5360 cards found
Take All You Can Carry

Take All You Can Carry {1}{R}

Sorcery
Create two 1/1 black Rat Pirate creature tokens.
Whenever two or more creatures you control deal combat damage to a player, you may pay {2} and exile Take All You Can Carry from your graveyard. If you do, create two Treasure tokens.
Take Back the Stage

Take Back the Stage {1}{G}{W}

Instant
Target creature you control gets +1/+1 and gains lifelink until end of turn. It fights target creature you don't control.
“The spotlight shall be yours no longer, foul beast! And it never will be!”
—Douglass, Star of the Show
  • The Stage Presents: The Neverending Act
Take a Walk

Take a Walk {1}{U}

Instant
Exile target nonland permanent you control, then return that card to the battlefield under your control.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Taken Under Wing

Taken Under Wing {U}

Sorcery
Target creature gets +1/+2 and gains flying until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Takumi's Headquarters

Takumi's Headquarters

Land
Takumi's Headquarters enters tapped.
When Takumi's Headquarters enters, you may mill two cards.
{T}: Add {W} or {U}.
  • Rail War
Tale of Tranquility

Tale of Tranquility {W}

Instant
Tap target creature.
Showcase {2}{W} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Tale of the Wayward Titan

Tale of the Wayward Titan {1}{W}

Instant
Choose one or both —
• Target player searches their library for a basic Plains card, reveals it, put it into their hand, then shuffles.
• Exile target permanent you control, then return it to the battlefield under its owner's control.
Tamaak Confidant

Tamaak Confidant {3}{G}

Creature - Azra Advisor Cleric
Vigilance
When Tamaak Confidant enters, you gain 6 life if you control three or more Satrapies.
“The strong eat, the weak die. This is the way of life and the way of Tamaak.”
—Hayat, Tamaak's Devourer
3/4
  • Alkabah
Tamed Jaguar

Tamed Jaguar {R}{R}

Creature - Cat
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
It never really loses its ferocity. At best, it gets a little picky in who to hurt.
2/2
  • Pyramids of Atuum
Tamer of the Ton

Tamer of the Ton {3}{G}

Creature - Human Noble
When Tamer of the Ton dies, create a 4/4 green Chimera creature token.
“The next potential step in The Great Work—and the first thing these nobles think to do is make lap dogs of them.”
—Animus; or, Life's Mystery
2/2
  • The Empty Throne of Feanav
Tangle Up

Tangle Up {1}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn if it's an Insect. Then it fights up to one target creature.
“Bugs don't have brute strength, but they're so full of tricks to make up for it!”
—Noriyuki, bug catcher
  • Monsters of Chikyu
Tangling Vines

Tangling Vines {2}{G}

Creature - Plant
Flash
Reach
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Even the plants of Chikyu's wilderness show no mercy.
2/2
  • Monsters of Chikyu
Tapped Connection

Tapped Connection {1}{R}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player is attacked, you may discard a card. If you do, draw a card.
“The newbies rob entire packages, and CySec answers in brutal kind. No, the secret is to just skim a few credits from each one.”
  • Beyond the Blackwall
Tarrying Gharial

Tarrying Gharial {5}{G/U}

Creature - Crocodile
Hexproof
A gharial can stay still in place for up to twelve hours as it waits for its hapless prey to wander by.
4/6
  • Kahembo: Olde Dawn
Tasseography

Tasseography {3}{U}

Sorcery
Draw three cards, then discard a card unless you exile two cards from your graveyard.
“I see... two shades... one of lost past, one of lost future... each ensnared... by the other's fear... and pride.”
  • Feanav: The Apothecary's Progress
Taste of Light
Touch of Shadow

Taste of Light

Enchantment - Aura
(Color indicator: Taste of Light is blue)
Enchant creature
Whenever enchanted creature deals combat damage to a player, draw a card.
“If there is something to learn in that spirit's story, I'd say it's this: the bright things of life shine the brightest in darkness.”
—Hemley Eggfeather
Card has other part: Touch of Shadow
  • Glacia: Hail to the Queen
Tear Through

Tear Through {R/G}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
Tear to Shreds

Tear to Shreds {X}{B}

Sorcery
Destroy target creature with mana value X or less.
“Follow me. I know the dangers of the Ontarachie from my lotus expeditions.”
—Lord Erollin, to the passengers of The Soul of New Alores
  • Eralou
Tears of Samang

Tears of Samang {2}{R}{R}

Sorcery
Tears of Samang deals 3 damage to each creature and each player. If an opponent would be dealt damage this way, you may have Tears of Samang deal 3 damage to a planeswalker they control instead.
Technique of Hao'Tai

Technique of Hao'Tai {1}{R}

Sorcery
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
“For two reasons, I appreciate men—they are both fickle and expendable.”
  • Goliaths of Nangjiao
Tectonic Wound

Tectonic Wound {4}{R}{R}

Sorcery
Bleed {2}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Destroy target land.
  • A Tourney at Whiterun
Teeth Without Number

Teeth Without Number {1}{B}

Sorcery - Revelation
Each player sacrifices a creature.
Coalesce {5}{B} (You may cast this from your graveyard for {5}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Each tooth is like a petal of a flower, spiraling into more fractal teeth.
4/3
  • Rail War
Teikoku Captain

Teikoku Captain {3}{W}

Creature - Human Samurai
When Teikoku Captain enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have first strike.
2/2
  • Path of Shadows
Teikoku Cavalry

Teikoku Cavalry {2}{W}

Creature - Human Samurai
First strike
Art of war — At the beginning of your end step, if Teikoku Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/3
  • Imperial Legacies
Teikoku Samurai

Teikoku Samurai {1}{W}

Creature - Human Samurai
Vigilance
Art of war — At the beginning of your end step, if Teikoku Samurai dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/2
  • Imperial Legacies