15282 cards found
Curtailer Ploy

Curtailer Ploy {2}{B}

Sorcery
Target player draws a card and loses 2 life, then discards three cards.
“I try to teach the urchins a bit about not giving in to greed; I should know just how easy a mark it makes you.”
—Madame Beatrice
  • Feanav: The Apothecary's Progress
Distress

Distress {B}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
The voices smothered Lettie, layered one upon another until there was nothing but excruciating noise.
  • Feanav: The Apothecary's Progress
Fallen Celestial

Fallen Celestial {3}{B}{B}

Creature - Angel Faerie
Flying, lifelink
Fallen Celestial can't block or be blocked by Angels, Demons, or Faeries.
At the beginning of each opponent's upkeep, that player loses 1 life and creates a 1/1 black Faerie creature token with flying.
6/6
  • Feanav: The Apothecary's Progress
Festering Shipwreck

Festering Shipwreck {3}{B}{B}

Enchantment
When Festering Shipwreck enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
At the beginning of each player's upkeep, that player sacrifices a nonland permanent.
  • Feanav: The Apothecary's Progress
Galloping Dullahan

Galloping Dullahan {3}{B}

Creature - Faerie Knight
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Like the death they represent, it is hopeless to bar a dullahan from its destination.
2/5
  • Feanav: The Apothecary's Progress
Ghastly Sluagh

Ghastly Sluagh {3}{B}

Creature - Faerie Spirit
Flash
There is little sense in killing fae; the death of unforgiven beings will simply give rise to yet more.
4/3
  • Feanav: The Apothecary's Progress
Lifespark Alchemist

Lifespark Alchemist {2}{B}

Creature - Human Wizard
When Lifespark Alchemist enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Whenever Lifespark Alchemist or another creature dies, each opponent loses 1 life.
1/1
  • Feanav: The Apothecary's Progress
Lord of Decay

Lord of Decay {4}{B}{B}

Creature - Demon Horror
Menace
When Lord of Decay enters, put a -1/-1 counter on it and each creature you don't control.
They are not the sower, only the reaper of the rot that infects all life.
6/6
  • Feanav: The Apothecary's Progress
Night Howlers

Night Howlers {1}{B}

Creature - Faerie Hound
When Night Howlers enters, target opponent reveals three cards from their hand and you choose one of them. Exile that card until Night Howlers leaves the battlefield.
2/1
  • Feanav: The Apothecary's Progress
Nihilistic Treatment

Nihilistic Treatment {2}{B}

Sorcery
Choose X. Target player reveals their hand and discards all nonland cards with mana value X.
If one lives in the world's greatest society, what could dissent and misery be called but inhuman insanity?
  • Feanav: The Apothecary's Progress
Noonfiend

Noonfiend {2}{B}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Return Noonfiend from your graveyard to your hand.
None of the wards against fae she knew fazed it, so she thought it safe.
2/1
  • Feanav: The Apothecary's Progress
Pact Equivocator

Pact Equivocator {4}{B}

Creature - Demon
Lifelink
When Pact Equivocator enters, you lose 2 life and draw a card.
For all they destroy, demons are quite creative when interpreting pacts.
3/4
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Pixie Lanceling

Pixie Lanceling {2}{B}

Creature - Faerie Soldier
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Some fae play at the idea of mortal aristocracy, organizing into courts with which to serve vendettas.
1/3
  • Feanav: The Apothecary's Progress
Ravage of Moments

Ravage of Moments {1}{B}

Enchantment - Aura
Enchant creature
When Ravage of Moments enters and at the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
  • Feanav: The Apothecary's Progress
Rotten Grin

Rotten Grin {3}{B}

Enchantment - Aura
Enchant creature
{X}{B}: Enchanted creature gets +X/+X until end of turn.
When enchanted creature dies, return it to the battlefield under your control.
  • Feanav: The Apothecary's Progress
Sanguine Cut

Sanguine Cut {2}{B}

Instant
Target creature gets -3/-3 until end of turn. You gain 3 life.
Innocent blood is a powerful component for demonic pacts. With that, destructive magic can be granted with the confidence it will not be wasted.
  • Feanav: The Apothecary's Progress
Selfish Epiphany

Selfish Epiphany {2}{B}{B}{B}

Enchantment - Aura
Enchant creature
When Selfish Epiphany enters, search your library for a card and put that card into your hand. Then shuffle.
Enchanted creature has indestructible and can't be sacrificed.
“Neither my death nor yours will redeem you. That was only the wish of those who have always hated us.”
  • Feanav: The Apothecary's Progress
Snarling Omen

Snarling Omen {4}{B}

Creature - Demon Wolf
Flash
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Most believe Heaven's blessings and imperial enlightenment will protect them, until next the Abyss calls.
4/5
  • Feanav: The Apothecary's Progress
Stiff Butler

Stiff Butler {1}{B}

Creature - Zombie
When Stiff Butler enters, search target player's library for up to two cards and exile them. Then that player shuffles.
He served the family for generations, but his obligations outlived him.
1/1
  • Feanav: The Apothecary's Progress
Traditional Ingredients

Traditional Ingredients {B}

Instant
You draw a card, lose 2 life, then create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Before reagents, there was eye of newt.
  • Feanav: The Apothecary's Progress
Tragic End

Tragic End {B}

Sorcery
Destroy target creature with power less than or equal to the number of creature cards in your graveyard.
“We've seen enough opera to know what such bloodstained life leads to.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress
Unstill Unlife

Unstill Unlife {1}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield with an additional -1/-1 counter on it.
The unsustainability of necromancy was but one of many motivators for the search for true alchemical life.
Vile Edict

Vile Edict {1}{B}

Sorcery
Target player sacrifices a creature.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Mortals are materials like any other.
  • Feanav: The Apothecary's Progress
Abyssal Accuser

Abyssal Accuser {4}{R}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Abyssal Accuser must be blocked if able.
If a victim were ever found innocent, they would simply redefine guilt.
3/5
  • Feanav: The Apothecary's Progress
Act of Jealousy

Act of Jealousy {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress