Flash When Shadow Stalker enters, for each player, look at the top card of that player's library. You may have that player put that card into their graveyard.
When Shadow of Izumito dies, choose one — • Destroy target creature that was dealt damage this turn. • You may put a progress counter on a Project you control.
Kicker {2}(You may pay an additional {2} as you cast this spell.) Reach (This creature can block creatures with flying.) If Shadowcreep was kicked, it enters with two +1/+1 counters on it.
Deathtouch When Shadowed Apostle dies, draw a card.
“Day twelve. Whatever was brought forth with that ritual cannot be contained. I feel the walls watching me. May heaven have mercy.” —Abandoned notebook
Prevent all combat damage that would be dealt this turn. Satrapycycling {2}({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
As long as Shambling Morass is on the battlefield or in your graveyard, it's a land in addition to its other types. When Shambling Morass dies, you may pay {1}. If you do, you draw a card and you lose 1 life.
Look at the top three cards of your library. Put one of them into your hand, one on top of your library, and one on the bottom of your library. Reprise {1}{U}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
The dwarven experiments often twist the world around them, empowering and animating the earth and plants surrounding them. While the spellroots move a fraction of their earthern brothers, their intelligence is undeniable.
Shapen's Cruelty deals 3 damage to any target. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. You may attach it to a creature you control. Inscribe {3}{R}({3}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Creatures you control get +1/+0. Ferocious — At the beginning of combat on your turn, creatures you control with power 4 or greater gain trample until end of turn.
“My father wants to crush the humans and everything they have built. I fear that such an act will do nothing but start the cycle of war anew.” —Princess Helgard