When Bezoarbeast dies, each opponent loses 2 life and you create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
On the final day, Nature took her first steps. The ground boiled at her touch, the trees shriveled at her glance. Life died in her presence, and was born anew.
Whenever a creature card is put into your graveyard from the battlefield, exile it. You lose life equal to that card's mana value. Put it onto the battlefield tapped at the beginning of your next upkeep.
When a strong spirit finds a weak body, life is made a mockery of.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Return target creature card from your graveyard to the battlefield. If it was put there from the battlefield this turn, create a token that's a copy of it. If you're in a renaissance, create a token that's a copy of it.
Target opponent reveals their hand. You choose an instant or sorcery card from it or a card from their graveyard. Exile that card.
“I stole the landing plans—I am as much to blame as you. But Kanvar's men haven't starved yet, and together, we can set this right.” —Cathette to Lettie Wormwood
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Bitter Wanderer desecrates a permanent, each opponent loses 2 life and you gain 2 life.
Deathtouch When Bitterheart Bokor leaves the battlefield, you may search your library for a Curse card, reveal it, put it into your hand, then shuffle.
You lose 1 life and exile the top card of your library. You may repeat this process any number of times. Then put up to two cards exiled this way into your hand. Coalesce {5}{B}{B}(You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) Black Hole Musings's power is equal to the number of cards in exile.
Look at the top four cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order. You draw two cards and you lose 2 life.
At the beginning of combat on each of your turns, look at the top card of your library. You may put that card into your graveyard. Whenever a land card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.) Blade of the Serpent gets +1/+1 as long as an opponent is poisoned.
This spell costs {3} more to cast if it targets a card in an opponent's graveyard. Choose target creature or planeswalker card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
“Donning a cowl won't fix your ugly mug, pal.” —Darren Hunter