14928 cards found
Carapace Spider

Carapace Spider {3}{G}

Creature - Spider
Reach
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/4
  • Feanav: The Apothecary's Progress
Canal Kelpie

Canal Kelpie {4}{G}

Creature - Faerie Beast
Hexproof
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5/2
  • Feanav: The Apothecary's Progress
Briarform Apothecary

Briarform Apothecary {2}{G}

Creature - Human Shaman
When Briarform Apothecary enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Sacrifice a token: Briarform Apothecary gets +2/+2 until end of turn.
2/2
  • Feanav: The Apothecary's Progress
Become Immersed

Become Immersed {G}

Sorcery
Draw a card, then reveal any number of creature or land cards from your hand. You gain that much life.
All that mattered to the little doctor was reading her books. Every entry, every encyclopedia. Then, sharing every word, with any who would listen.
Authenticity

Authenticity {G}{G}{G}

Enchantment
Whenever you play a land, return a card at random from your graveyard to your hand.
Whenever you cast a green spell, reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, mill it.
Mortifying as it was, Wormwood and Barton agreed it was time to be honest with each other.
  • Feanav: The Apothecary's Progress
Atomized Veil

Atomized Veil {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress
Wretched Merfolk

Wretched Merfolk {3}{R}

Creature - Merfolk Vampire
Haste
When Wretched Merfolk enters, target creature can't block this turn.
Outcasts of mer society often turn to plundering imperial trade routes.
3/2
  • Feanav: The Apothecary's Progress
Wasteland Watch

Wasteland Watch {3}{R}

Creature - Human Wizard
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Lettie Wormwood returned to her former home, to find that nothing had improved in her year of absence.
3/1
  • Feanav: The Apothecary's Progress
Warm One's Bones

Warm One's Bones {2}{R}

Sorcery
Each instant and sorcery card in your graveyard gains agonize until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
There is little use in worrying.
  • Feanav: The Apothecary's Progress
Towering Fiend

Towering Fiend {4}{R}

Creature - Demon
Trample
Once the earth has been bathed in blood and ash, the demons of the abyss will turn their wrath to the heavens.
6/4
  • Feanav: The Apothecary's Progress
Sleeveless Errand

Sleeveless Errand {R}{R}

Instant
You may change the targets of target instant spell, sorcery spell, or activated ability.
With copies of her research in the royal palace, Lettie arranged with Beatrice a ruckus no guard could ignore.
  • Feanav: The Apothecary's Progress
Reckless Arson

Reckless Arson {3}{R}

Sorcery
Tap up to three target lands. They don't untap during their controller's next untap step.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Pyrophoric Blast

Pyrophoric Blast {1}{R}

Instant
Pyrophoric Blast deals 3 damage to target creature. If that creature would die this turn, exile it instead.
“Mixture of magic and chemistry has yielded far more vibrant warfare.”
—Professor Micheal Haldean
  • Feanav: The Apothecary's Progress
Prideful Gentleman

Prideful Gentleman {R}

Creature - Human Noble
As an additional cost to cast this spell, pay {2} or reveal an instant or sorcery card from your hand.
When Haldean proposed to her, Leticia thought she had finally understood her life's purpose; her gift and curse.
2/2
  • Feanav: The Apothecary's Progress
Iron Backbite

Iron Backbite {2}{R}

Sorcery
Target creature you control deals damage equal to its power to another target creature.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Into the Maw of Hell

Into the Maw of Hell {4}{R}{R}

Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Mortals are eager to give a face to all the world's evils until they are staring past its teeth.
  • Feanav: The Apothecary's Progress
Infernal Echo

Infernal Echo {3}{R}

Enchantment - Aura
Enchant creature
At the beginning of combat on your turn, create a token that's a copy of enchanted creature, except it has haste. Exile that token at the beginning of the next end step.
Self hatred twisted into corporeal form.
  • Feanav: The Apothecary's Progress
Housebreak

Housebreak {1}{R}

Sorcery
Choose one —
• Exile target artifact.
• Target player exiles two artifacts they control with mana value 0.
Wormwood had gone to Madame Beatrice, asking after an apprentice who could pick more than mere pockets.
  • Feanav: The Apothecary's Progress
Hearth Dweller

Hearth Dweller {2}{R}

Creature - Salamander
Wither (This deals damage to creatures in the form of -1/-1 counters.)
{X}{R}: Hearth Dweller gets +X/+0 until end of turn.
A pervasive pest feeding on the fires of the empire's industry.
1/3
  • Feanav: The Apothecary's Progress
Glorious Herald

Glorious Herald {5}{R}{R}

Creature - Dragon
Flying
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only any time you could cast a sorcery.
5/5
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Glimmering Sage

Glimmering Sage {R}{R}

Creature - Human Wizard
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Instant and sorcery spells you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
2/3
  • Feanav: The Apothecary's Progress
Glimmer Sharper

Glimmer Sharper {R}

Creature - Human Wizard
Prowess
Wither (This deals damage to creatures in the form of -1/-1 counters.)
“Dear, a thief playing with this sort of magic is sure to be burned in time.”
—Madame Beatrice
1/1
  • Feanav: The Apothecary's Progress
Furnace Outpost

Furnace Outpost {2}{R}{R}

Creature - Wall
If a source you control would deal noncombat damage, it deals double that damage instead.
“A few decades, and this climate will be transmuted for the industry we desire.”
—Professor Michael Haldean
0/4
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Fencing Grace

Fencing Grace {1}{R}

Instant
Target creature gains double strike until end of turn. Mill a card.
“A shame; my cousin could have rivaled most surgeons had she ever been allowed a scalpel rather than a blade.”
—Doctor Gareth Barton
  • Feanav: The Apothecary's Progress
Emotive Impulse

Emotive Impulse {2}{R}

Sorcery
Up to two target creatures can't block this turn. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Heartbroken rage spilled onto the page.
  • Feanav: The Apothecary's Progress