14930 cards found
Bitter Leviathan

Bitter Leviathan {4}{U}{U}{U}

Creature - Leviathan
This spell can't be countered.
Whenever Bitter Leviathan becomes the target of a spell or ability, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. It can't be blocked that combat.
8/10
  • Feanav: The Apothecary's Progress
Arcanotripsy

Arcanotripsy {1}{U}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Disrupting a spell can be as simple as disposing of its material components.
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Wall of Seclusion

Wall of Seclusion {W}

Creature - Wall
Defender
Whenever Wall of Seclusion blocks a creature, that creature doesn't untap during its controller's next untap step.
Every resident of Bedlam House had lost their mind—often after arriving.
0/3
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Undying Bond

Undying Bond {2}{W}

Sorcery
Return up to two target creature cards with total mana value 4 or less from your graveyard to the battlefield.
Lettie thought to ask Barton if he was still the same person; not quite correct, as he had obviously changed. She finally asked, “Are you still my friend?”
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Skulking Servant

Skulking Servant {W}

Creature - Human
{3}{W}: Tap target creature with power 4 or greater.
“The master thinks we're beneath him. It's a shame, then, that he never keeps an eye on us.”
2/1
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Shining Censure

Shining Censure {3}{W}

Sorcery
Choose one or more —
• Exile target artifact.
• Exile target enchantment.
• Exile target card from a graveyard.
Angelic law revels as much in proclamation as enforcement.
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Seraph of Sunset

Seraph of Sunset {4}{W}{W}

Creature - Angel
Flying, vigilance, lifelink
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
The sun never sets on the empire.
5/5
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Royal Knight

Royal Knight {W}{W}

Creature - Human Knight
First strike
Prevent all noncombat damage that would be dealt to Royal Knight.
With alchemical arms and artillery, knights moved from front line steeds to command center tables.
2/2
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Reviled Role

Reviled Role {W}

Enchantment - Aura
Enchant creature
As long as enchanted creature has toughness 3 or less, it can't attack or block.
“Doubly bound by wretched form and familial obligation, I resolved to free myself of both.”
—Doctor Barton
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Repel the Darkness

Repel the Darkness {2}{W}

Instant
Tap up to two target creatures.
Draw a card.
In a way, angels need demons. If not for the threat of the Abyss, would humanity sacrifice so much to obey?
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Parliamentary Lord

Parliamentary Lord {1}{W}

Creature - Human Noble
Creatures your opponents control enter tapped.
{7}{W}: Tap all creatures target player controls.
The lords assemble in the name of a common good: theirs.
1/1
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Mourning Minister

Mourning Minister {3}{W}

Creature - Human Cleric
Players can't get counters.
Counters can't be put on permanents.
“We are under the same heavens, and any sin is for all humanity to mourn.”
2/4
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Mortified Medium

Mortified Medium {2}{W}

Creature - Human Cleric
Whenever Mortified Medium or another creature enters, you gain 1 life.
As long as you have at least 10 life more than your starting life total, Mortified Medium gets +4/+4 and has flying.
2/2
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Militia Surgeon

Militia Surgeon {2}{W}

Creature - Human Soldier
When Militia Surgeon enters, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2
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Lamplight Watchman

Lamplight Watchman {3}{W}

Creature - Human Soldier
Vigilance
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/3
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Insistent Ingenue

Insistent Ingenue {1}{W}

Creature - Human Noble
{1}{W}, {T}: Tap target creature.
Put a -1/-1 counter on Insistent Ingenue: Untap Insistent Ingenue.
“What's more, the lord's nephew was seen fleeing into the night with some odd woman, why I never...”
1/3
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Imperial Dragoon

Imperial Dragoon {2}{W}

Creature - Human Soldier
First strike
When Imperial Dragoon enters, target creature gets +2/+0 until end of turn.
“Thousands will lay down their lives overseas before any sword can reach our shores.”
—Prince Regent Edgar
2/2
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Imperative Blessing

Imperative Blessing {2}{W}

Enchantment - Aura
Enchant creature
When Imperative Blessing enters, draw a card.
Enchanted creature gets +2/+2.
“My rule is by divine right, and it shall elevate our citizens, willing or not.”
—Prince Regent Edgar
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Humble Tamer

Humble Tamer {1}{W}

Creature - Human Citizen
When Humble Tamer enters, create a 1/1 white Griffin creature token with flying.
“I knew a woman who raised a griffin better than any professional. A pity she never reared any after the first.”
—Lettie Wormwood
1/1
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Herald of Royalty

Herald of Royalty {4}{W}

Creature - Angel Cleric
Lifelink
When Herald of Royalty enters, creatures you control get +1/+1 and gain vigilance until end of turn.
A manifestation of divine right.
3/3
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Herald of Purity

Herald of Purity {4}{W}

Creature - Unicorn
Whenever Herald of Purity is dealt damage, it deals that much damage to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
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Gallows Griffin

Gallows Griffin {4}{W}

Creature - Griffin
Flying
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/4
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Faceless Virtue

Faceless Virtue {2}{W}

Creature - Angel
Whenever a creature blocks or becomes blocked by Faceless Virtue, that creature loses all abilities until end of combat.
“A face changes to match the identity, and the person persists through it all.”
—Doctor Barton
3/3
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Ethereal Guide

Ethereal Guide {2}{W}

Creature - Spirit
Flying
{3}{W}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
At midnight's toll, they invite mortals to see what is better left unknown.
2/1
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Divine Theurge

Divine Theurge {3}{W}

Creature - Human Cleric Wizard
When Divine Theurge enters, choose one —
• Return target enchantment card from your graveyard to your hand.
• Return target creature card with power 2 or less from your graveyard to your hand.
3/2
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