Flash Flying When Angel of Redemption enters, if another target creature you control would die this turn, exile it instead. Return that card to the battlefield under its owner's control at the beginning of the next end step.
This spell costs {X} less to cast, where X is the amount of life you've gained this turn. Flying When Angel of Sunrise enters, each opponent exiles a Spirit, Vampire, Werewolf, Zombie, or double-faced permanent they control.
Flying Whenever you cast a spell from anywhere other than your hand, you may choose one — • Draw a card, then discard a card. • Angel of Wisdom phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Flying Whenever Angel of the Eclipse deals combat damage, it deals that much damage to each attacking and blocking creature. Prevent all damage that would be dealt to Angel of the Eclipse by sources you control.
Flying Ward {2}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Angel of the Flock's power and toughness are each equal to the number of creatures you control.
Reach Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When Angelbane Spider enters, destroy target creature with flying.
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
Whenever you gain life, draw a card. This ability triggers only once each turn. {6}: Angelic Statue becomes a 3/3 white Angel creature with flying and lifelink until end of turn.
Imbued with human devotion and angelic compassion.
Whenever Angeltouched Dryad or another permanent you control is turned face up, add {C}{C}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Angeltouched Komodo attacks, scry 1. Morph {1}{R}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)