/2
  • Villains: The Musical
A Glimmering Crown

A Glimmering Crown {3}{W}

Legendary Planeswalker - Okus
Each other Okus planeswalker you control enters with two additional loyalty counters on it.
[–2]: Create a 2/2 white Knight creature token with vigilance.
Loyalty:
5
Reinbreaker Behemoth

Reinbreaker Behemoth {3}{R}

Creature - Beast
Reinbreaker Behemoth attacks each combat if able.
“Harness it? It already ran through five castles on its way here!”
—Knight-Captain Bazram
5/4
  • Alara
Greypelt Brute

Greypelt Brute {R/W}

Creature - Hound Warrior
Those born into the lowest Bourasan castes had two choices: join the force, or die in filth. Young pups both smart and stupid flocked to the force.
2/1
  • Kahembo: Olde Dawn
The Selhoff Twins

The Selhoff Twins {2}{U}{B}{R}

Legendary Creature - Human Wizard
Menace
Whenever you cast a spell from your graveyard, The Selhoff Twins deals damage equal to that spell's mana value to any target. Then copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
The anger of geists turns to dread when Nephalia's famed geist-trapper twins arrive.
4/4
  • Innistrad In Memoriam
Soul of the Mountain

Soul of the Mountain {6}{R}{R}

Creature - Spirit Avatar
Trample, haste
When Soul of the Mountain enters, if it isn't a token, for each two Mountains you control, create a token that's a copy of it.
Begrudgingly accepting the aid of the kalku, the machi managed to summon the Ngen-winkul, the spirits of Carü Mapu's mountains, turning the tide of the battle decisively in the Relonche's favor.
4/4
  • Road to Carü Mapu
Champion's Steed

Champion's Steed {2}{W}

Creature - Pegasus
Flying
When Champion's Steed enters, put a flying counter on target Avatar you control without flying.
“You need serious training before you can ride one. Or just be naturally gifted, like me.”
—Selvar, the Seeker
2/1
  • Arkadai
Fang of Mautakesh

Fang of Mautakesh {1}{B}{G}

Creature - Snake Assassin
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Snakes you control get +1/+1 and have poisonous 1. (Multiple instances of poisonous trigger separately.)
2/2
  • Imperial Legacies
Magister of Impotence

Magister of Impotence {1}{W}

Creature - Spirit Advisor
Activated abilities of nonland permanents cost {2} more to activate.
He does his best to make sure no one else can.
1/3
  • Zero
Dragon's Wrath

Dragon's Wrath {4}{R}

Instant
Dragon's Wrath deals 5 damage to target creature or planeswalker and 2 damage to that permanent's controller.
A dragon's fire cares not for the petty distinctions between human, elf or dwarf. It only burns.
  • Quest for the Roseblade
Aspect of An'yama

Aspect of An'yama {1}{R}

Creature - Cat Spirit
Whenever Aspect of An'yama attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Spells you cast from your graveyard, activated abilities of cards in your graveyard, and reprise costs of spells you cast cost {1} less.
2/2
  • Over the Horizon
Bvala's Study

Bvala's Study {X}{G}{W}

Enchantment - Study
Archive X (As this enters, shuffle the top X cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, create two 1/1 green Insect creature tokens.
It seemed no world would accept her hive.
  • Sparks of a Multiverse
Ninhasir, God of Creation
Ninhasir's March

Ninhasir, God of Creation

Legendary Enchantment Creature - God
(Color indicator: Ninhasir, God of Creation is red)
Indestructible
When this creature transforms into Ninhasir, God of Creation, discard all the cards in your hand, then draw that many cards plus one.
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
5/5
Card has other part: Ninhasir's March
Olson's Flockmaster

Olson's Flockmaster {1}{R}

Creature - Cat Pirate
Whenever you attack with one or more Pirates, create that many 1/1 white Bird creature tokens with flying that are tapped and attacking. At end of combat, choose one of those tokens, then exile the rest.
1/2
Children of the Clouds

Children of the Clouds {X}{W}

Sorcery
Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands.
Create X 1/1 white Bird creature tokens with flying. You gain X life.
I'd pick you up and we'd go back in time
I'd write this in the sky
I miss you like it was the very first night
Slipstream Silencer

Slipstream Silencer {1}{U}{B}

Artifact Creature - Droid Assassin
As long as there are four or more card types among cards in your graveyard, Slipstream Silencer can't be blocked.
Whenever Slipstream Silencer attacks, surveil 1.
“Print uploaded... Moving in.”
3/2
  • Beyond the Blackwall
Saffrisa's Darkcaster

Saffrisa's Darkcaster {3}{B}{B}

Creature - Zombie Wizard
When Saffrisa's Darkcaster enters, look at the top four cards of your library. You may substantiate a card from among them. Put the rest into your graveyard. (To substantiate a card, put it onto the battlefield face down as a 2/2 creature. You may turn it face up and cast it at any time for its mana cost if it isn't a creature.)
3/2
  • Over the Horizon
Vorreia, Farseer

Vorreia, Farseer {1}{G}{G}

Legendary Planeswalker - Vorreia
[+1]: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
[–3]: You get an emblem with “{1}{G}: You may play an additional land this turn.”
[–6]: Creatures you control gain trample and have base power and toughness X/X until end of turn, where X is the number of lands you control.
Loyalty:
3