2105 cards found
Determined to Prevail

Determined to Prevail {1}{W}{W}

Enchantment
Whenever Determined to Prevail or another artifact or enchantment enters the battlefield under your control, target creature you control gets +1/+1 and gains indestructible and vigilance until end of turn.
Forage and check on another outpost. The task was simple, and they hadn't trusted Tahti to do it alone; but for the first time in forever, she felt strong.
  • Lovi Awoken
Devoted Apothecary

Devoted Apothecary {W}

Creature - Human Shaman
Lifelink
Sacrifice Devoted Apothecary: Remove a counter from target permanent.
Admission to the apothecary's guild requires a life fully committed.
1/1
  • Feanav: The Apothecary's Progress
Devoted Dancer

Devoted Dancer {2}{W}

Creature - Nymph
Sacrifice Devoted Dancer: Target creature gains indestructible until end of turn. If it's your turn, shuffle Devoted Dancer into its owner's library.
Few still dance under the sun, but those that do will still die for their sisters, near and far.
1/3
  • Novea
Devoted Gatekeeper

Devoted Gatekeeper {3}{W}

Creature - Giant Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Guardians of the gates to Karoia only abandon their posts upon death.
2/4
  • K15 Core Set
Devout Protector

Devout Protector {1}{W}

Creature - Human Soldier
Most Land-Dwellers spend their entire lifetimes without ever knowing the High Council, but that doesn't make them any less loyal towards them.
2/2
  • K15 Core Set
Devout Wallkeepers

Devout Wallkeepers {4}{W}

Creature - Human Soldier
“In here we train applicants harshly and callously. Only the toughest of us are prepared to confront what lies outside of the Korrinary Range.”
—Tharanos, Lord of Prosania
3/5
  • Aftermath
Diao of the Opal Infantry

Diao of the Opal Infantry {3}{W}{W}

Legendary Creature - Human Warrior
When Diao enters the battlefield, create two 1/1 white Warrior creature tokens.
Whenever Diao attacks, put a +1/+1 counter on each attacking creature you control with the least power among those creatures.
3/4
  • Nangjiao In Bloom
Diao, Dragoon Captain

Diao, Dragoon Captain {4}{W}{W}

Legendary Creature - Human Warrior
When Diao, Dragoon Captain enters the battlefield, create three 1/1 red and white Warrior creature tokens.
Whenever a creature you control attacks, invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
3/3
Dictate of the Triumvirate

Dictate of the Triumvirate {4}{W}

Instant
Create three 1/1 white Soldier creature tokens.
Soldiercycling {2}{W} ({2}{W}, Discard this card: Search your library for a Soldier card, reveal it, and put it into your hand, then shuffle.)
  • Khaliz-Dorahn
Digital Divinity

Digital Divinity {1}{W}

Enchantment
When Digital Divinity enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever you gain life, you may return Digital Divinity to its owner's hand.
Mankind sought a new divinity, yet forgot what place mortal have next to those of gods.
  • Beyond the Blackwall
Dignified Serpent

Dignified Serpent {3}{W}{W}

Creature - Snake
Vigilance
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)
When Dignified Serpent enters the battlefield, if tribute wasn't paid, put a +1/+1 counter on each other creature you control.
3/3
  • Pyramids of Atuum
Dignity

Dignity {2}{W}

Instant
Permanents you control gain indestructible until your next turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Grace
  • Oirohpo
Diligent Analyst

Diligent Analyst {1}{W}

Creature - Human Artificer Detective
When Diligent Analyst enters the battlefield, you may put an progress counter on a Project you control.
Diligent Analyst gets +1/+1 as long as you control two or more enchantments.
“Mountain-Western's saboteurs just surpassed actual bandit raids on our lines, mostly on the Ravengulch-Rawthlin route.”
2/1
  • Rail War
Diligent Believer

Diligent Believer {1}{W}

Creature - Human Cleric
Diligent Believer gets +1/+1 for each +1/+1 counter on other creatures you control.
“I walk amongst the awe-inspiring, bathing in their glory.”
1/1
Diligent Deputy

Diligent Deputy {2}{W}{W}

Creature - Human Soldier
{3}{W}{W}: Detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
“The suits working for the Judges think they're important cause they get a bit of aether. Wouldn't last five minutes out here with me.”
—Calamity Rose
3/2
  • High Noon
Diligent Protector

Diligent Protector {2}{W}

Creature - Human Soldier
As long as Diligent Protector is untapped, it gets +0/+2.
“As you can see, Prosania is crucial to the Continent's survival, that's why we only have the boldest fighters defending it.”
—Tharanos, Lord of Prosania
2/3
  • Aftermath
Dimensional Isolation

Dimensional Isolation {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature can't be the target of spells or abilities your opponents control.
Disassociate

Disassociate {1}{W}

Enchantment
When Disassociate enters the battlefield, exile target creature until Disassociate leaves the battlefield.
Disciple of Atemhar

Disciple of Atemhar {1}{W}

Creature - Cat Cleric
Disciple of Atemhar has lifelink as long as it has a +1/+1 counter on it.
Even though the polytheistic culture of Rammaneth ended after the Great War, some tribes still honor their gods.
2/1
  • Tides of War
Disciple of Faradia

Disciple of Faradia {2}{W}{W}

Creature - Human Cleric
When Disciple of Faradia enters the battlefield, search your library for an Angel or Aura card, reveal it, and put it into your hand, then shuffle. You gain life equal to its mana value.
As long as you control an Angel, Disciple of Faradia gets +2/+2, has flying, and is an Angel in addition to its other types.
2/2
  • MSEM Masters 2021
Disciple of Passage

Disciple of Passage {2}{W}

Enchantment Creature - Centaur Cleric
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [1/4]
[Lore I-II] Until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated.
[Lore III] Target opponent skips their next combat phase.
1/4
  • Theros Triumphant
Disenfranchised Blacksmith

Disenfranchised Blacksmith {2}{W}

Creature - Dwarf Peasant
Whenever Disenfranchised Blacksmith attacks, other Citizens and Peasants you control get +1/+0 until end of turn.
“Bugrund leads us into a war we cannot win. I say we stay here, underground and with our kin, and weather the storm.”
2/3
  • Quest for the Roseblade
Disgrace of Kin

Disgrace of Kin {W}{W}

Instant
Put target tapped creature and all other creatures with the same name as that creature on the bottom of their owners' libraries.
“Two worlds divided as they mend, two eyes divided as their end.”
—The Lost Verse I
Disowned Spirit

Disowned Spirit {1}{W}

Creature - Spirit
Flying
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
“Society tends to have a convenient memory, but the past often resents forgetfulness.”
—Doctor Gareth Barton
2/2
  • The Empty Throne of Feanav
Dispersive Volley

Dispersive Volley {W}

Instant
Choose one —
• Dispersive Volley deals 1 damage to each of up to three target attacking or blocking creatures.
• Target player sacrifices an enchantment.