If you would gain life, you gain twice that much life instead. If you would draw a card, draw two cards instead. If you tap a permanent for mana, it produces twice as much of that mana instead.
Whenever you cast a cryptic spell, put a +1/+1 counter on Spiny Lizard. (Artifacts, enchantments, and modal spells are cryptic.) When Spiny Lizard dies, you gain life equal to its power.
Flying Tap three untapped Satrapies you control: Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Protecting at the Shah's command, Soli is always safe and protected.
(Color indicator: Marglen of Undying Oaths is black)
Flying, lifelink Your opponents can't search libraries. {B}, Pay 2 life, Discard a card: Search your library for a card, then shuffle and put that card on top.
Search your library for a creature or sorcery card, put it into your graveyard, then shuffle. Reconstruct {2}{B}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Flying Belmord can't block. {1}{B}: Create a 1/1 black Bat creature token with flying and “This creature can't block.” Activate only if a player gained or lost life this turn and only once each turn.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Master of Ancient Ways mentors a creature, that creature gains double strike until end of turn.
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Towering Wickerman can't be blocked by creatures with power 2 or less. Whenever a creature merges with Towering Wickerman, put two +1/+1 counters on it.
When Pirate's Cutlass enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery.)
Whenever Vosh, the Champion attacks, if he's equipped, upgrade each attacking creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.) • +1/+1 • First strike • Menace • Trample • Lifelink • Prowess
Vigilance When Coralight Sentinel enters, create a white Aura enchantment token named Crab's Resolve attached to target creature. The token has enchant creature and “Enchanted creature gets +0/+2.”
You may discard a card. If you do, draw two cards. Type leitmotif (If you cast this spell from your hand, exile it as it resolves. When you cast your next spell that shares a type with this card, you may cast this from exile without paying its mana cost.)
Choose one — • Scry 3. Draw a card. • Fateseal 3. That player draws a card. (To fateseal 3, look at the top three cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Look at target opponent's hand. You may exile a noncreature, nonland card from it. For as long as that card remains exiled, its owner may cast it. A spell cast this way costs {2} more to cast. Draw a card.