15897 cards found
Soli's Blessed

Soli's Blessed {3}{W}

Creature - Angel Soldier
Flying
When Soli's Blessed enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/1
  • Alkabah
Solitary Guardian

Solitary Guardian {2}{W}{U}

Creature - Human Wizard
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{W}{U}: Tap target creature and put a +1/+1 counter on Solitary Guardian.
1/1
  • Survive the Night
Solvent Tide

Solvent Tide {3}{G}

Creature - Ooze
Whenever Solvent Tide attacks, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
A growing alchemical life form is easy. A sustainable one, not so.
3/4
  • Feanav: The Apothecary's Progress
Something in the Woods

Something in the Woods {3}{G}

Enchantment
When Something in the Woods enters or at the beginning of your upkeep, Something in the Woods explores. If it explores a creature card, you may have it become a copy of that card. (It loses this ability. To explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
  • Karina's Explorations
Song of Shoals

Song of Shoals {1}{G}{W}{U}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a land with “{T}: Add {G}{W}{U}” and loses all other card types and abilities.
{1}, Discard Song of Shoals: Add one mana of any color. Scry 1.
“It's sad, and it's sweet, and I once knew it complete.”
—Glitch, Drinker of Seas
Soothevine Elemental

Soothevine Elemental {3}{G}

Creature - Elemental
Defender, reach
When Soothevine Elemental enters, draw a card.
Whereas Duskwood elementals used to be wild and dangerous, those in the Neo-Duskwood proved to have more pacifistic tendencies.
0/5
  • Aftermath
Sorin, Vampire Maverick

Sorin, Vampire Maverick {2}{B}{B}

Legendary Planeswalker - Sorin
[+1]: Draw a card. Each player loses 1 life.
[–2]: Create two 1/1 black Bat creature tokens with flying and lifelink.
[–3]: Target creature gets -13/-13 until end of turn. You control abilities of that creature that trigger this turn.
Loyalty:
4
  • Innistrad In Memoriam
Soul Stroke

Soul Stroke {3}{B}

Instant
Target creature gets -3/-3 until end of turn. You gain 3 life.
“Had a big solid blade on one of its limbs, but that's not what it cut me with. Gods, it should've.”
—Hradil the Half-Living
  • Glacia: Hail to the Queen
Soul of New Alores

Soul of New Alores {4}

Legendary Artifact - Vehicle
Tap two untapped creatures you control: Harmonize. (Trigger up to one harmony of one permanent you control.)
Harmony — Choose one —
• Soul of New Alores becomes a creature in addition to its other types until end of turn.
• Put two +1/+1 counters on target permanent.
3/3
Soulight Captain

Soulight Captain {3}{W}

Creature - Spirit Soldier
At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on a creature you control.
“Your heart is pure despite your outwards sins and failures. Come, join the brotherhood of eternal guardians.”
—Kotis
2/2
  • Zero
Soulless Decree

Soulless Decree {2}{B}{B}

Instant
Destroy target creature. Then if you control a Wizard, that creature's controller loses 1 life for each creature card in their graveyard.
“No need to fret, friend. Eventually death comes for everyone.”
  • Goliaths of Nangjiao
Sound the Alarm

Sound the Alarm {3}{W}

Sorcery - Adventure
Put a +1/+1 counter on each creature you control. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Dawn Hill Bellringer
  • Adventurers of Onora
Sovereign's Ambitions

Sovereign's Ambitions {2}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. At the beginning of the next end step, if three or more creatures died this turn, create two tapped Treasure tokens.
  • Seasons of War
Space Oddity

Space Oddity {3}{R}

Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
Morale is at an all time low.
  • Love Song
Spaceship Invader

Spaceship Invader {2}{B}{B}

Creature - Horror
Menace
When Spaceship Invader enters, destroy target creature you don't control with mana value 3 or less.
You are never alone.
4/1
  • Love Song
Spark of Faith

Spark of Faith {3}{W}

Instant
Primal {2}{R} (During your turn, you may cast this spell for {2}{R} instead of playing a land.)
Target creature gets +2/+0 and gains double strike until end of turn.
Have faith in every strike. Confidence is power, and power keeps you breathing.
  • Novea
Spawn from the Void

Spawn from the Void {3}{U}

Instant
Look at the bottom two cards of your library. Manifest one of them, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Worshippers of the god of creation form beings of living potential, which then go on to take shape.
  • Mious
Spawn of Hadak

Spawn of Hadak {1}{G}{U}{R}

Creature - Dragon
Flying, haste
Whenever Spawn of Hadak attacks, draw a card, then discard a card.
Hadak may be gone, but his spawn still haunt the Dunesea.
3/3
  • Alkabah: The Rise of Soli
Spawn of Keranos

Spawn of Keranos {3}{U}

Creature - Elemental
Flying
When Spawn of Keranos enters, you may draw a card. If you do, discard a card unless you control another creature with flying.
Powerful elementals arise when Keranos hears an original thought.
3/2
  • Theros Triumphant
Speaker of Ancient Gods

Speaker of Ancient Gods {3}{B}

Creature - Human Shaman Nomad
Menace
Whenever you cast a cryptic spell, you may return target creature card from your graveyard to your hand. (Artifacts, enchantments and modal spells are cryptic.)
3/4
  • Over the Horizon
Speaker of the Iris

Speaker of the Iris {2}{R}{R}

Creature - Human Wizard
Haste
When Speaker of the Iris enters, abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
Other creatures you control have haste.
3/2
Spearhead Ophan

Spearhead Ophan {3}{G}

Creature - Angel
Trample
Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Spearhead Ophan face up, creatures you control get +2/+2 and gain trample until end of turn.
“We give praise to the Wheels of Destruction: what they grind to dust, we can replace.”
—Fhaub, Gusmite artisan
3/3
  • MSEM Secret Lair Drops
  • Mious
Spectacle of Arpechia

Spectacle of Arpechia {3}{B}

Instant
Rouse 4. Sacrifice a creature at the beginning of the next end step. (Distribute four +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Spectral Seize

Spectral Seize {3}{U}

Sorcery
Put target creature on top of its owner's library.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Spectrum Archmage

Spectrum Archmage {2}{U}{U}

Creature - Human Wizard
Flash
Flying
When Spectrum Archmage enters, return target spell to its owner's hand, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
3/1