12496 cards found
Gruesome Transport

Gruesome Transport {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
“If they wouldn't want to get hurt, they wouldn't get into my way.”
—Achet-Aton
  • Pyramids of Atuum
Gruff Clutch

Gruff Clutch {4}{R}{R}

Creature - Egg
Gruff Clutch enters with six +1/+1 counters on it.
{R}, Remove a +1/+1 counter from Gruff Clutch: It deals 1 damage to any target.
“A meal and an explosive? I feel like we were made for each other.”
—Lucien, the duelist
0/0
  • Monsters of Chikyu
Gruff Smith

Gruff Smith {1}{G}

Creature - Dwarf Citizen
When Gruff Smith enters, you may destroy target artifact. If you do, that artifact's controller creates a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}.
Recite {1}{R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/2
  • Carpe Arcanum
Gruff, Karoa's Right Paw

Gruff, Karoa's Right Paw {3}{R}{W}

Legendary Creature - Hound Knight
Other creatures you control that are Knights or have Adventures get +1/+1.
4/4
Card has other part: Stirring Speech
  • Adventurers of Onora
Guang Shrine

Guang Shrine

Land
Guang Shrine enters tapped.
{T}: Add {G} or {W}.
{G/W}, {T}, Sacrifice Guang Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Guardian of Dusk

Guardian of Dusk {B}{B}

Creature - Human Warrior
Guardian of Dusk gets +X/+X, where X is the amount of life you've lost this turn.
When Guardian of Dusk has power 13 or greater, sacrifice it. If you do, you gain life equal to its power.
2/2
  • The Unraveling
Guardian of Heavens

Guardian of Heavens {3}{W}{W}

Creature - Giant
In Celestia, those who reach the heavens without soaring them are in charge of protecting the High Council and communicating their will to the Land-Dwellers.
3/5
  • K15 Core Set
Guardian of Lost Truths

Guardian of Lost Truths {2}{U}

Creature - Elemental
When Guardian of Lost Truths enters, if a library has twenty or fewer cards left in it, draw two cards. Otherwise, target player mills five cards.
Dreams walking in broad daylight.
1/4
  • Love Song
Guardian of Mysteries

Guardian of Mysteries {3}

Enchantment Artifact
Flying
Whenever you cast a cryptic spell, Guardian of Mysteries becomes a 4/4 Sphinx creature in addition to its other types until end of turn. (Artifacts, enchantments, and modal spells are cryptic.)
{1}, {T}: Scry 2.
  • Riddles of Revio
Guardian of Rawthlin

Guardian of Rawthlin {1}{W}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
A single well-placed shot turned Rawthlin's least popular resident into its most popular.
2/2
  • Rail War
Guardian of Vraniveer

Guardian of Vraniveer {G}{W}

Creature - Elf Scout Knight
Creature spells you cast cost {1} less to cast.
Whenever you attack, target attacking creature you control gets +1/+1 until end of turn. If it's legendary, put a +1/+1 counter on it instead.
2/2
  • Seasons of War
Guardian of the Circle

Guardian of the Circle {1}{G}

Creature - Human Druid Warrior
Untap up to two permanents you control during each other player's untap step.
“You look for puzzles? The forest holds many. But rush in with swords drawn, and you will find naught but trees.”
2/2
  • The Unraveling
Guardian of the Devout

Guardian of the Devout {3}{W}{B}{R}

Creature - Angel Cleric
Flying, haste
Whenever Guardian of the Devout attacks or blocks, other creatures you control gain indestructible until end of turn.
Cyrukan's forces joining with Mahara's was a monumental event in Alkabah's history. Each of the other Elders watched in suspense and starting planning accordingly.
5/5
  • Alkabah
Guardian of the Divergent

Guardian of the Divergent {1}{G}

Creature - Spirit
Whenever another nontoken creature you control enters, if it doesn't share a name with another creature you control or a creature card in your graveyard, put a +1/+1 counter on Guardian of the Divergent.
2/2
  • Survive the Night
Guardian of the Wurm

Guardian of the Wurm {5}{G}{G}

Creature - Elf Druid
When Guardian of the Wurm enters, create a 6/6 green Wurm creature token with trample.
“I don't need muscle, I've got nature on my side.”
1/1
  • K15 Core Set
Guardian's Revocation

Guardian's Revocation {X}{X}{G}{G}

Sorcery
Put up to X target noncreature, nonland permanents on top of their owners' libraries in any order.
You gain 6 life.
  • The Unraveling
Guawu the Untamed

Guawu the Untamed {1}{R}{G}

Legendary Creature - Beast
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Whenever a creature you control attacks alone, target creature an opponent controls blocks this turn if able.
3/3
  • Goliaths of Nangjiao
Guerrilla Strike

Guerrilla Strike {4}{G}{G}

Instant
You may put a green creature card from your hand onto the battlefield. If you do, it fights target creature you don't control.
Expecting a fair fight is expecting to lose.
  • Ophorio
Gui, the Brinebearer

Gui, the Brinebearer {1}{G}{U}

Legendary Creature - Turtle Beast
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Gui can't attack or block unless you're in a renaissance.
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it back on top or into your graveyard and you gain 3 life.
5/6
  • Nangjiao In Bloom
Gui, the Islandbringer

Gui, the Islandbringer {4}{G}{U}

Legendary Creature - Turtle
Hexproof, trample
Whenever Gui, the Islandbringer deals combat damage to an opponent, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
4/5
  • Surging Tide
Guidance from Above

Guidance from Above {1}{W}{B}

Instant
Judge each creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Each of us has meaning. Each of us has a mission to accomplish. When it comes our time to face the sins of our past, will we come out better for it or will we be torn apart by our own choices?”
—Laleh, Maharan Commander
  • Alkabah
Guidance of Iroas

Guidance of Iroas {W}{W}{W}

Enchantment
Creatures you control get +1/+1.
{5}{W}: Create a 1/1 white Soldier creature token. Activate only as a sorcery.
From courage, to valor, to heroism, the path of Iroas was clear.
  • Theros Triumphant
Guidance of Karametra

Guidance of Karametra {G}{G}{G}

Enchantment
Permanent spells you cast cost {1} less to cast.
{3}{G}: Choose a counter on target permanent you control, then put another counter of that kind on that permanent or remove that counter from it. Activate only as a sorcery.
“Of all the gods, only Karametra asks for so little and gives so much.”
—Sythis, Harvest's Hand
  • Theros Triumphant
Guidance of Keranos

Guidance of Keranos {R}{R}{R}

Enchantment
Creatures you control have haste.
{4}{R}: Until end of turn, gain control of target creature an opponent controls without a vision counter on it. Untap that creature and put a vision counter on it. Activate only as a sorcery.
Keranos' followers preach in thundering voices to the believers—and fistfuls of lightning to the ignorant.
  • Theros Triumphant
Guidance of Pharika

Guidance of Pharika {B}{B}{B}

Enchantment
At the beginning of each end step, if a creature you control died this turn, each opponent loses 2 life.
{3}{B}: Target creature you control gains lifelink until end of turn.
Pharika and her acolytes ensure that the coils of life and death intertwine in equal measure.
  • Theros Triumphant