15897 cards found
Satyr Instigator

Satyr Instigator {3}{R}

Enchantment Creature - Satyr Shaman
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Create a 1/1 red Satyr creature token with “This creature can't block.”
[Lore III] Creatures you control get +1/+0 until end of turn.
3/4
  • Theros Triumphant
Savage Congregation

Savage Congregation {2}{G}{G}

Sorcery
Look at the top six cards of your library. Put up to two creature cards with total mana value 4 or less from among them onto the battlefield and the rest on the bottom of your library in any order.
Ferocious — If you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Savage Savant

Savage Savant {2}{G}{G}

Creature - Human
When Savage Savant enters, create a 4/4 green Beast creature token.
“The borders of these realms are too constraining. Magnificent beasts like this were meant to roam free.”
1/1
  • Surging Tide
Savant of Cables

Savant of Cables {3}{R}

Creature - Human Artificer
Whenever you cast a spell, if mana from an artifact was spent to cast it, exile the top card of your library. You may play that card until you exile another card with Savant of Cables.
“We can pretend to hate them, but our lives are still reliant on machines. All we do is bleed.”
3/3
  • Animus Vox
Save What You Can

Save What You Can {2}{R}{W}

Instant
Discard any number of cards, then draw that many cards plus one. When you do, return target nonland permanent card with mana value less than or equal to than the number of cards discarded this way from your graveyard to the battlefield tapped.
  • The Petals Wilt
Save the Village

Save the Village {3}{W}

Instant
Exile target creature with power 3 or greater.
“Someday soon, another threat will rise against this land. And I will ensure it lasts no longer than you did.”
—Vosh, the Champion
  • Arkadai
Scaleback Steed

Scaleback Steed {2}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4 and has trample.
When enchanted creature dies, create a 4/4 green Beast creature token with trample.
  • Al Tabaq
Scaled Mindreaver

Scaled Mindreaver {2}{R}{R}

Creature - Lizard Warrior
{R}, Discard a card: Target creature blocking Scaled Mindreaver gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
4/2
  • Ophorio
Scaled Thundercaller

Scaled Thundercaller {3}{R}

Creature - Lizard Warrior
Haste
When Scaled Thundercaller enters, target creature gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
3/2
  • Ophorio
Scales of Aghavaan

Scales of Aghavaan {2}{G}{G}

Creature - Snake Warrior
Poisonous 4 (Whenever this creature deals combat damage to a player, that player gets four poison counters.)
At the beginning of combat on each of your turns, if an opponent is poisoned, creatures you control gain trample until end of turn.
4/4
  • Imperial Legacies
Scar Tattooist

Scar Tattooist {3}{B}

Creature - Human Cleric
Deathtouch
Inspired — Whenever Scar Tattooist becomes untapped, you may have target creature get -1/-1 until end of turn.
“Two dragons fighting across your entire back. Got it. You're sure? Remember,
it's permanent.”
2/3
  • Nangjiao In Bloom
Scare Away

Scare Away {3}{U}

Instant
Put target nonland permanent into its owner's library second from the top. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
“Do not fear the dead. Be afraid of me.”
  • Innistrad In Memoriam
Scarred Brawler

Scarred Brawler {3}{G}

Creature - Human Warrior
{2}{G}: Scarred Brawler gets +2/+2 until end of turn.
For every wound she's gotten there have been ten she's given.
3/3
  • A Tourney at Whiterun
Scary Stories

Scary Stories {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Menagerie — If there are five or more creature types among creatures you control, scry 3.
  • Adventurers of Onora
Scatter Riches

Scatter Riches {1}{U}{U}{U}

Instant
Counter target spell. Tap all lands that spell's controller controls and that player loses all unspent mana.
“Look on the bright side! Now you'll really know what it's like to start from nothing.”
—Emaryl, Fretport thief
Scholar's Delight

Scholar's Delight {3}{U}

Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback {5}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Alkabahn tombs brim arcane wonders for those intrepid enough to brave the Muktann.
  • Alkabah: The Rise of Soli
Scion of Belmord

Scion of Belmord {3}{B}

Creature - Vampire Soldier
Scion of Belmord has lifelink as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The Belmords are an ancient family, cast out from Yroncaster centuries ago after rumors of their dark nature arose.
3/4
  • Quest for the Roseblade
Scion of Fiends

Scion of Fiends {2}{B}{R}

Creature - Human Wizard
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever you put one or more -1/-1 counters on Scion of Fiends or another creature, Scion of Fiends deals that much damage to each opponent.
3/3
  • The Empty Throne of Feanav
Scion of Sannuria

Scion of Sannuria {3}{W}

Creature - Lammasu
Flying
Civilized — Scion of Sannuria has vigilance as long as you control an artifact, a creature, and an enchantment.
He's always on the lookout for new monument building sites.
2/4
  • Scriptures of Urshad
Scion's Sentence

Scion's Sentence {2}{W}{W}

Enchantment
When this enchantment enters, exile target creature until this enchantment leaves the battlefield.
Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“A fitting punishment for your transgressions.”
  • The Petals Wilt
Scope the Cosmos

Scope the Cosmos {3}{U}

Instant
Draw two cards.
Flashback—{2}{U}, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Fate be praised! Martoob's river, Cyrukan's blades, Kahroba's lineage, Rahstahde's scouring fire—woven into the fabric of the universe itself! Their deeds are not gone. They're eternal!”
  • Alkabah: The Rise of Soli
Scornful Flames

Scornful Flames {3}{R}

Instant
Scornful Flames deals 4 damage to target player.
Dominance — Scornful Flames deals 1 damage to each creature that player controls if you control the creature with the greatest power or tied for the greatest power.
  • Glacia: Hail to the Queen
Scourge of the Mountains
Scale Bearer

Scourge of the Mountains {2}{R}{R}

Creature - Dragon
Flying, haste
Ride {1}{R} ({1}{R}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
4/3
Card has other part: Scale Bearer
Scourge of the Sun

Scourge of the Sun {3}{R}

Creature - Dragon
Flying
Whenever you cast an instant or sorcery spell, Scourge of the Sun gets +1/+0 until end of turn. If you spent four or more mana to cast that spell, Scourge of the Sun gets an additional +1/+0 until end of turn.
2/3
  • Nangjiao In Bloom
Scouring Daemon

Scouring Daemon {2}{R}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, discard a card. Then draw a card if an opponent is cursed.
5/5
  • Beyond the Blackwall