6341 cards found
Road to Endris-Dorahn

Road to Endris-Dorahn {3}{G}

Sorcery
Search your library for up to three basic land cards, reveal those cards, shuffle, then put one of them into the battlefield tapped, one into your hand and one on top of your library.
As Pandora approached her new home, she began to wonder how her people would receive her.
  • Aftermath
Roads Twice Traveled

Roads Twice Traveled {1}{G}

Sorcery
Return target creature or land card from your graveyard to your hand.
The more people change, the more their past pulls at them.
  • A Tourney at Whiterun
Roads Untraveled

Roads Untraveled {G}

Sorcery
Look at the top five cards of your library. You may reveal a land or enchantment card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
  • Harvest Festival
Roadside Reaper

Roadside Reaper {1}{R}{R}

Creature - Human Horror
First strike
Whenever a creature dealt damage by Roadside Reaper this turn dies, you may discard a card. If you do, put a +1/+1 counter on Roadside Reaper and draw a card.
“No magic, no curses, no madness. Just pure, unadulterated depravity.”
—“The Reaper of Redgrove”
3/1
  • Video Horror System
Roaming City
Settled Satrapy

Roaming City {4}{R}{G}

Artifact Creature - Construct
You may play this card transformed.
Trample
As the wars between Sahra and Cyrukan raged on, Reha scoured the lands for whatever sustenance could feed her people.
6/6
Card has other part: Settled Satrapy
  • Alkabah
Roaming Falconer
Archon of Plenty

Roaming Falconer {1}{G}

Creature - Human
Trample
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
She befriended the skies...
3/1
Card has other part: Archon of Plenty
  • Al Tabaq
Roar of War

Roar of War {3}{R}{R}

Sorcery
Creatures you control get +2/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
  • Zero
Roar of the Wilds

Roar of the Wilds {1}{G}

Enchantment - Aura
Flash
Enchant creature
When Roar of the Wilds enters, enchanted creature gets +3/+3 until end of turn.
When enchanted creature dies, create a 1/1 green Saproling creature token.
  • End of Wollensie
Roaring Cascade

Roaring Cascade

Land - Island Mountain
({T}: Add {U} or {R}.)
Roaring Cascade enters tapped.
Roaring Dracowyrm

Roaring Dracowyrm {2}{R}

Creature - Wurm
{1}{R}: Roaring Dracowyrm gets +2/+0 until end of turn. Activate only once each turn.
Wyrms are proof you don't need wings to strike fear in the hearts of mortals.
2/2
  • Goliaths of Nangjiao
Roaring Illusion

Roaring Illusion {4}{R}{R}

Creature - Cat
Whenever Roaring Illusion attacks alone, for each other creature you control, create a token that's a copy of that creature and that's tapped and attacking. Exile those tokens at the beginning of the next end step.
Its roars wreak havoc wherever it dares to go, leaving it a reclusive beast.
4/4
  • Monsters of Chikyu
Robocamel

Robocamel {5}

Artifact Creature - Camel
Discard Robocamel: Create a Food token. Activate only as a sorcery. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)
Not needing to store fat in its humps, nomads can instead fill them with their own food.
4/5
  • Over the Horizon
Rock

Rock {2}{G}{G}

Sorcery
Search your library for up to two basic land cards and put them onto the battlefield tapped, then shuffle.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Roll
Rockpounding Saurian

Rockpounding Saurian {3}{R}{R}

Creature - Lizard
Trample
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.)
When Rockpounding Saurian enters, if tribute wasn't paid, you may destroy up to one target artifact, up to one target land and up to one target Fortress.
4/4
  • Pyramids of Atuum
Rogg, Chaos Treader

Rogg, Chaos Treader {1}{R}{R}

Legendary Creature - Goblin Warrior
At the beginning of combat on each of your turns, you may sacrifice a land or exile a land card from your graveyard. If you do, create two 1/1 red Goblin creature tokens with haste. Exile those tokens at the beginning of the next end step.
3/3
Roggar the Furious

Roggar the Furious {1}{R}{R}

Legendary Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.)
{1}{R}, Discard a red card: Roggar deals 2 damage to any target. This damage can't be prevented.
{2}{R}, Exile a red card from your graveyard: Create two tapped 1/1 red Elemental creature tokens.
2/1
Roggar's Frenzy

Roggar's Frenzy {1}{R}

Instant
Roggar's Frenzy deals 3 damage to any target.
{2}{R}, Exile Roggar's Frenzy from your graveyard: Create two tapped 1/1 red Elemental creature tokens.
Roggar's Gambit

Roggar's Gambit {R}

Sorcery
Roggar's Gambit deals 2 damage to any target.
Reprise {1}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Damage dealt by sources reprising Roggar's Gambit can't be prevented.
Laughter is the favored last words of pyromancers.
Roggar's Mastery

Roggar's Mastery {1}{R}

Instant
Choose one —
• Destroy target artifact.
• Target creature gets +2/+1 and gains first strike until end of turn.
Kindle 2—{3}{R} ({3}{R}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
  • Over the Horizon
Rogue Groundskeeper

Rogue Groundskeeper {2}{G}

Creature - Human Scout
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Rogue Groundskeeper enters deployed, exile up to two target cards from a single graveyard.
3/3
  • The Empty Throne of Feanav
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
“The sign says Madame Maroy's Magnificent Morsels but I've never seen anyone come out of there with food.”
—Ulna, concerned citizen
Roll

Roll {4}{G}{G}

Sorcery
Create a number of 3/3 green Elemental creature tokens equal to the number of differently named lands you control.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Rock
Rolling Homestead

Rolling Homestead {3}

Artifact - Vehicle
Whenever Rolling Homestead becomes a creature, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
1/1
Romantic Interlude

Romantic Interlude {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a creature you control attacks alone, add a quest counter.
Target creature can't block this turn.
Gain control of target creature until end of turn. Tap it. It becomes attacking.
  • Arkadai
Romantic Rescue

Romantic Rescue {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Alkabah