15897 cards found
Whispered Wishes

Whispered Wishes {W}

Sorcery
Create a 1/1 white Spirit creature token with flying.
Whenever a nontoken creature you control dies, you may pay {W} and exile Whispered Wishes from your graveyard. If you do, create a 1/1 white Spirit creature token with flying.
Pinnacle Seraph

Pinnacle Seraph {3}{W}{W}

Creature - Angel
Flying
Morph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Pinnacle Seraph face up, destroy all other creatures.
“Learn the lesson of Somahrea's fall, reader: no one is above the laws of heaven.”
—The Light of Order: On Recent History
4/5
  • MSEM Secret Lair Drops
  • Mious
Diligent Deputy

Diligent Deputy {2}{W}{W}

Creature - Human Soldier
{3}{W}{W}: Detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
“The suits working for the Judges think they're important cause they get a bit of aether. Wouldn't last five minutes out here with me.”
—Calamity Rose
3/2
  • High Noon
See the Forest

See the Forest {G}

Sorcery - Tale
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.(Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Elken Grovetender
  • Kahembo: Olde Dawn
Stinging Swordfish

Stinging Swordfish {R}{W}

Enchantment Creature - Fish
Stinging Swordfish has first strike as long as it's attacking.
When Stinging Swordfish dies, create an Equipment enchantment artifact token named Fish Sword with “Equipped creature gets +3/+1,” “Equipped creature has first strike as long as it's attacking,” and equip {2}. You may attach that token to a creature you control.
3/1
Celestial Principality

Celestial Principality {3}{W}

Creature - Angel
Reach
As Celestial Principality enters, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
4/3
  • Feanav: The Apothecary's Progress
The Bliss of Ignorance Dies

The Bliss of Ignorance Dies {2}{B}

Sorcery
You draw two cards and you lose 2 life.
Reconstruct {3}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Everybody got this broken feeling like their father or their dog just died.
Into the Unknown

Into the Unknown {2}{R}{G}

Enchantment
When Into the Unknown enters, create two 1/1 Scout creature tokens that are all colors.
Whenever a land you control enters, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control.
“There's part of me that longs to go.”
Sheersilk Robes

Sheersilk Robes {1}{W}

Artifact - Equipment
Equipped creature gets +1/+2 and has vigilance.
Equip {3}
“The Whitepeak patrol is now mostly a formality. Might as well look good while we're doing it.”
  • Nangjiao In Bloom
Martoob, Blessing of Water
Tamaak, Drought of Life

Martoob, Blessing of Water {3}{G}{U}

Legendary Creature - Elder Angel
Flying
Whenever you tap a land for mana, add one mana of any type that land produced.
At the beginning of each end step, if you control no untapped lands, transform Martoob, Blessing of Water.
5/5
Card has other part: Tamaak, Drought of Life
  • Alkabah
Purging Watchwarden

Purging Watchwarden {2}{W}

Creature - Human Soldier
{1}{G}: Purge. If you do, put a +1/+1 counter on Purging Watchwarden and you gain 2 life. (To purge, exile two cards that share a type from graveyards. If you do, draw a card.)
3/3
  • Over the Horizon
Akrasan Sentry

Akrasan Sentry {2}{W}

Creature - Human Knight
Vigilance
When Akrasan Sentry enters, untap target creature.
In the face of shifting borders and ever-changing enemies, his vow to protect Bant remains absolute.
2/3
  • Alara
Changing Seasons

Changing Seasons {2}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Beginnings are nothing without endings.
  • Adventurers of Onora
Erduk, Settled Nomad

Erduk, Settled Nomad {W}{B}{G}

Legendary Creature - Human Soldier
Vigilance, spirited (When this enters, you may activate one of its activated abilities without paying its costs.)
{T}: Choose artifact or enchantment. Target nonland permanent becomes the chosen type in addition to its other types until end of turn.
Civilized — At the beginning of your end step, if you control an artifact, a creature, and an enchantment, put a +1/+1 counter on target creature you control.
3/3
  • Over the Horizon
Sacrificial Bull

Sacrificial Bull {1}{G}

Creature - Ox
{G}: Exile target card from a graveyard. If it was a land card, put a +1/+1 counter on Sacrificial Bull.
{G}, Sacrifice Sacrificial Bull: You gain life equal to its power.
2/2
Rampant Summit

Rampant Summit

Land - Mountain Forest
({T}: Add {R} or {G}.)
Whenever Rampant Summit becomes tapped, you lose 1 life unless you control two or more basic lands.
Tarmovore

Tarmovore {2}{G}{G}

Creature - Lhurgoyf
Tarmovore's power and toughness are each equal to twice the number of card types among cards in all graveyards.
It's not interested in arguing or debating, it's just interested in eating.
*/*
Biohazard

Biohazard {X}{B}{G}{U}

Legendary Enchantment
When Biohazard enters, destroy all other nonland permanents with mana value X or less.
At the beginning of each end step, each opponent loses life equal to the number of cards they've drawn this turn plus the number of spells they've cast this turn.
A monster starved for centuries.
Herbal Remedy

Herbal Remedy {G}

Instant
Put a +1/+1 counter on target creature you control. Prevent all damage that would be dealt to that creature this turn.
“You poor dear, flying on a torn wing. Come rest. I have just the thing.”
  • Nangjiao In Bloom
Overflowing Knowledge

Overflowing Knowledge {3}{U}{U}

Sorcery
Any number of target players each draw seven cards, then discard seven cards.
From unlimited options comes limited action.
  • Novea
Flash of Inspiration

Flash of Inspiration {3}{U}{U}

Instant
Bleed {1}{U}{U} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Look at the top seven cards of your library. Put two of those cards into your hand and the rest on the bottom of your library in any order.
Brandy Axel, Combat's Baby

Brandy Axel, Combat's Baby {R}{W}{B}

Legendary Creature - Human Soldier
Whenever you attack or cast a multicolored spell, put a +1/+1 counter on Brandy Axel.
If Brandy Axel would be destroyed, remove a +1/+1 counter from her. If you do, instead remove all damage from her and she deals 2 damage to each opponent.
“Never give up easy. Don't go quietly.”
1/1
  • Animus Vox
Practiced Sorcerer

Practiced Sorcerer {4}{U}

Creature - Human Wizard
When Practiced Sorcerer enters, return target noncreature, nonland card from your graveyard to your hand.
“He may appear calm and collected as he tries to strike me down. But from that gaze, I can see his true nature. The same endless thirst for knowledge that gives me my power.”
—Lurzog, Kytherax's Disciple
2/3
  • Seasons of War
Towering Alpha
Treeline Archer

Towering Alpha

Creature - Werewolf
(Color indicator: Towering Alpha is green)
Vigilance, reach
When this creature transforms into Towering Alpha, return target card from your graveyard to your hand.
At the beginning of your end step, if Towering Alpha didn't attack this turn, transform it.
6/6
Card has other part: Treeline Archer
  • Innistrad In Memoriam
Bird of Many Feathers

Bird of Many Feathers {1}{U}

Creature - Bird
Flying
Bird of Many Feathers can block only creatures with flying.
Whenever you scry, put a +1/+1 counter on Bird of Many Feathers.
“Counting the colors of a peacock.”
— Alkabah expression meaning “an endless endeavor”
2/1
  • Alkabah