15897 cards found
Hit the Bottom

Hit the Bottom {3}{U}

Sorcery
Pressure {1}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Exile up to two target nonland permanents you control, then return them to the battlefield under their owner's control.
After millennia of descent, the Others had finally discovered what was promised— a whole new world in all its glory.
  • Elmare: Into the Abyss
Scar Tattooist

Scar Tattooist {3}{B}

Creature - Human Cleric
Deathtouch
Inspired — Whenever Scar Tattooist becomes untapped, you may have target creature get -1/-1 until end of turn.
“Two dragons fighting across your entire back. Got it. You're sure? Remember,
it's permanent.”
2/3
  • Nangjiao In Bloom
Measured Contemplation

Measured Contemplation {2}{U}

Sorcery
Shuffle the cards from your hand into your library, then draw that many cards.
Draw a card.
“Hmm, what to read today? Perhaps ‘Carleon's Treatise on the Tenacity of the Wilds and the Poise of the Gods'.”
  • A Tourney at Whiterun
Triline Hunter

Triline Hunter {2}{G}

Creature - Human Shaman
{G}, {T}: Target creature with power 4 or greater fights any number of target creatures you control.
“I will hunt until my family is safe.”
2/1
  • Spark of Revolution
Decisive Arcanist

Decisive Arcanist {1}{U}

Creature - Human Scout
Flash
When Decisive Arcanist enters, you may cast target modal instant or sorcery card in your graveyard. Exile that card instead of putting it into your graveyard as it resolves.
2/1
  • Riddles of Revio
Enopraxia's Endeavor

Enopraxia's Endeavor {1}{B}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Remove all counters from target non-Gorgon creature. If it has toughness 2 or less, destroy it.
• Return target creature or planeswalker card from your graveyard to your hand. You gain 4 life.
• Exile target player's graveyard.
Arcanum Owl

Arcanum Owl {3}{U}{U}

Creature - Bird
Flying
When Arcanum Owl enters, you may return target instant or sorcery card from your graveyard to your hand.
2/2
  • Zero
Tusked Consumer

Tusked Consumer {4}{G}{G}

Creature - Beast
Trample
Whenever Tusked Consumer or another creature with power 4 or greater you control enters, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Whenever one or more cards are put into exile from anywhere, you gain 1 life.
6/6
  • Mious
Veins of the Intisuyu

Veins of the Intisuyu {1}{G}{G}

Enchantment - Road
When Veins of the Intisuyu enters, draw a card, then choose a card name.
Whenever you cast a spell with the chosen name, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Centuries after the end of Caica rule, many inhabitants of the former empire still unknowingly use the roads the chasqui traced.
  • Road to Carü Mapu
Tower of Sorrows

Tower of Sorrows {4}{B}

Creature - Illusion Wall
Flying
At the beginning of each combat, target opponent may give themselves a poison counter. If they don't, Tower of Sorrows gets +3/+0 until end of turn.
0/7
  • Beyond Our Ken
Heavy Sandstorm

Heavy Sandstorm {2}{R}

Sorcery
Choose one —
• Create two 1/1 white Soldier creature tokens. They gain haste until end of turn.
• Destroy target nonbasic land.
  • Riddles of Revio
Lysene's Plunderer

Lysene's Plunderer {2}{U}

Creature - Human Pirate
Other Pirates and Rogues you control get +1/+0.
Whenever you attack with three or more Pirates and/or Rogues, tap target creature.
“These deadmen'll cut open Yroncaster's belly. But they won't be needing its coin.”
2/3
  • The Petals Wilt
Behead

Behead {4}{B}

Sorcery
Destroy target creature.
Civilized — You gain 3 life if you control an artifact, a creature, and an enchantment.
Selezzar holds executions upon the Slaughtered Steps, to show what happens to those that cross the Endak.
  • Scriptures of Urshad
Plan Ahead

Plan Ahead {U}

Sorcery
Look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • K15 Core Set
Amateur Pilfering

Amateur Pilfering {1}{U}

Sorcery
Target player mills five cards.
Draw a card.
“Now you listen here. Even I had to start somewhere.”
— Red Robin
  • Harvest Festival
Alexei, Instigator of Terror

Alexei, Instigator of Terror {2}{R}{R}

Legendary Creature - Human Mutant Noble
Menace
Whenever a creature blocks, put a -1/-1 counter on that creature at end of combat.
Creatures with -1/-1 counters on them can't block.
4/3
  • Plagues of Fretport
Army Saboteur

Army Saboteur {1}{U}{B}

Creature - Human Rogue
Whenever one or more creatures you control deals combat damage to a player, you may sacrifice one of them. When you do, destroy target creature defending player controls, then you and the destroyed creature's controller draw a card.
3/3
  • End of Wollensie
Eldritch Undoing

Eldritch Undoing {1}{U}{U}

Instant
Primal {U} (During your turn, you may cast this spell for {U} instead of playing a land.)
Counter target spell.
  • Novea
Split-Second Decision

Split-Second Decision {1}{R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
“You either take the moment, or the moment takes you.”
— Dajaman Rachy
  • Kaleidoscope
Emerging Ankulim

Emerging Ankulim {4}{U}{R}

Creature - Elemental
When Emerging Ankulim enters, return each non-Elemental creature to its owner's hand, then Emerging Ankulim deals damage to each player equal to the number of cards in that player's hand.
4/4
  • Scriptures of Urshad
Nirami, Ema's Keeper

Nirami, Ema's Keeper {2}{B}

Legendary Creature - Spirit
Whenever an opponent discards a card, exile it. You may cast that card as long for as it remains exiled, and you may spend black mana as though it were mana of any color to cast that spell.
1/4
Roar of War

Roar of War {3}{R}{R}

Sorcery
Creatures you control get +2/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
  • Zero
Mahara Enforcer

Mahara Enforcer {1}{W}

Creature - Nephilim Soldier
Lifelink
{3}{W}: Mahara Enforcer gets +3/+3 until end of turn. Activate only once each turn and only if you control another Angel or Nephilim.
“Avaz heats the crucibles of war to their breaking point. Cool heads and colder steel alone will prevail.”
2/2
  • Alkabah: The Rise of Soli
Journey through Kareki

Journey through Kareki {1}{W}

Enchantment
When Journey through Kareki enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name get +1/+1.
  • Tales of Old Jidai
Wade Through Treasures

Wade Through Treasures {2}{U}

Instant
Look at the top four cards of your library. Put one of those cards into your hand and the rest into your graveyard.
Flashback {2}{B}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The scree slope under Aduriz shifted, and grumbling, he scooped some pebbles away. The pile shone with a golden glint. And another. And another…
  • Alkabah: The Rise of Soli