2366 cards found
Corrupted Guardian

Corrupted Guardian {2}{R}

Creature - Elemental Berserker
Rhapsody {5}{R}{R} (Pay {5}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
When Corrupted Guardian enters, it deals damage equal to its power to up to one target player or planeswalker.
In pursuit of obtaining power to protect Olten, some Guardians become what they most fear.
2/3
  • Animus Vox
Corrupted Soothsayer

Corrupted Soothsayer {1}{U}

Creature - Human Shaman
Whenever an opponent casts a spell, that player gets a poison counter unless they pay {1}.
As long as an opponent has five or more poison counters, Corrupted Soothsayer gets +2/+1 and has flying.
1/2
  • Beyond Our Ken
Corsair Sellsword

Corsair Sellsword {B}{R}

Creature - Human Pirate Warrior
Corsair Sellsword can't block.
Whenever you foretell a card or cast a foretold spell, you may return Corsair Sellsword from your graveyard to your hand.
“Don't worry — plenty more to go around.”
—Lysene, Aravant spymaster
3/2
  • Quest for the Roseblade
Corvid Heretic

Corvid Heretic {B}

Creature - Bird
Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain that much life.
The Awakening corrupts more than just animals and monsters. The truly vile of humanity join them.
1/1
  • Survive the Night
Corym, Gyrewood Ranger

Corym, Gyrewood Ranger {2}{G}

Legendary Creature - Elf Ranger
Reach
Improve {1}{G/W} ({1}{G/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
3/3
  • Seasons of War
Council of Shards

Council of Shards {2}{B}

Legendary Artifact Creature - Droid Cleric
Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Sacrifice two creatures: Draw a card.
Sacrifice three creatures: Exile target creature or planeswalker.
They carry but a bound sliver of divine power, and yet they bind Dusk City.
3/3
  • Beyond the Blackwall
Covert Reinforcement

Covert Reinforcement {3}{W}

Creature - Human Soldier
When Covert Reinforcement enters, exile target nonland permanent an opponent controls until Covert Reinforcement leaves the battlefield.
“By looking at me, you are in violation of three federal laws. And the law always wins.”
1/4
  • Love Song
Covetous Pixie

Covetous Pixie {B}

Creature - Faerie
Flying
When Covetous Pixie dies, if you control another Angel, Demon, Faerie, or Spirit, put a -1/-1 counter on target creature an opponent controls.
They may be the origin of slight, ordinary evils, but are all desires equal sins?
1/1
  • The Empty Throne of Feanav
Crackling Agama

Crackling Agama {1}{G}

Creature - Lizard Beast
Resolute — Whenever Crackling Agama deals combat damage to a player, if Crackling Agama's power is greater than its base power, that player sacrifices an artifact or enchantment.
A single agama bite is enough to fell the tallest of trees—or at least bust open the hull of a ship.
2/2
  • Dark Seas of Shiryen
Crackling Seaform

Crackling Seaform {1}{U}

Creature - Elemental
{1}{R}, Sacrifice Crackling Seaform: Counter target spell unless its controller has Crackling Seaform deal 3 damage to them.
1/2
  • Novea
Crafted Behemoth

Crafted Behemoth {5}

Artifact Creature - Golem
Posted outside the entrances of the owl's nests are massive guardians meant to blend in with the forest and eliminate anything that isn't supposed to be there.
4/5
  • Ophorio
Crashing Mammoth

Crashing Mammoth {6}{G}{G}

Creature - Elephant
Trample, haste
All creatures able to block Crashing Mammoth do so.
“The All-Mother's emotions blossom as vibrant as an oasis. Sometimes her children sing in delight. Other times, they roar.”
—Hembwe, the All-Mother's Hand
8/8
Creeping Hidebehind

Creeping Hidebehind {1}{G}

Creature - Plant Spirit
Hexproof
Whenever one or more cards are put into your graveyard from anywhere, Creeping Hidebehind gets +1/+0 until end of turn.
2/2
  • High Noon
Creeping Pianist

Creeping Pianist {2}{U}

Creature - Human Bard
Harmony — Target player mills four cards.
When Creeping Pianist enters, harmonize. (Trigger up to one harmony of one permanent you control.)
2/3
  • Eralou
Crimson Knight

Crimson Knight {R}{R}

Creature - Human Knight
Haste
{R}{R}{R}, Discard your hand, Sacrifice Crimson Knight: Draw three cards.
“Thy Father drew his sword in the North
With his thousands strong he marched forth
Thy Brother has armed himself in Steel
To avenge the wrongs Thy children feel”
—William Blake, “The Grey Monk”
2/2
Crinster Sheepdog

Crinster Sheepdog {1}{G}

Creature - Hound
Whenever another creature named Crinster Sheepdog enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
1/2
  • Harvest Festival
Critters' Companion

Critters' Companion {G}

Creature - Bird Shaman
{T}, Tap two other untapped creatures you control: Add two mana of any one color.
1/1
Card has other part: Eternal Bond
Crossroad Bard

Crossroad Bard {1}{G}{G}

Creature - Human Citizen Bard
Hexproof
Whenever an enchantment you control enters, draw a card.
0/3
Cruel Effigy

Cruel Effigy {2}

Artifact Creature - Scarecrow
Reach
Scarecrow spells you cast cost {1} less to cast.
0/2
  • High Noon
Cruel Fledgling

Cruel Fledgling {U}

Creature - Bird
Flying
Cruel Fledgling enters with a +1/+1 counter on it if six or more cards are in your graveyard.
“The bird is not naturally a scavenger, but they take to it disturbingly well.”
—Professor Maple
1/1
  • Monsters of Chikyu
Cruising Schooner

Cruising Schooner {3}

Artifact - Vehicle
Whenever Cruising Schooner attacks, it gets +1/+1 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Dark Seas of Shiryen
Crush All in Their Path

Crush All in Their Path {4}{G}{G}

Sorcery - Revelation
Creatures you control get +4/+4 and gain trample until end of turn.
Coalesce {8}{G}{G} (You may cast this from your graveyard for {8}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Trample
6/6
  • Rail War
Crushclaw Pulverizer

Crushclaw Pulverizer {4}{G}

Creature - Scorpion Nomad
Assault {3}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Crushclaw Pulverizer assaults, you may destroy target artifact or enchantment.
4/5
  • Scriptures of Urshad
Crypt Gnawer

Crypt Gnawer {B}

Creature - Zombie Horror
Menace, haste, decayed (This can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of combat on each of your turns, if you have three or more creature cards in your graveyard and haven't controlled a creature named Crypt Gnawer this turn, return Crypt Gnawer from your graveyard to the battlefield.
1/1
  • Toll Midnight
Cryptozoologist

Cryptozoologist {1}{G}

Creature - Human Pirate Scout
{2}{G}: Cryptozoologist voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Cryptozoologist phases in, you may put a creature card from your hand onto the battlefield until Cryptozoologist leaves the battlefield. (It returns to your hand if it's still on the battlefield.)
2/2
  • Dark Seas of Shiryen