3158 cards found
Cauldish Warmonger

Cauldish Warmonger {1}{R/W}

Creature - Human Noble Warrior
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Cauldish Warmonger attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
1/1
Caulte Sovereign

Caulte Sovereign {1}{W}

Creature - Human Soldier
Other nonland permanents enter tapped.
Your opponents can't activate abilities of tapped permanents.
“We will slow them down at the walls, then strike them down!”
2/2
  • Survive the Night
Caylin Whirlwind

Caylin Whirlwind {1}{W}{U}

Legendary Creature - Human Artificer
Flash
Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn.
2/2
Ceanne's Dawnbringer

Ceanne's Dawnbringer {W}

Creature - Human Soldier
Whenever a Soldier or Knight you control enters, you may sacrifice Ceanne's Dawnbringer. If you do, put your choice of two different counters on that creature from among +1/+1, first strike, lifelink, and vigilance.
The Shield of Caerdyne's convictions inspire more than just stories.
2/1
  • MSEM Masters: Jumpstart
Ceanne, Shield of Caerdyne

Ceanne, Shield of Caerdyne {1}{W}

Legendary Creature - Human Knight
Ceanne, Shield of Caerdyne enters with your choice of a +1/+1, first strike, lifelink, or vigilance counter.
Counters remain on Ceanne as it moves to any zone other than a player's hand or library.
{3}{G/W}: For each kind of counter on Ceanne, put a counter of that kind on another target creature you control. Activate only once each turn and only as a sorcery.
2/1
  • Seasons of War
Cease Conflict

Cease Conflict {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}: Attach Cease Conflict to target creature.
Allagras eventually agreed to take the survivors under his protection.
  • Aftermath
Ceaseless Valiant

Ceaseless Valiant {1}{W}{W}

Creature - Spirit Knight
Flash
When Ceaseless Valiant enters, another target permanent gains indestructible until end of turn.
Recite {1}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/3
  • Carpe Arcanum
Celebrant of Jubilation

Celebrant of Jubilation {3}{G}{W}{U}

Creature - Angel Soldier
Flying
When Celebrant of Jubilation enters, untap all creatures you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
3/4
  • Alara
Celestial Army

Celestial Army {6}{W}{W}

Sorcery
Create three 1/1 white Soldier creature tokens, two 2/2 white Knight creature tokens with vigilance, and a 4/4 white Angel creature token with flying.
  • K15 Core Set
Celestial Concordance

Celestial Concordance {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Create a 4/4 white Angel creature token with flying and vigilance.
The bitterness of fae is born of anger and sympathy. Angels feel neither.
  • Feanav: The Apothecary's Progress
Celestial Conscript
Scavenging Soldier

Celestial Conscript

Creature - Angel Soldier
(Color indicator: Celestial Conscript is white)
First strike
Whenever a creature blocks Celestial Conscript, put a -1/-1 counter on that creature.
Late in the war, those who could be elevated to replace lost angels of the Concordance would become scarce as well.
3/2
Card has other part: Scavenging Soldier
  • The Empty Throne of Feanav
Celestial Favor

Celestial Favor {3}{W}

Enchantment
Flash
Creatures you control get +1/+1.
The royal family has a centuries-old angelic pact, with the condition that they unite humanity under angelic law by whatever means necessary.
  • Feanav: The Apothecary's Progress
Celestial Hieromancer

Celestial Hieromancer {W}{U}

Enchantment Creature - Human Wizard
Your opponents skip their upkeep steps.
At the beginning of your first upkeep each turn, you get an additional upkeep step after this step.
“As much a lie as equality in death is equality under the law.”
—Democurus, Meletian iconoclast
2/3
  • Theros Triumphant
Celestial Intervention

Celestial Intervention {2}{W}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Destroy target tapped creature.
3 | Prevent all combat damage that would be dealt this turn.
  • Panxiou
Celestial Mandate

Celestial Mandate {1}{W}

Sorcery
Choose one or both —
• Target opponent with more cards in hand than you reveals their hand. Choose a nonland card revealed this way. That player exiles it.
• Exile target nonland permanent if its controller controls more nonland permanents than you.
For as long as those cards remain exiled, their owner may play them. A spell cast this way costs {2} more to cast.
  • Panxiou
Celestial Principality

Celestial Principality {3}{W}

Creature - Angel
Reach
As Celestial Principality enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
4/3
  • Feanav: The Apothecary's Progress
Celestian Crusader

Celestian Crusader {5}{W}

Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
4/2
  • Tides of War
Centered Acolyte

Centered Acolyte {1}{W}

Creature - Human Monk
Whenever you cast a spell, if it isn't your main phase, create a 1/1 white Monk creature token, then creatures you control get +1/+1 until end of turn.
Everything the Culi-Sae monks achieve, they achieve through discipline.
1/1
Ch'aska Walla Captain

Ch'aska Walla Captain {3}{W}{W}

Creature - Human Soldier Wizard
When Ch'aska Walla Captain enters, if you cast it, you may return an enchantment card from your graveyard to the battlefield. When you do, you gain life equal to that enchantment's mana value.
“A single one of my Ch'aska Walla can do in a minute what a hundred men couldn't do in a year.”
—Shining Capac Upanqui
3/4
  • Road to Carü Mapu
Ch'aska Walla Vanguard

Ch'aska Walla Vanguard {1}{W}

Creature - Human Soldier Wizard
Lifelink
Whenever you cast a noncreature spell, put a +1/+1 counter on Ch'aska Walla Vanguard.
“I don't mean to question the Capac, but I do wonder why he only called for rank and file troops in this new conquest of his. Perhaps he fears the collateral damage.”
1/2
  • Road to Carü Mapu
Chain of Command

Chain of Command {2}{G}{W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
When enchanted creature dies, you may search your library for a creature card with mana value equal to enchanted creature's mana cost minus 1, put it onto the battlefield, and attach Chain of Command to it, then shuffle.
  • Khaliz-Dorahn
Chainbreaker Behemoth

Chainbreaker Behemoth {3}{G}{W}

Creature - Dinosaur Beast
Defiant (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Each creature you control with a +1/+1 counter on it has lifelink.
5/5
  • Over the Horizon
Chalice of Fallen Foes
Fight for Succession

Chalice of Fallen Foes

Artifact - Monument
(Color indicator: Chalice of Fallen Foes is white and black)
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
“Drink deep in your victories, as you will never fail again.”
—Siaveed, Commander of Armies
Card has other part: Fight for Succession
  • Alkabah
Chamber of Penance

Chamber of Penance {2}{W}

Artifact
When Chamber of Penance enters, exile target nonland permanent an opponent controls until Chamber of Penance leaves the battlefield.
“Nangjiao is at peace, but it still has wounds. You may leave this temple once you understand your part in healing them.”
—Heping Mengyiang
  • Nangjiao In Bloom
Champion of Blades

Champion of Blades {R}{W}

Creature - Human Knight
Double strike
Motley — As long as there are five or more names among nonland permanents you control, Champion of Blades has vigilance, trample, and haste.
1/2
  • Survive the Night