15282 cards found
Dream Monologue

Dream Monologue {6}{U}{U}

Sorcery
Take an extra turn after this one.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Duncaster Nightwatcher

Duncaster Nightwatcher {3}{U}

Creature - Human Detective
When Duncaster Nightwatcher enters and whenever you cast a noncreature spell, create a 1/1 colorless Human creature token.
Whenever you attack with three or more creatures, return target noncreature, nonland card with mana value 3 or less from your graveyard to your hand.
2/2
Edarna the Everforge

Edarna the Everforge {3}{B}{R}

Legendary Planeswalker - Edarna
[+2]: You may discard a card. If you do, draw two cards.
[–3]: Return target creature card from your graveyard to the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
[–7]: Discard your hand, then draw seven cards. You may put an Edarna planeswalker card from your hand or graveyard onto the battlefield.
Loyalty:
5
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El, Humble Apprentice
Velir, End of All Worlds

El, Humble Apprentice {1}{G}

Legendary Creature - Elemental Monk
When El, Humble Apprentice enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
1/2
Card has other part: Velir, End of All Worlds
Eldritch Emergence

Eldritch Emergence {3}{B}{B}

Sorcery
You may cast this spell as though it had flash if you control a Horror creature.
Destroy all non-Horror creatures.
“Whatever those things care about, it's not us. There's no bargaining, no debate — only destruction, ours or theirs.”
—Darren Hunter
Elvish Wayfinder

Elvish Wayfinder {1}{G}

Creature - Elf Scout
Whenever Elvish Wayfinder enters or attacks, reveal the top four cards of your library. You may put a land card that doesn't share a name with a land you control into your hand. Put the rest on the bottom of your library in any order.
2/1
Embodiment of Nature

Embodiment of Nature {3}{G}{G}

Creature - Ox Spirit
At the beginning of combat on your turn, choose one —
• Embodiment of Nature gains haste and hexproof until your next turn.
• Embodiment of Nature gains vigilance and indestructible until your next turn.
• Embodiment of Nature gets +2/+2 and gains trample until your next turn.
5/5
Enchanting Palace

Enchanting Palace

Land
{T}: Add {C}.
Concord — {T}: Create a Treasure token. Activate only if there are four or more card types among permanents you control.
Enopraxia's Endeavor

Enopraxia's Endeavor {1}{B}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Remove all counters from target non-Gorgon creature. If it has toughness 2 or less, destroy it.
• Return target creature or planeswalker card from your graveyard to your hand. You gain 4 life.
• Exile target player's graveyard.
Entelan Idealist

Entelan Idealist {W}

Creature - Human Wizard Scout
Whenever you make first contact, Entelan Idealist gets +2/+2 until end of turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
“Beyond what it is, the most important part of interplanar aid is what expectations it creates.”
0/1
Erebos, the Imminent End

Erebos, the Imminent End {2}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Other creatures you control dying causes abilities of that creature to trigger as though it entered.
{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
5/5
Esalia, Steward of Caer Crann

Esalia, Steward of Caer Crann {1}{G}

Legendary Creature - Elf Druid
Vigilance, ward {1}
{T}: Add one mana of any color. If that mana is spent on a creature spell, it enters with an additional +1/+1 counter on it.
2/3
Eternal Bond

Eternal Bond {2}{G}

Sorcery - Adventure
Create two 1/1 green Frog creature tokens. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Critters' Companion
Eternal Journey

Eternal Journey {W}{B}

Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
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Etheria, Sublime One

Etheria, Sublime One {2}{W}{U}

Legendary Planeswalker - Etheria
If a creature entering under you control causes an ability to trigger, you may pay -1. Whenever you do, copy that ability. You may choose new targets for the copy.
[+1]: Exile target creature. Return that card to the battlefield tapped under its owner's control at the beginning of the next end step. If you don't control it, it enters with a stun counter.
[–2]: Draw a card and gain 2 life.
Loyalty:
3
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Evolution's End

Evolution's End {1}{W}

Instant
Exile target creature or planeswalker. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Natural selection is obsolete. We have better methods now.”
—Janice, CySec operator
Related card: Data-Point
Exhaustive Harvest

Exhaustive Harvest {1}{G}

Sorcery
Choose two or four —
• Search your library for a Forest card, reveal it, put it into your hand, then shuffle.
• You may put a land card from your hand onto the battlefield tapped.
• You gain 4 life.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
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Exhilarating Prescience

Exhilarating Prescience {1}{R}{R}

Enchantment
Whenever you cast a spell, put a lore counter on Exhilarating Prescience.
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn.
Expel from the Dungeon

Expel from the Dungeon {3}{U}

Instant
Target player chooses a creature they control, then returns all other creatures they control to their owners' hands.
They woke up near the entrance hours after the battle, with no weapons, no money, and most importantly: no mage.
Expose

Expose {B}

Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. If you do, that player discards that card and you lose 1 life.
Extraction Mercenary

Extraction Mercenary {R}

Creature - Human Warrior
When Extraction Mercenary enters, if you attacked this turn, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
{4}{R}{R}: Extraction Mercenary deals 3 damage to any target.
2/1
Face Your Demons

Face Your Demons {4}{R}

Instant
Discard your hand, then draw three cards. If you spent at least {W}{U}{B}{R}{G} to cast this spell, you may cast any number of cards drawn this way without paying their mana costs.
Exile Face Your Demons.
The five elements surging through her mind, Kerthi saw clearly at last—her family needed her. The demon seemed downright pleasant by comparison.
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Feeding Time

Feeding Time {R}

Enchantment
Whenever an attacking creature dies, you may pay {R}. If you do, create a 2/1 red Merfolk creature token.
“The ocean has nourished you with its children for millennia. Now, it is hungry.”
Ferocious Flame

Ferocious Flame {R}

Instant
Ferocious Flame deals 2 damage to any target. If you control a creature with power 4 or greater, it deals 4 damage instead.
“All the forges in your puny capital can't burn brighter than the soul of my mistress.”
—Tomor, dragonspeaker shaman
Festival Sabotage

Festival Sabotage {R}

Sorcery
Choose one —
• Festival Sabotage deals 2 damage to any target.
• Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)