15897 cards found
Thriving Moor

Thriving Moor

Land
Thriving Moor enters tapped.
As Thriving Moor enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
None rival the might of the Empire, yet fae and demons freely terrorize its provinces.
  • Feanav: The Apothecary's Progress
Thriving Isle

Thriving Isle

Land
Thriving Isle enters tapped.
As Thriving Isle enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
Isles dot the channel separating the imperial homeland from its colonies and puppets.
  • Feanav: The Apothecary's Progress
Thriving Heath

Thriving Heath

Land
Thriving Heath enters tapped.
As Thriving Heath enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
As industry drew the masses to cities, their old homes became favorite subjects of romanticism.
  • Feanav: The Apothecary's Progress
Thriving Grove

Thriving Grove

Land
Thriving Grove enters tapped.
As Thriving Grove enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Foreign cultivars were popular for those desiring the aesthetics of nature without the lurking fae.
  • Feanav: The Apothecary's Progress
Thriving Bluff

Thriving Bluff

Land
Thriving Bluff enters tapped.
As Thriving Bluff enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
How fearful and dizzy it is, to cast one's eye so low, and see the dreadful trade across the strait.
  • Feanav: The Apothecary's Progress
Opera House

Opera House

Land
Opera House enters tapped.
When Opera House enters, add one mana of any color.
{T}, Sacrifice Opera House: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Feanav: The Apothecary's Progress
Imperial Capital

Imperial Capital

Land
{T}: Add {C}.
{4}, {T}, Put a -1/-1 counter on a creature you control: Draw a card.
Lettie, Barton, and Animus left before dawn. Then, the empire would awaken to a dead regent, and chaos's new reign.
  • Feanav: The Apothecary's Progress
Alchemist's Abode

Alchemist's Abode

Land
{T}: Add {C}.
{T}, Sacrifice Alchemist's Abode and another permanent: Draw a card. Activate only during your turn.
Leticia and Haldean had much in store after the project: a wedding, their home...
  • Feanav: The Apothecary's Progress
Witch's Invitation

Witch's Invitation {2}

Artifact
When Witch's Invitation enters, you may put a -1/-1 counter on target creature.
{2}, {T}: Tap target creature with a -1/-1 counter on it.
To open it is to seal your own fate.
  • Feanav: The Apothecary's Progress
Straw Officer

Straw Officer {2}

Artifact Creature - Scarecrow Soldier
Creatures blocking or blocked by Straw Officer have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Life so simply conjured only becomes another tool for trading death.
3/3
  • Feanav: The Apothecary's Progress
Publishing Press

Publishing Press {4}

Artifact
As Publishing Press enters, you may exile a nonland card with mana value 2 or less from your hand.
At the beginning of your upkeep, you may cast a copy of the exiled card without paying its mana cost if the spell's mana value is 2 or less.
  • Feanav: The Apothecary's Progress
Pale Morningstar Powder

Pale Morningstar Powder {2}

Artifact
{2}, {T}, Sacrifice Pale Morningstar Powder: Put two -1/-1 counters on target creature.
“Pyrophoric, toxic, and adhesive. My most cruel weapon on distant planes.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress
Mechanical Mastodon

Mechanical Mastodon {5}

Artifact Creature - Construct
When Mechanical Mastodon enters, you may return another target permanent you control to its owner's hand.
Royal artificers had created animated facsimiles, but nothing sustainable that could be defined as life.
4/4
  • Feanav: The Apothecary's Progress
Imperfect Stone

Imperfect Stone {3}

Artifact
When Imperfect Stone enters, mill three cards.
{T}: Add one mana of any color.
Each costly pursuit of life's essence yielded only failure, but those failures could be salvaged as casting materials.
  • Feanav: The Apothecary's Progress
Grim Scythe

Grim Scythe {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
A tool of harvest makes for a poor weapon, but a powerful casting focus.
  • Feanav: The Apothecary's Progress
Glimmering Staff

Glimmering Staff {3}

Artifact
{3}, {T}: Glimmering Staff deals 1 damage to any target.
{5}, {T}: Put a -1/-1 counter on target creature.
Lettie imagined, had she stayed, that her figurative brand would have been literal.
  • Feanav: The Apothecary's Progress
Estate Scarecrow

Estate Scarecrow {4}

Artifact Creature - Scarecrow
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
  • Feanav: The Apothecary's Progress
Alchemical Treatise

Alchemical Treatise {3}

Artifact
You have no maximum hand size.
{T}: Add {C}.
{3}, {T}: Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress
Bramble Quickling
Sharp Urchin

Bramble Quickling

Creature - Faerie
(Color indicator: Bramble Quickling is black and green)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When you unveil Bramble Quickling, you may have it fight target creature.
One easily rejects humanity when humanity has rejected them.
3/5
Card has other part: Sharp Urchin
  • Feanav: The Apothecary's Progress
Sharp Urchin
Bramble Quickling

Sharp Urchin {1}{B/G}{B/G}

Creature - Human Faerie
Flash
Unveil {3}{B}{G} ({3}{B}{G}: Transform this. Unveil only as a sorcery.)
Once created, a changeling cannot conceal their nature forever.
2/3
Card has other part: Bramble Quickling
  • Feanav: The Apothecary's Progress
Ingrained Virago
Rotting Devotress

Ingrained Virago

Creature - Faerie Plant
(Color indicator: Ingrained Virago is black and green)
{T}: Add one mana of any color.
Whenever you tap Ingrained Virago for mana, each opponent loses 1 life.
Some study it nonetheless, hoping that a true-form can make them anything but what they are.
2/3
Card has other part: Rotting Devotress
  • Feanav: The Apothecary's Progress
Rotting Devotress
Ingrained Virago

Rotting Devotress {B/G}{B/G}

Creature - Faerie Druid
{T}, Pay 1 life: Add {C}.
Unveil {3}{B}{G} ({3}{B}{G}: Transform this. Unveil only as a sorcery.)
Most fae are disgusted by alchemy, as they are by any human invention.
2/1
Card has other part: Ingrained Virago
  • Feanav: The Apothecary's Progress
Plague Hostess
Plague Apothecary

Plague Hostess

Creature - Zombie Shaman
(Color indicator: Plague Hostess is black and green)
Vigilance, deathtouch, menace
As poison can cure, so can death and rot bring life and twisted immortality.
4/5
Card has other part: Plague Apothecary
  • Feanav: The Apothecary's Progress
Plague Apothecary
Plague Hostess

Plague Apothecary {1}{B/G}{B/G}

Creature - Human Shaman
Deathtouch
Unveil {3}{B}{G} ({3}{B}{G}: Transform this. Unveil only as a sorcery.)
The apothecary's creed is that poison can cure, and any cure can poison.
1/3
Card has other part: Plague Hostess
  • Feanav: The Apothecary's Progress
Wormwood, the Estranged
Leticia Petrine

Wormwood, the Estranged

Legendary Planeswalker - Lettie
(Color indicator: Wormwood, the Estranged is black and green)
[+2]: Put a -1/-1 counter on or remove a -1/-1 counter from up to one target creature.
[–1]: Draw a card, then each player sacrifices a nonland permanent.
[–10]: Destroy all nonland permanents you don't control.
Loyalty:
5
Card has other part: Leticia Petrine
  • Feanav: The Apothecary's Progress