Reveal the top two cards of your library. Put up to one land card and up to one nonland card from among them into your hand. Put the rest on the bottom in any order.
At the beginning of combat on your turn, if you control a creature with power greater than Ever-Gnawing Rat's, put a +1/+1 counter on Ever-Gnawing Rat.
{1}, Sacrifice a creature: Put a +1/+1 counter on Ever-Wandering Pilgrim. Surpass {5}{B}({5}{B}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
Flying Whenever Everember Phoenix deals combat damage to a player or planeswalker, you may put target exiled card you own or card in your graveyard that shares a name with it into your hand. Revive {1}{R}{R}({1}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
Trample Evergrowing Hydra enters with X +1/+1 counters on it. Whenever another creature you control dies, you may pay {X}, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or fewer lands, return Evergrowth to your hand.
When Evermind's Watch enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”) Once each turn, when you activate a loyalty ability, you may create a Function token with its effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
When Evershedder dies, you may put it on the bottom of its owner's library. Morph {2}{B}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
“An immortal snake would make a fine pet.” —Hestia, fallen archon
The dice were loaded, the war was over, and the good guys lost. And Remi knew that no one else on the planet would be able to change that if he didn't.
Permanents you control are black. The same is true for spells you control and nonland cards you own that aren't on the battlefield. At the beginning of your upkeep, you may pay {B}. If you do, you draw a card and you lose 1 life.
When Everything Is Going Great enters, create a 4/4 Elemental creature token that's all colors. At the beginning of your end step, exile up to one other target nonland permanent you control, then return it to the battlefield under your control.
When Evigian Crusher enters, untap all creatures you control. Orchestrate {1}{W}{W}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you gain life, you may pay {W}. If you do, transform Evigian Noble.
As Evil One's Mind Tricks enters choose Lafterii or Evil One. • Lafterii — Wizards you control have “{3}{U}, {T}: Draw a card.” • Evil One — Whenever a Zombie you control enters, target player mills two cards.
Exile target creature or planeswalker. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Natural selection is obsolete. We have better methods now.” —Janice, CySec operator
When Evolving Elemental enters, scry 3, then reveal the top card of your library. Put a number of +1/+1 counters on Evolving Elemental equal to that card's mana value.