4347 cards found
Blood Runs Cold

Blood Runs Cold {1}{B}

Sorcery - Adventure
Destroy target creature that was dealt damage this turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Blood Constrictor
  • Karina's Explorations
Blood Teacher

Blood Teacher {2}{B}{B}

Creature - Vampire Advisor
{1}{B}, Sacrifice another creature, Discard two cards: Search your library for a card, put that card into your hand, then shuffle.
“Kids these days, don't understand what they're getting in to.”
2/3
  • Spark of Revolution
Blood for Bones

Blood for Bones {3}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
  • Dark Seas of Shiryen
Blood on Satin

Blood on Satin {B}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Each opponent discards a card and loses 2 life.
Exile target card from a graveyard. If a creature card was exiled this way, you gain 2 life.
At the beginning of the next end step, you gain 3 life if an opponent lost life this turn and each opponent loses 3 life if you've gained life this turn.
  • The Stage Presents: The Neverending Act
Bloodblade Mercenary

Bloodblade Mercenary {1}{B}{G}

Creature - Elf Rogue
Whenever you sacrifice a creature, you may pay {B}{G}. If you do, put a +1/+1 counter on Bloodblade Mercenary and draw a card.
“If you like killing for sport, at least you can make up an excuse to charge for it.”
3/3
  • Tides of War
Bloodboil Harlequin

Bloodboil Harlequin {2}{R}{R}

Creature - Mutant Shaman
Haste
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Bloodboil Harlequin desecrates a permanent, up to two target creatures can't block this turn.
4/2
  • Al Tabaq
Bloodbriar Bark-Whisperer

Bloodbriar Bark-Whisperer {2}{G}

Creature - Elf Druid
Deathtouch
{T}, Sacrifice another creature: Add two mana of any one color.
“This entire forest is built on the bones of the dead. I will not see countless more generations become a part of its loam before their time.”
2/3
  • Quest for the Roseblade
Bloodcrazed Instigator

Bloodcrazed Instigator {1}{R}

Creature - Human Rebel Soldier
Whenever Bloodcrazed Instigator attacks, target Rebel creature you control gains first strike until end of turn.
“Freedom is our right, and we shall earn it with our blades!”
2/1
  • Tides of War
Bloodfont Ritualist

Bloodfont Ritualist {W}{B}

Creature - Vampire Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you lost life this turn, you may pay {1}. If you do, create a 2/2 black Zombie creature token.
2/2
  • Zero
Bloodfury Warlord

Bloodfury Warlord {1}{B}{R}

Creature - Devil
Haste
When Bloodfury Warlord enters or dies, it deals 2 damage to each player.
Its life expectancy is short, so it ensures to wreak as much havoc as it can before dying.
3/1
  • Tides of War
Bloodhollow Bruiser

Bloodhollow Bruiser {3}{R}

Creature - Merfolk Warrior
Whenever you discard a card or an artifact is put into your graveyard from the battlefield, put a +1/+1 counter on Bloodhollow Bruiser.
Cycling {2} ({2}, Discard this card: Draw a card.)
To serve in Dawson's crew requires not just a lack of mercy, but an active passion for cruelty.
3/3
  • Elmare: Into the Abyss
Bloodied Outcast

Bloodied Outcast {W}{B}

Creature - Vampire
As long as you've gained life this turn, Bloodied Outcast gets +1/+0 and has lifelink.
As long as an opponent has lost life this turn, Bloodied Outcast gets +0/+1 and has deathtouch.
2/2
  • Villains: The Musical
Bloodleaf Druid

Bloodleaf Druid {1}{G}

Creature - Elf Scout Druid
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
Even those averse to the fighting still pledge their loyalty to it.
2/1
  • High Noon
Bloodpact Tormentor

Bloodpact Tormentor {4}{B}

Creature - Demon
When Bloodpact Tormentor enters, you may put a -1/-1 counter on target creature.
Bloodpact Tormentor can't be blocked by creatures with counters on them.
5/3
  • Feanav: The Apothecary's Progress
Bloodrune Patron

Bloodrune Patron {B}{G}

Creature - Human Shaman
{1}, {T}, Pay 1 life: Put a +1/+1 counter on target creature you control.
{T}, Remove a counter from a permanent you control: Draw a card.
His scattered sigils give strength to the lost and desperate, but he leaves no debt uncollected.
1/3
  • Lovi Awoken
Bloodscale Serpent

Bloodscale Serpent {7}{G}{G}

Creature - Snake
This spell costs {1} less to cast for each creature that attacked this turn.
The great snakes in the forest sleep deeply, only to be awakened by the blood spilled upon their scales.
7/5
  • Ophorio
Bloodshed Devotee

Bloodshed Devotee {2}{B}{R}

Creature - Human Warrior
Other Warriors you control get +2/+0.
Whenever a Warrior you control dies, Bloodshed Devotee deals 1 damage to target opponent.
“A river of blood for every drop of Skhorvall spilled!”
4/3
  • Glacia: Hail to the Queen
Bloodstained Altar

Bloodstained Altar {2}

Artifact
{2}, {T}, Sacrifice a creature: You draw a card and you lose 2 life.
{1}, {T}, Exile a creature card from your graveyard: You gain 2 life.
  • Riddles of Revio
Bloodstained Knife

Bloodstained Knife {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Bloodstained Knife.
{2}, Sacrifice a creature: Put a charge counter on Bloodstained Knife.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • K15 Core Set
Bloodsworn Provoker

Bloodsworn Provoker {1}{R}

Creature - Human Warrior
{T}: Another target Warrior you control gets +1/+0 and gains haste until end of turn.
He wears a cape stained red with the blood of his enemies to challenge his brethren into shedding even more.
2/1
  • Glacia: Hail to the Queen
Bloodthirsty Berserkers

Bloodthirsty Berserkers {5}{G}

Creature - Human Barbarian Warrior
Trample
Bloodthirsty Berserkers can't be blocked by more than one creature.
Batrest had to watch in pain how his former allies had turned to mindless brutes.
5/4
  • Aftermath
Bloomhorn

Bloomhorn {3}{G}

Creature - Rhino Elemental
At the beginning of your first main phase, add an amount of {G} equal to Bloomhorn's power.
1/4
  • Novea
Blooming Vista

Blooming Vista

Land
Blooming Vista enters tapped.
{T}: Add {R} or {G}.
{1}, {T}: Add one mana of any color.
From the highways to the hills...
  • Love Song
Blossom-Ash Trance

Blossom-Ash Trance {2}{W}

Enchantment
When Blossom-Ash Trance enters, you gain 3 life.
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
“An oracle serves her people. And right now, the people need a reason for hope.”
  • The Unraveling
Blossoming Defense

Blossoming Defense {G}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
“Shed your steel and your spells. Breathe in, find from inside you the strength nature gave you, and let it bloom for all the world to see.”
  • Glacia: Hail to the Queen
  • Novea