15282 cards found
Motley Crew

Motley Crew {1}{R}

Creature - Human Scout
Motley Crew has no name while it's being cast. (It will always make first contact.)
{2}{R}: Creatures you control named Motley Crew get +1/+0 until end of turn.
Every week Karina was whisked to a different plane, meeting countless students like herself, but each with a story of their own.
2/2
  • Karina's Explorations
Mourning Minister

Mourning Minister {3}{W}

Creature - Human Cleric
Players can't get counters.
Counters can't be put on permanents.
“We are under the same heavens, and any sin is for all humanity to mourn.”
2/4
  • Feanav: The Apothecary's Progress
Night Howlers

Night Howlers {1}{B}

Creature - Faerie Hound
When Night Howlers enters, target opponent reveals three cards from their hand and you choose one of them. Exile that card until Night Howlers leaves the battlefield.
2/1
  • Feanav: The Apothecary's Progress
Night Life

Night Life {3}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's end step, they lose 2 life unless they discard a card.
The vampires that lurked the streets forced every orphan awake through Festenya's long nights if they wanted to survive until morning.
  • Karina's Explorations
Night Shepherd

Night Shepherd {1}{G}

Creature - Faerie Druid
When Night Shepherd enters, return a creature you control to its owner's hand.
“It warns away others to spare them its true nature. I chose to conceal mine.”
—Lettie Wormwood
3/3
  • Feanav: The Apothecary's Progress
Nihilistic Treatment

Nihilistic Treatment {2}{B}

Sorcery
Choose X. Target player reveals their hand and discards all nonland cards with mana value X.
If one lives in the world's greatest society, what could dissent and misery be called but inhuman insanity?
  • Feanav: The Apothecary's Progress
Noonfiend

Noonfiend {2}{B}

Creature - Demon
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Return Noonfiend from your graveyard to your hand.
None of the wards against fae she knew fazed it, so she thought it safe.
2/1
  • Feanav: The Apothecary's Progress
Nothing Left

Nothing Left {5}{B}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's end step, gain control of a permanent they control.
Her reflection smiled, then looked around like she had done something wrong. After a long wait, she looked back and put on the hat. She let herself really smile for a moment, before it all went black.
Ominous Presence

Ominous Presence {4}{B}

Creature - Spirit
When Ominous Presence enters, search your library for a Curse card, reveal it, then shuffle. If it has mana value 4 or less, you may put it onto the battlefield. Otherwise, put it into your hand.
Ominous Presence gets +1/+1 for each Curse attached to your opponents.
1/1
  • Karina's Explorations
Opera House

Opera House

Land
Opera House enters tapped.
When Opera House enters, add one mana of any color.
{T}, Sacrifice Opera House: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Feanav: The Apothecary's Progress
Opt

Opt {U}

Instant
Scry 1.
Draw a card.
“I stole Death long ago, and search now for the dark path.”
—Ranni the Witch
Oscuran Wingmate

Oscuran Wingmate {2}{W}

Creature - Spirit Scout
Whenever you make first contact, Oscuran Wingmate gains flying until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
2/3
  • Karina's Explorations
Osheen Courtier

Osheen Courtier {4}{G}

Creature - Faerie Knight
All creatures able to block Osheen Courtier do so.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/3
  • Feanav: The Apothecary's Progress
Ostracizer Orb

Ostracizer Orb {1}{W}

Artifact
When Ostracizer Orb enters, exile target nonartifact, nonland permanent until Ostracizer Orb leaves the battlefield.
“We need to tinker with the Temporary Restraint Apparatus Peripherals, they aren't working very well on Skalor.”
Out Cold

Out Cold {1}{W}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, they tap an untapped creature they control.
Few people could afford another mouth to feed for very long.
  • Karina's Explorations
Overactive Imagination

Overactive Imagination {2}{U}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player becomes the target of a spell or ability they don't control, if it isn't a copy, its controller copies it.
Everyone was staring. She didn't belong here. Everyone knew it. Any minute they were going to feed her to the vampires. She needed to run.
Overburdened Trader

Overburdened Trader {3}{G}

Creature - Spirit Merchant
Hexproof
When Overburdened Trader enters, create three 1/1 colorless Construct artifact creature tokens.
“Hmm, do you have any that look like cats?”
1/1
  • Karina's Explorations
Overcharge

Overcharge {1}{U}{U}

Instant
Counter target spell. For each other card named Overcharge in your graveyard, create a colorless Canister artifact token with “{T}, Sacrifice this artifact: Add {C}.”
“Dismissing spells is boring. Overloading spells so your opponents can't keep them stable, now there's real fun!”
  • Karina's Explorations
Pact Equivocator

Pact Equivocator {4}{B}

Creature - Demon
Lifelink
When Pact Equivocator enters, you lose 2 life and draw a card.
For all they destroy, demons are quite creative when interpreting pacts.
3/4
  • Feanav: The Apothecary's Progress
Paint by Numbers

Paint by Numbers {2}{U}{R}

Enchantment
When Paint by Numbers enters, put up to ten brush counters on it.
Whenever a player casts a instant or sorcery spell with mana value equal to the number of brush counters on Paint by Numbers, remove a brush counter from it and copy that spell. You may choose new targets for the copy. Then sacrifice Paint by Numbers if it has no brush counters.
  • Karina's Explorations
Pale Morningstar Powder

Pale Morningstar Powder {2}

Artifact
{2}, {T}, Sacrifice Pale Morningstar Powder: Put two -1/-1 counters on target creature.
“Pyrophoric, toxic, and adhesive. My most cruel weapon on distant planes.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress
Panda Pioneer

Panda Pioneer {1}{R}{G}

Creature - Panda Wizard
Creatures you control with +1/+1 counters on them have haste and trample.
At the beginning of combat on your turn, target creature explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may put that card into your graveyard.)
1/1
  • Karina's Explorations
Parliamentary Lord

Parliamentary Lord {1}{W}

Creature - Human Noble
Creatures your opponents control enter tapped.
{7}{W}: Tap all creatures target player controls.
The lords assemble in the name of a common good: theirs.
1/1
  • Feanav: The Apothecary's Progress
Path Lighter

Path Lighter {2}{U}

Creature - Human Scout
Whenever Path Lighter deals combat damage to a player, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
2/3
  • Karina's Explorations
Pay Day

Pay Day {2}{B}

Sorcery - Adventure
Create two tapped Treasure tokens. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Trophy Taker
  • Karina's Explorations