14930 cards found
Voracious Interest

Voracious Interest {3}{G}

Sorcery
Reveal cards from the top of your library until three creature and/or land cards are revealed this way. Put all creature and/or land cards revealed this way into your hand and the rest into your graveyard.
Rather than grow out of her interests, the once little doctor grew her own library.
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Urisk Fiddler

Urisk Fiddler {1}{G}

Creature - Faerie
When Urisk Fiddler enters, draw a card.
“I once wondered if I might be an urisk, doomed to spend my days offering everything for any friendly company.”
—Lettie Wormwood
1/1
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Twisted Masterwork

Twisted Masterwork {X}{G}{G}

Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield with an additional -1/-1 counter on it. If you search your library this way, shuffle.
To their regret, Leticia and Haldean would succeed where so many had failed.
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Troubled Homesteader

Troubled Homesteader {G}

Creature - Human Citizen
When Troubled Homesteader dies, draw a card.
The wealth of land is matched by inheritance law's rigidity—had the guild not required she marry, would Leticia have courted Haldean?
1/1
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Timely Cure

Timely Cure {1}{G}

Instant
Target permanent gains indestructible and hexproof until end of turn. Remove all -1/-1 counters from it.
Wormwood's spells were of great aid to Barton, yet also strangely familiar.
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Sylvan Majesty

Sylvan Majesty {3}{G}

Enchantment - Aura
Enchant creature
When Sylvan Majesty enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Enchanted creature gets +3/+3.
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Soulraving Hunt

Soulraving Hunt {5}{G}{G}

Creature - Faerie Hydra
Soulraving Hunt's power and toughness are each equal to the number of lands you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
*/*
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Somber Seer

Somber Seer {2}{G}

Creature - Faerie Druid
You may look at the top card of your library any time.
You may play lands from your graveyard and the top of your library.
Her duty is to understand all that was lost, and all that will be lost.
2/1
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Solvent Tide

Solvent Tide {3}{G}

Creature - Ooze
Whenever Solvent Tide attacks, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
A growing alchemical life form is easy. A sustainable one, not so.
3/4
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Royster Hounds

Royster Hounds {2}{G}

Creature - Hound
Royster Hounds can't be blocked by creatures with power 2 or less.
The hounds couldn't stay on track of any scent, but they did intimidate anyone who thought they could.
3/2
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Returned Stag

Returned Stag {5}{G}

Creature - Elk Spirit
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
A manifestation of a herd's scorn that turned their horns against the hunted.
6/5
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Renatured Vines

Renatured Vines {2}{G}{G}

Creature - Plant Mutant
When Renatured Vines enters, draw a card and create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Renatured Vines power and toughness are each equal to the number of cards in your hand.
*/*
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Reclusive Boggan

Reclusive Boggan {1}{G}{G}

Creature - Faerie
Flash
Horrified as they are by the senseless suffering of mortals, some fae are pained more by the joy they witness.
3/3
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Reaping Willow

Reaping Willow {4}{G}{G}

Creature - Treefolk
You may have Reaping Willow assign its combat damage as though it weren't blocked.
{2}{G}: Reaping Willow gains indestructible until end of turn.
Imported plants quickly adapted, and the fae just as quickly adopted them.
6/4
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Proper Duel

Proper Duel {1}{G}

Instant
Target creature you control fights another target creature.
Each player draws a card.
Every peaceful alternative had been dismissed. The chosen seconds could only watch in horror as the duel began.
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Osheen Courtier

Osheen Courtier {4}{G}

Creature - Faerie Knight
All creatures able to block Osheen Courtier do so.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/3
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Night Shepherd

Night Shepherd {1}{G}

Creature - Faerie Druid
When Night Shepherd enters, return a creature you control to its owner's hand.
“It warns away others to spare them its true nature. I chose to conceal mine.”
—Lettie Wormwood
3/3
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Ironsnap Hunter

Ironsnap Hunter {3}{G}

Creature - Human Scout
Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/2
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Giant Bandog

Giant Bandog {3}{G}

Creature - Hound
Trample
“Some fear the strays are fae-touched. I think they've done more to keep the urchins safe than anyone so concerned.”
—Madame Beatrice
4/3
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Fated Fall

Fated Fall {2}{G}

Instant
Choose one —
• Exile target creature with flying.
• Exile up to three target cards from a single graveyard. Draw a card.
Innocence invites that which kills it.
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Fall to Ruin

Fall to Ruin {3}{G}{G}

Sorcery
This spell costs {1} less to cast for each permanent sacrificed this turn.
Destroy target noncreature permanent.
“It may be beyond humanity's place to create life—but I—we both only wished our creation could ensure our legacy.”
—Haldean to Lettie Wormwood
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Equinox Sprite

Equinox Sprite {4}{G}

Creature - Faerie Shaman
When Equinox Sprite enters, return target card from your graveyard to your hand.
As with the seasons, mortal life is a cruel cycle of renewal and rot.
2/4
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Dram Brewing

Dram Brewing {2}{G}

Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
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Doomed Woodsman

Doomed Woodsman {G}

Creature - Human Scout
When Doomed Woodsman dies, create a 1/1 green Faerie Druid creature token with hexproof.
Fae find comfort in the longevity of trees, their companions in eternity.
1/1
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Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
A single shot is all it takes to end even a lifetime of experience in battle.
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