12496 cards found
Green Daywalker

Green Daywalker {2}{G}

Creature - Beast
When Green Daywalker enters, you may destroy target artifact or enchantment.
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Green Daywalker.
2/1
  • Love Song
Green Elemental Circle

Green Elemental Circle {G}

Enchantment
Green spells you cast with mana value 5 or greater cost {1} less to cast.
Whenever you cast a green spell with mana value 5 or greater, draw a card.
  • Over the Horizon
Green Pelt Hart

Green Pelt Hart {4}{G}{G}

Creature - Elk
Whenever Green Pelt Hart or another Elk creature you control deals combat damage to a player, draw that many cards.
4/3
  • A Tourney at Whiterun
Greenheart Den

Greenheart Den

Land
Greenheart Den enters tapped.
{T}: Add {G}.
{G}, {T}: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery and only if you control a green creature.
  • Glacia: Hail to the Queen
Greenheart Squirrel

Greenheart Squirrel {G}

Creature - Squirrel
When Greenheart Squirrel enters, look at the top four cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
  • Glacia: Hail to the Queen
Greenscale Bully

Greenscale Bully {1}{R}

Creature - Merfolk Warrior
Whenever Greenscale Bully deals combat damage to a player, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
Even on top of Bloodhollow's usual toll rates, most of Dawson's collectors tend to impose their own “service” fees.
2/1
  • Elmare: Into the Abyss
Greenwood Outrider

Greenwood Outrider {4}{G}{G}

Creature - Elf Archer
Haste
When Greenwood Outrider enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of storied permanents you control. (Enchantments and legendary permanents are storied.)
3/3
  • Storytime
Grete-District Hermit

Grete-District Hermit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
Paranoia {G} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Some afflicted never stopped running, while others were too scared to start.
1/2
  • Kaleidoscope
Grete-District Strider

Grete-District Strider {4}{G}

Creature - Elk
Trample
The Grete District's many parks and nature reserves were abandoned when the Great Fear fell, letting animals roam the district freely.
5/4
  • Kaleidoscope
Greypelt Brute

Greypelt Brute {R/W}

Creature - Hound Warrior
Those born into the lowest Bourasan castes had two choices: join the force, or die in filth. Young pups both smart and stupid flocked to the force.
2/1
  • Kahembo: Olde Dawn
Greypelt Clergy

Greypelt Clergy {1}{W}

Creature - Hound Cleric
When Greypelt Clergy enters, choose one —
• Put a +1/+1 counter on Greypelt Clergy.
• Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
1/1
  • Kahembo: Olde Dawn
Greypelt Emissary

Greypelt Emissary {1}{R/W}{R/W}

Creature - Hound Warrior
Whenever a Hound you control is dealt damage, Greypelt Emissary deals 1 damage to any target.
Whenever Greypelt Emissary attacks, you choose how target creature blocks this combat.
3/2
  • Kahembo: Olde Dawn
Greypelt Ruffian

Greypelt Ruffian {1}{R}

Creature - Hound Warrior
Trample
Greypelt Ruffian gets +1/+1 as long as you control a storied permanent. (Enchantments and legendary permanents are storied.)
3/1
  • Kahembo: Olde Dawn
Greypelt Trooper

Greypelt Trooper {1}{R}{W}

Creature - Hound Warrior
{1}, {T}: Search your library for a card named Greypelt Trooper, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
3/2
  • Kahembo: Olde Dawn
Griamoor, Deathless Warrior

Griamoor, Deathless Warrior {2}{R}{W}

Legendary Planeswalker - Griamoor
[+2]: Up to one target creature must attack Griamoor, Deathless Warrior during its controller's next turn if able.
[0]: Until end of turn, Griamoor becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible.
[–2]: Griamoor deals damage equal to the number of loyalty counters on him to target creature.
Loyalty:
5
  • New Horizons
Griefless Widow

Griefless Widow {3}{B}

Creature - Human Wizard
Menace
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
“Either the Conways hold more contempt than grief, or they are truly not themselves.”
—Lettie Wormwood
4/4
  • The Empty Throne of Feanav
Grieved Outburst

Grieved Outburst {2}{R}

Instant
This spell costs {2} less to cast if a permanent you controlled left the battlefield this turn.
Target creature gets +3/+0 and gains trample until end of turn.
Revenge would cost him everything, but he had nothing left to lose.
  • Villains: The Musical
Grieving Process

Grieving Process {1}{W}{B}

Enchantment - Aura Curse
Enchant player
Death knell — Enchanted player loses 1 life and you gain 1 life. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Whenever a creature you control dies, enchanted player chooses a death knell ability of a permanent you control. Trigger that ability.
  • Karina's Explorations
Grieving Revenant

Grieving Revenant {3}{R}{R}

Creature - Angel Berserker
Flying, haste
Whenever Grieving Revenant attacks, it deals 1 damage to each other creature you control.
Weeping bloody tears, the last of the angels exact their revenge on an innocent world.
4/4
  • Descent from the Highlands
Grievous Buccaneer

Grievous Buccaneer {2}{U}

Creature - Human Pirate
When Grievous Buccaneer enters, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Grievous Buccaneer phases in, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/3
  • Dark Seas of Shiryen
Griffin Country

Griffin Country {1}{U}

Enchantment
Griffin Country enters with a feather counter on it.
Creatures with flying you control get +1/+1.
{U}, Remove a feather counter from Griffin Country: Put a flying counter on target creature you control.
{2}{U}, Remove a feather counter from Griffin Country: Search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
  • Quest for the Roseblade
Griffin Skycaller

Griffin Skycaller {4}{W}

Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Griffin Skycaller enters, target creature you control gets +1/+1 and gains flying until end of turn.
3/3
  • Tides of War
Griffling

Griffling {W}

Creature - Griffin
Flying, lifelink
Dwarves in the North Ward nurture griffins from tiny chicks to great allies.
1/1
  • Dark Seas of Shiryen
Grifter's Diversion

Grifter's Diversion {1}{R}

Sorcery
As an additional cost to cast this spell, tap an untapped artifact or creature you control.
Up to three target creatures can't block this turn.
“And what I'm telling you is this land has a fortune in ancient devices buried under it, ready to explode at the slightest disturbance!”
  • Rail War
Grim Botanist

Grim Botanist {1}{B}{G}

Creature - Human Druid
When Grim Botanist enters, create a 1/1 green Saproling creature token.
Whenever a nontoken creature you control dies, populate. (Create a token that's a copy of a creature token you control.)
2/2
  • MSEM Masters 2021