When Vedalken Machinist enters, create a 1/1 colorless Thopter artifact creature token with flying. At the beginning of your upkeep, if you control three or more artifacts, draw a card.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. When Vedalken Reshaper enters, return target instant or sorcery card from your graveyard to your hand.
{1}{B}, Sacrifice a creature or enchantment: Draw a card. {4}{B}{B}, {T}: Return target creature or enchantment card from your graveyard to the battlefield with a veil counter on it. That permanent gains “If this permanent would leave the battlefield, exile it instead.”
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell or activate an ability. {2}{U}: Move a counter from target creature onto another target creature.
Lifelink When Vel enters, choose up to one other target nonland permanent. If you gained or lost life this turn, exile that permanent until Vel leaves the battlefield.
Enchant creature Enchanted creature gets +2/+2. At the beginning of combat on your turn, enchanted creature gains your choice of flying, vigilance, or lifelink until end of turn.
Flash Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {T}: Target creature gets +0/+4 until end of turn.
Whenever another creature you control dies, creatures you control get +1/+0 until end of turn. Whenever this creature attacks, you may pay {2}{R} and sacrifice another creature. If you do, this creature gains menace until end of turn.
Opponents drawing a card during your turn causes one death knell of a permanent you control to trigger. Death knell — Spells target opponent casts this turn cost {1} more to cast. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
A whole plane's worth of sorrows all came together, and decided it didn't want to be forgotten.
Primal {1}{B}{B}(During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.) Deathtouch When Venomous Gorran enters, if you cast it for its primal cost, it fights target creature.
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Venomous Haploc becomes blocked, other creatures you control gain deathtouch until end of turn.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you cast an Equipment or Adventure spell, add a quest counter. 1, 2 — Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn. 3 — Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible.
Flying, haste Venwyn, the Dragon's Fang can't block. At the beginning of combat on your turn, you may pay {1}{R/G}. If you do, create a token that's a copy of target creature you control with mana value 3 or less, except it's not legendary and has haste. Exile that token at end of combat.
({T}: Add {B}, {G}, or {U}.) Verdant Dominion enters tapped.
“You planeswalkers are all the same. Trying to destroy, or, ‘improve,' as you say, without a thought about the people already here.” —Irbek, crocodile hunter
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {2}{G}: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order.
Return target permanent card from your graveyard to your hand. If a card with a mana ability was returned to your hand this way, add three mana of any one color.
“We are all of the same world. Connected in ways we cannot even fathom.” — Skeul, Transnaturalist