When Bleeding-Edge Garroter dies, if it was in a pack, you draw a card and you lose 1 life. (Two or more creatures you control with equal power are in a pack.)
“The sky is particularly godless this night.” —Quan Li, Dusk Operative
When Blightbringer enters, creatures your opponents control get -1/-1 until end of turn. Unearth {3}{B}({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
{1}{B}, {T}: Target creature gets +2/+2 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.) {3}{B}{B}, {T}: Target creature gets -2/-2 and gains winnow until end of turn.
The promise of power lured the lizards into carriers of contamination.
Blighted Unicorn can't block. Ride {3}{B}({3}{B}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
When Blighting Ooze enters, put a -1/-1 counter on each of up to X target creatures. As long as Blighting Ooze is on the battlefield, it has all activated abilities of each creature with a -1/-1 counter on it.
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.) At the beginning of your end step, each cursed opponent loses 2 life unless they discard a card.
Lifelink Revive {3}{B}({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
There is a price to pay when looking beyond the veil of death.
Target player discards two cards. Orchestrate {1}{B}{B}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Cycling {2}({2}, Discard this card: Draw a card.) {3}{B}{B}, Exile Bloated Visceroid from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
Menace (This creature can't be blocked except by two or more creatures.) Blood Fiend can't block. {1}{B}, Pay 3 life: Return Blood Fiend from your graveyard to the battlefield. It gains haste.
When Blood Jade Prophet enters, reveal the top three cards of your library. For each card revealed this way, you may pay 3 life. If you do, put that card into your hand. Otherwise, put it into your graveyard.
As an additional cost to cast this spell, sacrifice any number of creatures. Target player loses 2 life for each creature sacrificed to cast Blood Lashing.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Blood Servant enters, if it engorged a creature card, you draw a card and you lose 2 life.
As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Target creature gets -4/-4 until end of turn. If that creature would die this turn, exile it instead. Cycling {2}({2}, Discard this card: Draw a card.)
After just a few short moments, you'd hardly guess there was ever a battle.