8596 cards found
Marrow Gorger

Marrow Gorger {3}{G}

Creature - Boar
{1}{G}: Marrow Gorger must be blocked this turn if able.
“The worst part of dying? Days later, when you find out what's been feasting on your old corpse.”
—Vosh, the Champion
4/3
  • Arkadai
Marrowcaster

Marrowcaster {2}{B}

Creature - Zombie Warlock
Improve {B} ({B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever a nontoken creature you control dies, if it was embattled, you may pay {B}. If you do, create a 2/2 black Zombie creature token. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
2/3
  • Seasons of War
Marshal Jin Guiying

Marshal Jin Guiying {2}{W}

Legendary Creature - Human Scout
Renown 1
When Marshal Jin Guiying becomes renowned, you may search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
“I don't care if you work for the Empress herself. I swore an oath to enforce the law.”
2/3
  • Rail War
Marshcroaker Coaching

Marshcroaker Coaching {4}{U}

Enchantment
When Marshcroaker Coaching enters, create three 1/1 blue Frog creature tokens.
Frogs you control have “{T}: Target creature gains flying until end of turn.”
  • Eralou
Marshcroaker Drake

Marshcroaker Drake {4}{U}{U}

Creature - Frog Drake
Flying
When Marshcroaker Drake enters, you may return target creature with power 2 or less to its owner's hand.
“I feed her fish, she protects my lotuses.”
—Titou Louoe
4/4
  • Eralou
Martial Eagle

Martial Eagle {5}{W}

Creature - Bird
Flying
To the Danuri, no companion is more loyal; to their enemies, no creature is more threatening.
3/5
  • Khaliz-Dorahn
Martoob Hawker

Martoob Hawker {2}{G}

Creature - Nephilim Scout
Lionize {1}{G} ({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
This creature assigns combat damage equal to its toughness rather than its power.
0/3
  • Alkabah: The Rise of Soli
Martoob Lifeshaper

Martoob Lifeshaper {2}{U}

Creature - Nephilim Wizard
Lionize {2}{U} ({2}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Whenever this creature deals combat damage to a player, draw that many cards.
1/1
  • Alkabah: The Rise of Soli
Martoob Watershaper

Martoob Watershaper {3}{U}

Creature - Nephilim Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Martoob Watershaper enters, tap target creature. It doesn't untap during its controller's next untap step.
2/4
  • Alkabah
Martoob of Flowing Life

Martoob of Flowing Life {2}{G}{U}

Legendary Creature - Human Druid
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Vigilance
Martoob of Flowing Life has ward {X}, where X is the number of counters on her.
{G}{U}: Angel — Put a +1/+1 counter on each other creature you control.
{2}{G}{U}: Elder — Double the number of counters on permanents you control.
4/4
  • Alkabah: The Rise of Soli
Martoob's Command

Martoob's Command {R}{G}{W}{U}

Sorcery
Choose two —
• Until end of turn if an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
• Create three 1/1 green Snake creature tokens.
• Create a 2/2 blue Bird creature token with flying.
• Create a 3/3 red Manticore creature token with haste.
  • Alkabah
Martoob's Forerunner

Martoob's Forerunner {2}{U}

Creature - Nephilim Scout
Flash
You may cast Angel and Nephilim spells as though they had flash.
“Our dominions are aging, our policies stagnant. Let the well overflow—let the little ones forth, and the world will flourish by the message they bring.”
—Martoob, to Dali
2/3
  • Alkabah: The Rise of Soli
Martoob's Message

Martoob's Message {2}{G}{U}

Instant
Double the number of each kind of counter on target creature you control.
“Nobody seems to bat an eye when I say it's naptime in the manticore pit. I should come here more often.”
—Aryeh, Wandering Druid
  • Alkabah
Martoob, Blessing of Water
Tamaak, Drought of Life

Martoob, Blessing of Water {3}{G}{U}

Legendary Creature - Elder Angel
Flying
Whenever you tap a land for mana, add one mana of any type that land produced.
At the beginning of each end step, if you control no untapped lands, transform Martoob, Blessing of Water.
5/5
Card has other part: Tamaak, Drought of Life
  • Alkabah
Martyr's Sacrifice

Martyr's Sacrifice {1}{W}{W}

Instant
Target player sacrifices an attacking or blocking creature. Prevent all damage that would be dealt by creatures this turn.
A life given for lives saved.
  • Plagues of Fretport
Marva of Endless Inspiration

Marva of Endless Inspiration {1}{G}{U}{R}

Legendary Creature - Construct God
Indestructible
Marva of Endless Inspiration can't attack or block unless you've cast a spell with mana value 4 or greater this turn.
At the beginning of your end step, return a card at random from your graveyard to your hand. If it's a land card, return it to the battlefield instead.
“Inspire me.”
5/5
  • The Stage Presents: The Neverending Act
Marzen's Frenzy

Marzen's Frenzy {2}{R}{R}

Instant
Discard your hand, then draw two cards for each land card discarded this way. For each opponent, Marzen's Frenzy deals damage to that player or a planeswalker they control equal to twice the number of instant or sorcery cards discarded this way.
Marzen struck like a dozen mad infernos, but still the phantoms remained.
  • Mious
Marzen's Grimoire

Marzen's Grimoire {4}

Artifact
{3}, {T}, Reveal a card at random from your hand: Draw a card.
“Do not lie or heed false truths, planeswalker.”
—Gosifit, whisperer of Ni'Ama
  • Mious
Marzen's Sorrow

Marzen's Sorrow {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card at random.
Draw three cards.
“Nothing I can do will make up for what I did to Frystaria. But that's no excuse not to try.”
  • Mious
Marzen, Answer Seeker

Marzen, Answer Seeker {1}{U}{R}

Legendary Planeswalker - Marzen
[+1]: Discard a card. If you do, draw a card.
[–X]: Marzen deals X damage to you. Exile the top X cards of your library. Until your next turn, you may play those cards.
[–7]: You get an emblem with “If you would draw a card, you may draw three cards instead.”
Loyalty:
3
  • Mious
Masamori Ranger

Masamori Ranger {2}{G}

Creature - Human Scout Ranger
Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
3/2
  • Imperial Legacies
Masaru, Aspiring Champion

Masaru, Aspiring Champion {2}{W}{B}

Legendary Creature - Human Ranger
Lifelink
If you would gain life, you may put that many +1/+1 counters on another creature you control instead.
“We're going to make a difference, no matter what man or monster tries to stand in our way.”
2/4
  • Monsters of Chikyu
Masha Ritualist

Masha Ritualist {3}{R}{R}

Creature - Human Shaman
First strike
When Masha Ritualist enters or whenever you cast a spell, if {B}{G} was spent to cast it, return target creature card with mana value 3 or less from a graveyard to the battlefield under your control. Put a +1/+1 counter on Masha Ritualist.
3/2
  • Beyond Our Ken
Masha, Hero of Pelastrov

Masha, Hero of Pelastrov {1}{R}{R}

Legendary Creature - Human Soldier
Creatures your opponents control attack each turn if able.
Blocking creatures you control get +4/+0.
{W}: Untap Masha, Hero of Pelastrov.
2/4
  • The Unraveling
Mask of Shikai

Mask of Shikai {5}

Artifact
You have hexproof.
Whenever a creature deals combat damage to you or a planeswalker you control, Mask of Shikai deals 1 damage to that creature.
  • Path of Shadows